Hydra (Empathic Bond)

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(Skill Effects(Incomplete))
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Current revision (01:14, 10 March 2025) (edit)
Rebus (Talk | contribs)
(Analyze Surroundings)
 
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 +Change 8471 has changed the bond so this page is probably pretty close but still out of date.
 +
==Bonding== ==Bonding==
Confirmed: you need a mix of [[Intimidation]], [[Killer Instinct]], [[Courage]], [[Leadership]], [[Poison Lore]], [[Elder Lore]] and [[Resilience]] and perhaps [[Regeneration]]. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high. Confirmed: you need a mix of [[Intimidation]], [[Killer Instinct]], [[Courage]], [[Leadership]], [[Poison Lore]], [[Elder Lore]] and [[Resilience]] and perhaps [[Regeneration]]. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high.
 +
 +Intimidation 94, Killer Instinct 162, Courage 189, Leadership 136, Poison Lore 61, Elder Lore 23, Resilience 201, Regeneration 115 (total 981) - not enough
 +
 +Intimidation 94, Killer instinct 154, Courage 232, Leadership 152, Poison Lore 61, Elder Lore 23, Resilience 237, Regeneration 133 (total 1086) - enough
===Failure=== ===Failure===
You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command
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You experience feelings of aggression, rapid growth, resilience, and predatory hubris. You experience feelings of aggression, rapid growth, resilience, and predatory hubris.
You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore. You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore.
 +
 +==Anahata Chakra==
 +Hydra familiars appear to open and charge the [[Chakra#Anahata|Anahata chakra]] periodically.
 +
 +==Combat Bonuses==
 +The familiar grants the following while in its presence (scaling to full bonus at Complete):
 +*Adds [[Killer Instinct]] at X to Attack Rating.
 +*Adds [[Killer Instinct]] at X to Damage Rating.
==Skill Effects== ==Skill Effects==
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|- |-
| style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | style="text-align: center;background-color: orange;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Resilience]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
| style="text-align: center;background-color: orange;" | 10 | style="text-align: center;background-color: orange;" | 10
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==Traits== ==Traits==
-*regrowth+*Regrowth (+1 every 10% bond strength, max +10 at complete)
 +*Somatic Adaptability (+4 at complete)
 + 
 +==Charms==
 +*[[Urge (Empathic Bonds)|Urge]]
 +*[[Send (Empathic Bonds)|Send]]
 +*[[Call (Empathic Bonds)|Call]]
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
 + 
 +Some What Frail:
 +*The ability to replenish the breath of all those friendly to you nearby
 +*[[Enable Darkvision (Empathic Bonds)|Enable Darkvision]]
 +*[[Starsee (Empathic Bonds)|Starsee]]
 + 
 +Fairly Healthy:
 +*The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement.
 +*[[Analyze_Surroundings_(Empathic_Bonds)|Analyze Surroundings]]
 + 
 +Robust:
 +*[[Replenish Glands (Empathic Bonds)|Replenish Glands]]
 +Resilient:
 +*[[Conjoin_(Empathic_Bonds)|Conjoin]]
 +Mid-Very Deep:
 +*the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Shemsu Sutekh Familiars]] [[Category: Shemsu Sutekh Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]

Current revision

Change 8471 has changed the bond so this page is probably pretty close but still out of date.

Contents

Bonding

Confirmed: you need a mix of Intimidation, Killer Instinct, Courage, Leadership, Poison Lore, Elder Lore and Resilience and perhaps Regeneration. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high.

Intimidation 94, Killer Instinct 162, Courage 189, Leadership 136, Poison Lore 61, Elder Lore 23, Resilience 201, Regeneration 115 (total 981) - not enough

Intimidation 94, Killer instinct 154, Courage 232, Leadership 152, Poison Lore 61, Elder Lore 23, Resilience 237, Regeneration 133 (total 1086) - enough

Failure

You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command hir.

Imagining

You imagine what it would be like to have a deep bond with the green-scaled hermaphroditic hydra, and you feel a distinct echo from within hir. You experience feelings of aggression, rapid growth, resilience, and predatory hubris. You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore.

Anahata Chakra

Hydra familiars appear to open and charge the Anahata chakra periodically.

Combat Bonuses

The familiar grants the following while in its presence (scaling to full bonus at Complete):

Skill Effects

Skill Access Bonus
Acid Resistance 16 37.5 + 5% base
Poison Resistance 16 37.5 + 5% base
Regeneration 15 37.5
Swimming 14 35
Aquatic Fieldcraft 12 30
Graecan 12 30
Shorelands Fieldcraft 12 30
Alchemy 10 25
Courage 10 25
Eructation 10 25
History 10 25
Poison Lore 10 25
Tenacity 10 25
Antagonism 8 20
Intimidation 8 20
Massive Exertion 8 20
Flail 7 17.5
Lack of Weakness 7 17.5
Legend Lore 7 17.5
Precision Strike 7 17.5
Theology 7 17.5
Quickness 6 15
Pain Tolerance 4 10
Resilience 4 10

Traits

  • Regrowth (+1 every 10% bond strength, max +10 at complete)
  • Somatic Adaptability (+4 at complete)

Charms

Some What Frail:

Fairly Healthy:

  • The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement.
  • Analyze Surroundings

Robust:

Resilient:

Mid-Very Deep:

  • the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed.
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