Giant Chicken (Empathic Bond)
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Revision as of 22:26, 14 March 2020 (edit) Zylox (Talk | contribs) ← Previous diff |
Current revision (19:17, 19 December 2023) (edit) Akkad (Talk | contribs) (→Charms) |
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- | == Requirements == | + | Giant chickens are mountable familiars that can fly. They also have a small amount of nightvision. Giant chickens have a special "squawk" attack which does thunder damage and strikes a large area of the target. |
- | Some amount of antagonism and courage are required. One was bonded to with 54 in each skill. | + | |
+ | ==Requirements== | ||
+ | Some amount of [[antagonism]] and [[courage]] are required. One was bonded to with 54 in each skill. | ||
+ | |||
+ | ==Attribute Modifications== | ||
+ | Consorts gain a large bonus to [[willpower]], moderate bonuses to [[agility]], [[vitality]], and [[perception]], and a small bonus to [[ego]]. | ||
==Known Abilities== | ==Known Abilities== | ||
+ | Grants [[thanatogalvanism]] that increases with bond strength. Starts showing up just before fairly healthy. | ||
==Skill Effects== | ==Skill Effects== | ||
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| style="text-align: center;background-color: #33EE33;" | [[Antagonism]] | | style="text-align: center;background-color: #33EE33;" | [[Antagonism]] | ||
| style="text-align: center;background-color: #33EE33;" | 16 | | style="text-align: center;background-color: #33EE33;" | 16 | ||
- | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
|- | |- | ||
| style="text-align: center;background-color: #33EE33;" | [[Courage]] | | style="text-align: center;background-color: #33EE33;" | [[Courage]] | ||
| style="text-align: center;background-color: #33EE33;" | 16 | | style="text-align: center;background-color: #33EE33;" | 16 | ||
- | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
|- | |- | ||
| style="text-align: center;background-color: #33EE33;" | [[Farming]] | | style="text-align: center;background-color: #33EE33;" | [[Farming]] | ||
| style="text-align: center;background-color: #33EE33;" | 16 | | style="text-align: center;background-color: #33EE33;" | 16 | ||
- | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
|- | |- | ||
| style="text-align: center;background-color: #33EE33;" | [[Foraging]] | | style="text-align: center;background-color: #33EE33;" | [[Foraging]] | ||
| style="text-align: center;background-color: #33EE33;" | 16 | | style="text-align: center;background-color: #33EE33;" | 16 | ||
- | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | + | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base |
|- | |- | ||
| style="text-align: center;background-color: #00AA00;" | [[Animal Lore]] | | style="text-align: center;background-color: #00AA00;" | [[Animal Lore]] | ||
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
| style="text-align: center;background-color: #00AA00;" | [[Insect Lore]] | | style="text-align: center;background-color: #00AA00;" | [[Insect Lore]] | ||
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
| style="text-align: center;background-color: #00AA00;" | [[Livestock Breeding]] | | style="text-align: center;background-color: #00AA00;" | [[Livestock Breeding]] | ||
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
| style="text-align: center;background-color: #00AA00;" | [[Tenacity]] | | style="text-align: center;background-color: #00AA00;" | [[Tenacity]] | ||
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
| style="text-align: center;background-color: #00AA00;" | [[Vocalization]] | | style="text-align: center;background-color: #00AA00;" | [[Vocalization]] | ||
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
| style="text-align: center;background-color: #BBEEBB;" | [[Carousing]] | | style="text-align: center;background-color: #BBEEBB;" | [[Carousing]] | ||
| style="text-align: center;background-color: #BBEEBB;" | 8 | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
- | | style="text-align: center;background-color: #BBEEBB;" | 40 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
| style="text-align: center;background-color: #BBEEBB;" | [[Jumping]] | | style="text-align: center;background-color: #BBEEBB;" | [[Jumping]] | ||
| style="text-align: center;background-color: #BBEEBB;" | 8 | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
- | | style="text-align: center;background-color: #BBEEBB;" | 40 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
| style="text-align: center;background-color: #BBEEBB;" | [[Massive Blow]] | | style="text-align: center;background-color: #BBEEBB;" | [[Massive Blow]] | ||
| style="text-align: center;background-color: #BBEEBB;" | 8 | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
- | | style="text-align: center;background-color: #BBEEBB;" | 40 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]] | | style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]] | ||
| style="text-align: center;background-color: #BBEEBB;" | 8 | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
- | | style="text-align: center;background-color: #BBEEBB;" | 40 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
| style="text-align: center;background-color: #BBEEBB;" | [[Plains Fieldcraft]] | | style="text-align: center;background-color: #BBEEBB;" | [[Plains Fieldcraft]] | ||
| style="text-align: center;background-color: #BBEEBB;" | 8 | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
- | | style="text-align: center;background-color: #BBEEBB;" | 40 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
