The Explorers
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Revision as of 08:14, 28 June 2016 (edit) Mafusail (Talk | contribs) ← Previous diff |
Current revision (07:52, 11 November 2022) (edit) Rebus (Talk | contribs) (It is just literacy that is a min spec, orienteering is a bonus.) |
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2. Say "I wish to join the Explorers" | 2. Say "I wish to join the Explorers" | ||
2.1 Understands [[Anglic]] | 2.1 Understands [[Anglic]] | ||
- | 2.2 Intelligence and Perception must be >= 70 | + | 2.2 [[Intellect]] and [[Perception]] must be 70 or more. |
- | 2.3 [[Literacy]] skill must be >= 40 | + | 2.3 [[Literacy]] skill must be 40 or more. |
- | 2.4 [[Awareness]] skill must be >= 40 | + | 2.4 [[Awareness]] skill must be 40 or more. |
2.5 There may be more skill requirements. | 2.5 There may be more skill requirements. | ||
3. If you meet the skill and specialization requirements you're in. | 3. If you meet the skill and specialization requirements you're in. | ||
Line 40: | Line 40: | ||
+1 [[Load bearing]] | +1 [[Load bearing]] | ||
+1 [[Mountaineering]] | +1 [[Mountaineering]] | ||
- | 1 +5 +1 [[Orienteering]] | + | +5 +1 [[Orienteering]] |
+1 [[Plains fieldcraft]] | +1 [[Plains fieldcraft]] | ||
+1 [[Plant lore]] | +1 [[Plant lore]] | ||
Line 50: | Line 50: | ||
==Abilities== | ==Abilities== | ||
- | The only ability that is unique to the Explorers is the ability to write articles for the Explorer's Guide. | + | *Ability to write articles for the Explorer's Guide. |
- | + | ||
''And you get a free Explorer's Guide.'' | ''And you get a free Explorer's Guide.'' | ||
+ | *Increase to all [[:Category: Fieldcraft Skills|fieldcraft]] skills equal to half of one's [[exploration]] percentage. | ||
+ | ==Restrictions== | ||
+ | [[Hawkmen]] are not allowed to join the Explorers. | ||
+ | Pryderi says, \| As a Hawkman, you could not become a wanderer by joining the Explorers. |/ to you. | ||
+ | |||
+ | ==Rejoining== | ||
You can leave and come back to the Explorers. | You can leave and come back to the Explorers. | ||
{{endspoilers}} | {{endspoilers}} | ||
- | |||
[[Category:Associations]][[Category:Affiliations]] | [[Category:Associations]][[Category:Affiliations]] | ||
[[Category: Wanderer (affiliation types)]] | [[Category: Wanderer (affiliation types)]] | ||
[[Category: Writer (affiliation types)]] | [[Category: Writer (affiliation types)]] |
Current revision
The Explorers are a loose band of like-minded individuals whose primary reason for association is to maintain the Explorer's Guide, a storehouse of information on all of Lost Souls.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Contents |
[edit]
How to Join the Explorers
1. Go to Pryderi 2. Say "I wish to join the Explorers" 2.1 Understands Anglic 2.2 Intellect and Perception must be 70 or more. 2.3 Literacy skill must be 40 or more. 2.4 Awareness skill must be 40 or more. 2.5 There may be more skill requirements. 3. If you meet the skill and specialization requirements you're in.
[edit]
Specialization Details
Min Max Bon Specialty ----------------------- +1 Animal lore +1 Arctic fieldcraft +1 Athleticism +2 +1 Awareness +1 Carousing +2 +1 Cartography +2 +1 Climbing +1 Cold tolerance +1 Desert fieldcraft +1 Firefighting +1 Foraging +1 Forestry +1 Hardiness +1 Heat tolerance +1 Hills fieldcraft +1 Insect lore +1 Jungle fieldcraft 1 +2 Literacy +1 Load bearing +1 Mountaineering +5 +1 Orienteering +1 Plains fieldcraft +1 Plant lore +2 +1 Running +1 Shorelands fieldcraft +1 Spelunking +1 Swamp fieldcraft +2 +1 Swimming
[edit]
Abilities
- Ability to write articles for the Explorer's Guide.
And you get a free Explorer's Guide.
- Increase to all fieldcraft skills equal to half of one's exploration percentage.
[edit]
Restrictions
Hawkmen are not allowed to join the Explorers.
Pryderi says, \| As a Hawkman, you could not become a wanderer by joining the Explorers. |/ to you.
[edit]
Rejoining
You can leave and come back to the Explorers.
End of spoiler information.