Cat (Empathic Bond)

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Revision as of 01:32, 17 March 2010 (edit)
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(Traits granted)
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Current revision (11:48, 28 February 2025) (edit)
Colorin (Talk | contribs)
(Colors and Rarity - Fey versions of I guess all cats in Avalon, probably just different looking and that's it)
 
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-= Known Abilities =+==Locations Found==
 +*[[Losthaven Sewers]]
 +*[[Temple of Discordia]]
 +*Purchased from a [[Pet Shoppe|pet shop]]
-==Svadhisthana Chakra==+==Colors and Rarity==
-Being bonded to a cat will grant and automatically charge the [[Chakra#Svadhisthana|Svadhisthana (orange) chakra]], which provides a large bonus to [[dexterity]], numerous skills, and will grant the [[Paraneurism]] trait when fully charged.+
-==Petting the familiar==+*black - Very Common
- You pet Zen with your right hand.+*black tabby - Very Common
- You sense an array of protective energies flowing from Zen's body into your spirit.+*brown - Very Common
 +*calico - Very Rare
 +*dark gray - Very Common
 +*gray - Very Common
 +*orange tabby - Very Common
 +*siamese - Very Unusual
 +*tabby - Very Common
 +*white - Unusual
 +*white tabby - Unusual
 +*yellow - Unusual
 +*yellow tabby - Common
 +*fey (all kinds) - Common in Avalon ~''Not sure if there is anything but cosmetic differences, but still cool!''
-This provides a temporary bonus to the skills [[Chaos Resistance]], [[Entropy Resistance]], [[Extropy Resistance]], [[Holy Fortitude]], [[Magick Resistance]], [[Order Resistance]], and [[Unholy Fortitude]]. It also restores one spell point.+==Svadhisthana Chakra==
 +Being bonded to a cat will grant and automatically charge the [[Chakra#Svadhisthana|Svadhisthana (orange) chakra]], which provides a large bonus to [[Agility]], numerous skills, and will grant the [[Paraneurism]] trait when fully charged.
-==Attribute Modifications==+==Attribute Bonuses==
 +Being bonded to a cat will increase [[Agility]], [[Ego]], [[Willpower]], and [[Perception]].
-==Specialty Bonuses==+==Combat Bonuses==
 +The familiar grants the following while in its presence (scaling to full bonus at Complete):
-Bonus specialty degrees and access are provided as follows:+*Boosts [[Killer Instinct]] to 1.95x for Attack Rating.
-===Tier 1===+*Adds [[Stealth]] at .3x to Attack Rating
-*[[Balance]]+*Adds [[Anatomy]] at 5x to Damage Rating
-*[[Break Fall]]+*Adds [[Balance]] at 1.5x to Deflection and Dodge Rating
-*[[Chaos Resistance]]+*Adds [[Lack of Weakness]] at .75x to Deflection and Dodge Rating
-*[[Entropy Resistance]]+*Adds [[Tumbling]] at .75x to Deflection and Dodge Rating
-*[[Extropy Resistance]]+
-*[[Holy Fortitude]]+
-*[[Magick Resistance]]+
-*[[Ownership]]+
-*[[Psychic Integrity]]+
-*[[Unholy Fortitude]]+
-===Tier 2===+==Petting the familiar==
-Towards the end of "very frail" bond strength:+ You pet Zen with your right hand.
-*[[Combat Reflexes]]+ You sense an array of protective energies flowing from Zen's body into your spirit.
-*[[Find Weakness]]+
-*[[Killer Instinct]]+
-*[[Precision Strike]]+
-*[[Stealth]]+
-*[[Tumbling]]+
-===Tier 3===+The message has not yet been updated to reflect the rework of the bond after the removal of resistance skills. The petting buff now provides a temporary bonus to the skills [[Anatomy]], [[Combat Reflexes]], [[Dagger]], [[Killer Instinct]], [[Precision Strike]], and [[Stealth]]. It also restores one spell point.
-At the middle of "fairly healthy" bond strength:+
-*[[Escape]]+
-*[[Jumping]]+
-*[[Dodge]]+
-*[[Manipulation]]+
-*[[Quickness]]+
-===Tier 4===+==Skill Effects==
- +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-===Tier 5===+|-
- +! scope="col" style="text-align="center";" | Skill
-===Tier 6===+! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Anatomy]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Balance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Break Fall]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Ownership]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Psychic Integrity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Dagger]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Lack of Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Precision Strike]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Stealth]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tumbling]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Archery]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Crossbow]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dodge]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Escape]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Flail]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Jumping]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Manipulation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Quickness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Sling]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spear]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Staff]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Sword]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Throwing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Wyrding]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Erotic Arts]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Athleticism]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Finance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tenacity]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|}
==Charms== ==Charms==
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Shortly after: Shortly after:
 +*[[Tame (Empathic Bonds)|Tame]]
 +*[[Command (Empathic Bonds)|Command]]
*[[Call (Empathic Bonds)|Call]] *[[Call (Empathic Bonds)|Call]]
*[[Send (Empathic Bonds)|Send]] *[[Send (Empathic Bonds)|Send]]
Line 60: Line 187:
At around "somewhat frail": At around "somewhat frail":
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
*[[Starsee (Empathic Bonds)|Starsee]] *[[Starsee (Empathic Bonds)|Starsee]]
-==Additional Bonuses and Powers==+Just after "robust":
-===Combat Maneuvers===+*[[Rarify (Empathic Bonds)|Intangibility]]
 + 
 +Halfway through "nearly complete":
 +*[[Scry Warding (Empathic Bonds)|Scry Ward]]
 + 
 +Sadly nothing at Complete, bond is pretty old so hasn't been revised in a while.
 + 
 +==Other Bonuses==
 +Like most feline familiars, the cat grants a [[luck]] bonus that increases with bond strength.
 + 
 +[[Ambidexterity]] comes in at about 50% (Resilient).
 + 
 +Bonding to the cat appears to provide a large bonus to [[speed]], in addition to whatever effects from the [[quickness]] skill.
 +*Not sure if this is real, or if it is the boost is minimal due to the speed nerf that went into effect.
 + 
 +[[Night vision]], and obviously [[light sensitivity]], increase slowly as bond strength increases. The first point of night vision is granted at very healthy.
-===Traits granted===+Grants [[Situational Awareness]] late in the bond.
-Like most familiars, the cat grants a [[luck]] bonus that increases with bond strength.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Feline Familiars]] [[Category: Feline Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]

