Lysator's projects

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This is what I have going on in my development directory This is what I have going on in my development directory
*[[Expugno Magi Potens]] *[[Expugno Magi Potens]]
 +*[[Drachensburg]]
*Support for clockwork and mechanical creatures *Support for clockwork and mechanical creatures
*[[Devonshire]] update *[[Devonshire]] update

Revision as of 11:44, 15 February 2012

Contents

Lysator

Creations

Regions

Areas

Guilds

Associations

Misc

Updates

  • Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.

Online Projects

Wiki Articles

Blog


Current Projects

This is what I have going on in my development directory

World View

This is my view of a more perfect LS.

  • Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
  • Robust developer corps that can crank out a new project roughly every 10 days.
  • 80+ guilds, each with an average player load of 3 players at any given time.
  • Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
  • Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
  • Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
  • More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
  • Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
  • Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
  • Interactive trade system with a functional world economy
  • Vehicles set up to facilitate easier travel between cities
  • Alternative advancement systems other than xp grinding
  • A system to track donations, account amount, items available, project bidding system, etc.
  • LS Merchandise - plushies, mugs, apparel, action figures, replica armour/weapons, comics, graphic novels, books
  • LS webcomic
  • Con presence - stop by the LS booth, and make sure to attend the after hours room party
  • Multiple servers, split into different version of LS -- Hardcore perdition mode, standard mode, pre-spec system mode, and pre-3d mode.
  • Seasonal effects
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