| style="text-align: center;background-color: #BBEEBB;" | [[Plant Lore]] | | style="text-align: center;background-color: #BBEEBB;" | [[Plant Lore]] | ||
| style="text-align: center;background-color: #BBEEBB;" | 8 | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
- | | style="text-align: center;background-color: #BBEEBB;" | 40 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
| style="text-align: center;background-color: orange;" | [[Digging]] | | style="text-align: center;background-color: orange;" | [[Digging]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
| style="text-align: center;background-color: orange;" | [[Dirty Fighting]] | | style="text-align: center;background-color: orange;" | [[Dirty Fighting]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
| style="text-align: center;background-color: orange;" | [[Dodge]] | | style="text-align: center;background-color: orange;" | [[Dodge]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
| style="text-align: center;background-color: orange;" | [[First Aid]] | | style="text-align: center;background-color: orange;" | [[First Aid]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
| style="text-align: center;background-color: orange;" | [[Leadership]] | | style="text-align: center;background-color: orange;" | [[Leadership]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
| style="text-align: center;background-color: orange;" | [[Quickness]] | | style="text-align: center;background-color: orange;" | [[Quickness]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
| style="text-align: center;background-color: orange;" | [[Streetwise]] | | style="text-align: center;background-color: orange;" | [[Streetwise]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|} | |} | ||
== Charms == | == Charms == | ||
- | ====Initially upon bonding==== | ||
* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] | ||
* [[Tame (Empathic Bonds)|Tame]] | * [[Tame (Empathic Bonds)|Tame]] | ||
* [[Command (Empathic Bonds)|Command]] | * [[Command (Empathic Bonds)|Command]] | ||
+ | |||
+ | ====Initially upon bonding==== | ||
* [[Surge (Empathic Bonds)|Surge]] | * [[Surge (Empathic Bonds)|Surge]] | ||
+ | ** enhances [[armour use]], [[massive blow]], [[massive exertion]], [[courage]], [[resilience]], [[steadiness]], [[tenacity]] and [[pain tolerance]] (all scaling to +100 at complete). Also provides a large bonus to speed. | ||
+ | |||
+ | ====Fairly Healthy==== | ||
+ | * [[Hallow Remains (Empathic Bonds)|Earth Version of Hallow Remains]] | ||
+ | ** This restores SP, endurance, and adds to your elemental earth energy pool. | ||
+ | |||
+ | ====Very Healthy==== | ||
+ | * [[Starsee (Empathic Bonds)| Starsee]] | ||
+ | |||
+ | ====Robust==== | ||
+ | * [[Transport (Empathic Bonds)|Transport]] | ||
+ | |||
+ | ====Deep==== | ||
+ | * The ability to send tamed followers to safety. | ||
+ | |||
+ | ====Very Deep==== | ||
+ | * Remove Curse | ||
+ | |||
+ | ====Nearly Complete==== | ||
+ | * [[Memorize follower essence (Empathic Bonds)|Memorize Follower]] | ||
+ | |||
+ | ==Bond Strength For Which the Above Information is Current== | ||
+ | Complete | ||
+ | ==Notes== | ||
+ | Although this bond provides a way to easily refill elemental earth energy in the form of [[Hallow Remains (Empathic Bonds)|Hallow Remains]], no special maneuvers are granted. The charm is still highly useful in revitalizing the spirit and endurance of both oneself and any companions present. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Mountable Familiars]] | [[Category: Mountable Familiars]] | ||
+ | [[Category: Flying Familiars]] | ||
+ | [[Category: Avian Familiars]] |
Current revision
Giant chickens are mountable familiars that can fly. They also have a small amount of nightvision. Giant chickens have a special "squawk" attack which does thunder damage and strikes a large area of the target.
Contents |
Requirements
Some amount of antagonism and courage are required. One was bonded to with 54 in each skill.
Attribute Modifications
Consorts gain a large bonus to willpower, moderate bonuses to agility, vitality, and perception, and a small bonus to ego.
Known Abilities
Grants thanatogalvanism that increases with bond strength. Starts showing up just before fairly healthy.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Antagonism | 16 | 37.5 + 5% base |
Courage | 16 | 37.5 + 5% base |
Farming | 16 | 37.5 + 5% base |
Foraging | 16 | 37.5 + 5% base |
Animal Lore | 12 | 30 |
Insect Lore | 12 | 30 |
Livestock Breeding | 12 | 30 |
Tenacity | 12 | 30 |
Vocalization | 12 | 30 |
Carousing | 8 | 20 |
Jumping | 8 | 20 |
Massive Blow | 8 | 20 |
Massive Exertion | 8 | 20 |
Plains Fieldcraft | 8 | 20 |
Plant Lore | 8 | 20 |
Digging | 4 | 10 |
Dirty Fighting | 4 | 10 |
Dodge | 4 | 10 |
First Aid | 4 | 10 |
Leadership | 4 | 10 |
Quickness | 4 | 10 |
Streetwise | 4 | 10 |
Charms
Initially upon bonding
- Surge
- enhances armour use, massive blow, massive exertion, courage, resilience, steadiness, tenacity and pain tolerance (all scaling to +100 at complete). Also provides a large bonus to speed.
Fairly Healthy
- Earth Version of Hallow Remains
- This restores SP, endurance, and adds to your elemental earth energy pool.
Very Healthy
Robust
Deep
- The ability to send tamed followers to safety.
Very Deep
- Remove Curse
Nearly Complete
Bond Strength For Which the Above Information is Current
Complete
Notes
Although this bond provides a way to easily refill elemental earth energy in the form of Hallow Remains, no special maneuvers are granted. The charm is still highly useful in revitalizing the spirit and endurance of both oneself and any companions present.