Current revision

Contents

Locations Found

Colors and Rarity

  • black - Very Common
  • black tabby - Very Common
  • brown - Very Common
  • calico - Very Rare
  • dark gray - Very Common
  • gray - Very Common
  • orange tabby - Very Common
  • siamese - Very Unusual
  • tabby - Very Common
  • white - Unusual
  • white tabby - Unusual
  • yellow - Unusual
  • yellow tabby - Common
  • fey (all kinds) - Common in Avalon ~Not sure if there is anything but cosmetic differences, but still cool!

Svadhisthana Chakra

Being bonded to a cat will grant and automatically charge the Svadhisthana (orange) chakra, which provides a large bonus to Agility, numerous skills, and will grant the Paraneurism trait when fully charged.

Attribute Bonuses

Being bonded to a cat will increase Agility, Ego, Willpower, and Perception.

Combat Bonuses

The familiar grants the following while in its presence (scaling to full bonus at Complete):

Petting the familiar

You pet Zen with your right hand.
You sense an array of protective energies flowing from Zen's body into your spirit.

The message has not yet been updated to reflect the rework of the bond after the removal of resistance skills. The petting buff now provides a temporary bonus to the skills Anatomy, Combat Reflexes, Dagger, Killer Instinct, Precision Strike, and Stealth. It also restores one spell point.

Skill Effects

Skill Access Bonus
Anatomy 16 37.5 + 5% base
Balance 16 37.5 + 5% base
Break Fall 16 37.5 + 5% base
Killer Instinct 16 37.5 + 5% base
Ownership 16 37.5 + 5% base
Psychic Integrity 16 37.5 + 5% base
Combat Reflexes 12 30
Dagger 12 30
Find Weakness 12 30
Lack of Weakness 12 30
Precision Strike 12 30
Stealth 12 30
Tumbling 12 30
Archery 8 20
Crossbow 8 20
Dodge 8 20
Escape 8 20
Flail 8 20
Jumping 8 20
Manipulation 8 20
Quickness 8 20
Sling 8 20
Spear 8 20
Staff 8 20
Sword 8 20
Throwing 8 20
Wyrding 8 20
Erotic Arts 5 12.5
Athleticism 4 10
Finance 4 10
Tenacity 4 10

Charms

Initially on bonding:

Shortly after:

At around "somewhat frail":

Just after "robust":

Halfway through "nearly complete":

Sadly nothing at Complete, bond is pretty old so hasn't been revised in a while.

Other Bonuses

Like most feline familiars, the cat grants a luck bonus that increases with bond strength.

Ambidexterity comes in at about 50% (Resilient).

Bonding to the cat appears to provide a large bonus to speed, in addition to whatever effects from the quickness skill.

  • Not sure if this is real, or if it is the boost is minimal due to the speed nerf that went into effect.

Night vision, and obviously light sensitivity, increase slowly as bond strength increases. The first point of night vision is granted at very healthy.

Grants Situational Awareness late in the bond.

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