Hydra (Empathic Bond)
From LSWiki
Revision as of 04:48, 8 July 2020 (edit) Sammage (Talk | contribs) (→Bonding) ← Previous diff |
Revision as of 03:09, 2 March 2025 (edit) Rebus (Talk | contribs) (A few extra details at some what frail already) Next diff → |
||
Line 1: | Line 1: | ||
+ | Change 8471 has changed the bond so this page is probably pretty close but still out of date. | ||
+ | |||
==Bonding== | ==Bonding== | ||
Confirmed: you need a mix of [[Intimidation]], [[Killer Instinct]], [[Courage]], [[Leadership]], [[Poison Lore]], [[Elder Lore]] and [[Resilience]] and perhaps [[Regeneration]]. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high. | Confirmed: you need a mix of [[Intimidation]], [[Killer Instinct]], [[Courage]], [[Leadership]], [[Poison Lore]], [[Elder Lore]] and [[Resilience]] and perhaps [[Regeneration]]. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high. | ||
Line 13: | Line 15: | ||
You experience feelings of aggression, rapid growth, resilience, and predatory hubris. | You experience feelings of aggression, rapid growth, resilience, and predatory hubris. | ||
You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore. | You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore. | ||
+ | |||
+ | ==Anahata Chakra== | ||
+ | Hydra familiars appear to open and charge the [[Chakra#Anahata|Anahata chakra]] periodically. | ||
==Skill Effects== | ==Skill Effects== | ||
Line 127: | Line 132: | ||
*[[Call (Empathic Bonds)|Call]] | *[[Call (Empathic Bonds)|Call]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | Some what frail: | ||
+ | *The ability to replenish the breath of all those friendly to you nearby | ||
+ | *[[Enable Darkvision (Empathic Bonds)|Enable Darkvision]] | ||
+ | *[[Starsee (Empathic Bonds)|Starsee]] | ||
Robust: | Robust: |
Revision as of 03:09, 2 March 2025
Change 8471 has changed the bond so this page is probably pretty close but still out of date.
Contents |
Bonding
Confirmed: you need a mix of Intimidation, Killer Instinct, Courage, Leadership, Poison Lore, Elder Lore and Resilience and perhaps Regeneration. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high.
Intimidation 94, Killer Instinct 162, Courage 189, Leadership 136, Poison Lore 61, Elder Lore 23, Resilience 201, Regeneration 115 (total 981) - not enough
Intimidation 94, Killer instinct 154, Courage 232, Leadership 152, Poison Lore 61, Elder Lore 23, Resilience 237, Regeneration 133 (total 1086) - enough
Failure
You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command hir.
Imagining
You imagine what it would be like to have a deep bond with the green-scaled hermaphroditic hydra, and you feel a distinct echo from within hir. You experience feelings of aggression, rapid growth, resilience, and predatory hubris. You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore.
Anahata Chakra
Hydra familiars appear to open and charge the Anahata chakra periodically.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Acid Resistance | 16 | 37.5 + 5% base |
Poison Resistance | 16 | 37.5 + 5% base |
Regeneration | 15 | 37.5 |
Swimming | 14 | 35 |
Aquatic Fieldcraft | 12 | 30 |
Graecan | 12 | 30 |
Shorelands Fieldcraft | 12 | 30 |
Alchemy | 10 | 25 |
Courage | 10 | 25 |
Eructation | 10 | 25 |
History | 10 | 25 |
Poison Lore | 10 | 25 |
Tenacity | 10 | 25 |
Antagonism | 8 | 20 |
Intimidation | 8 | 20 |
Massive Exertion | 8 | 20 |
Flail | 7 | 17.5 |
Lack of Weakness | 7 | 17.5 |
Legend Lore | 7 | 17.5 |
Precision Strike | 7 | 17.5 |
Theology | 7 | 17.5 |
Quickness | 6 | 15 |
Pain Tolerance | 4 | 10 |
Resilience | 4 | 10 |
Traits
- Regrowth (+1 every 10% bond strength, max +10 at complete)
- Somatic Adaptability (+4 at complete)
Charms
Some what frail:
- The ability to replenish the breath of all those friendly to you nearby
- Enable Darkvision
- Starsee
Robust:
Resilient:
Mid-Very Deep:
- the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed.