Hydra (Empathic Bond)
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==Bonding== | ==Bonding== | ||
Confirmed: you need a mix of [[Intimidation]], [[Killer Instinct]], [[Courage]], [[Leadership]], [[Poison Lore]], [[Elder Lore]] and [[Resilience]] and perhaps [[Regeneration]]. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high. | Confirmed: you need a mix of [[Intimidation]], [[Killer Instinct]], [[Courage]], [[Leadership]], [[Poison Lore]], [[Elder Lore]] and [[Resilience]] and perhaps [[Regeneration]]. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high. | ||
+ | |||
+ | Intimidation 94, Killer Instinct 162, Courage 189, Leadership 136, Poison Lore 61, Elder Lore 23, Resilience 201, Regeneration 115 (total 981) - not enough | ||
+ | |||
+ | Intimidation 94, Killer instinct 154, Courage 232, Leadership 152, Poison Lore 61, Elder Lore 23, Resilience 237, Regeneration 133 (total 1086) - enough | ||
===Failure=== | ===Failure=== | ||
You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command | You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command | ||
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| style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | | style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Resilience]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
| style="text-align: center;background-color: orange;" | 10 | | style="text-align: center;background-color: orange;" | 10 | ||
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==Traits== | ==Traits== | ||
*Regrowth (+1 every 10% bond strength, max +10 at complete) | *Regrowth (+1 every 10% bond strength, max +10 at complete) | ||
+ | *Somatic Adaptability (+4 at complete) | ||
==Charms== | ==Charms== |
Current revision
Contents |
Bonding
Confirmed: you need a mix of Intimidation, Killer Instinct, Courage, Leadership, Poison Lore, Elder Lore and Resilience and perhaps Regeneration. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high.
Intimidation 94, Killer Instinct 162, Courage 189, Leadership 136, Poison Lore 61, Elder Lore 23, Resilience 201, Regeneration 115 (total 981) - not enough
Intimidation 94, Killer instinct 154, Courage 232, Leadership 152, Poison Lore 61, Elder Lore 23, Resilience 237, Regeneration 133 (total 1086) - enough
Failure
You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command hir.
Imagining
You imagine what it would be like to have a deep bond with the green-scaled hermaphroditic hydra, and you feel a distinct echo from within hir. You experience feelings of aggression, rapid growth, resilience, and predatory hubris. You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Acid Resistance | 16 | 37.5 + 5% base |
Poison Resistance | 16 | 37.5 + 5% base |
Regeneration | 15 | 37.5 |
Swimming | 14 | 35 |
Aquatic Fieldcraft | 12 | 30 |
Graecan | 12 | 30 |
Shorelands Fieldcraft | 12 | 30 |
Alchemy | 10 | 25 |
Courage | 10 | 25 |
Eructation | 10 | 25 |
History | 10 | 25 |
Poison Lore | 10 | 25 |
Tenacity | 10 | 25 |
Antagonism | 8 | 20 |
Intimidation | 8 | 20 |
Massive Exertion | 8 | 20 |
Flail | 7 | 17.5 |
Lack of Weakness | 7 | 17.5 |
Legend Lore | 7 | 17.5 |
Precision Strike | 7 | 17.5 |
Theology | 7 | 17.5 |
Quickness | 6 | 15 |
Pain Tolerance | 4 | 10 |
Resilience | 4 | 10 |
Traits
- Regrowth (+1 every 10% bond strength, max +10 at complete)
- Somatic Adaptability (+4 at complete)
Charms
Robust:
Resilient:
Mid-Very Deep:
- the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed.