Hydra (Empathic Bond)
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Revision as of 23:07, 21 April 2025 (edit) Solarshadow (Talk | contribs) (Water Energy and Summon Water Elemental) ← Previous diff |
Current revision (19:16, 13 May 2025) (edit) Solarshadow (Talk | contribs) (Expanded on charms, traits and rating modifiers) |
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==Combat Bonuses== | ==Combat Bonuses== | ||
The familiar grants the following while in its presence (scaling to full bonus at Complete): | The familiar grants the following while in its presence (scaling to full bonus at Complete): | ||
- | *Adds [[Killer Instinct]] at X to Attack Rating. | + | *Adds [[Killer Instinct]] at 4x to Attack Rating. |
- | *Adds [[Killer Instinct]] at X to Damage Rating. | + | *Adds [[Killer Instinct]] at 4x to Damage Rating. |
+ | *Adds [[Aquatic Fieldcraft]] at 4x to Attack Rating. (This applies in any environment) | ||
+ | *Adds [[Aquatic Fieldcraft]] at 4x to Damage Rating. (This applies in any environment) | ||
==Skill Effects== | ==Skill Effects== | ||
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==Traits== | ==Traits== | ||
- | *Regrowth (+1 every 10% bond strength, max +10 at complete) | + | *[[Regrowth]] (+1 every 10% bond strength, max +10 at complete) |
- | *Somatic Adaptability (+4 at complete) | + | *[[Somatic Adaptability]] (+4 at complete) |
+ | *[[Nooparallelism]] (+3 at complete) | ||
==Charms== | ==Charms== | ||
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*[[Conjoin_(Empathic_Bonds)|Conjoin]] | *[[Conjoin_(Empathic_Bonds)|Conjoin]] | ||
- | Mid-Very Deep: | + | Very Deep: |
- | *the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed. | + | *[[Surge_(Empathic_Bonds)|Surge]] |
+ | |||
+ | Mid-Intimate: | ||
+ | *the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed. To do this, concentrate on the resilience of my body. (Lasts for about 2 minutes, consumes 150 spirit and is providing me a 91 point boost in regeneration) | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Shemsu Sutekh Familiars]] | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] |
Current revision
Change 8471 has changed the bond so this page is probably pretty close but still out of date.
Contents |
Bonding
Confirmed: you need a mix of Intimidation, Killer Instinct, Courage, Leadership, Poison Lore, Elder Lore and Resilience and perhaps Regeneration. Seems there are 7-ish skills, and you need a total amount that is relatively high, but not every skill has to be incredibly high.
Intimidation 94, Killer Instinct 162, Courage 189, Leadership 136, Poison Lore 61, Elder Lore 23, Resilience 201, Regeneration 115 (total 981) - not enough
Intimidation 94, Killer instinct 154, Courage 232, Leadership 152, Poison Lore 61, Elder Lore 23, Resilience 237, Regeneration 133 (total 1086) - enough
Failure
You sense that the green-scaled hermaphroditic hydra considers you mere prey, bearing stature nor authority sufficient to command hir.
Imagining
You imagine what it would be like to have a deep bond with the green-scaled hermaphroditic hydra, and you feel a distinct echo from within hir. You experience feelings of aggression, rapid growth, resilience, and predatory hubris. You experience visions of masses of snakes, murky waters, pools of sizzling blood, and showers of gore.
Anahata Chakra
Hydra familiars appear to open and charge the Anahata chakra periodically.
Combat Bonuses
The familiar grants the following while in its presence (scaling to full bonus at Complete):
- Adds Killer Instinct at 4x to Attack Rating.
- Adds Killer Instinct at 4x to Damage Rating.
- Adds Aquatic Fieldcraft at 4x to Attack Rating. (This applies in any environment)
- Adds Aquatic Fieldcraft at 4x to Damage Rating. (This applies in any environment)
Skill Effects
Skill | Access | Bonus |
---|---|---|
Acid Resistance | 16 | 37.5 + 5% base |
Poison Resistance | 16 | 37.5 + 5% base |
Regeneration | 15 | 37.5 |
Swimming | 14 | 35 |
Aquatic Fieldcraft | 12 | 30 |
Graecan | 12 | 30 |
Shorelands Fieldcraft | 12 | 30 |
Alchemy | 10 | 25 |
Courage | 10 | 25 |
Eructation | 10 | 25 |
History | 10 | 25 |
Poison Lore | 10 | 25 |
Tenacity | 10 | 25 |
Antagonism | 8 | 20 |
Intimidation | 8 | 20 |
Massive Exertion | 8 | 20 |
Flail | 7 | 17.5 |
Lack of Weakness | 7 | 17.5 |
Legend Lore | 7 | 17.5 |
Precision Strike | 7 | 17.5 |
Theology | 7 | 17.5 |
Quickness | 6 | 15 |
Pain Tolerance | 4 | 10 |
Resilience | 4 | 10 |
Traits
- Regrowth (+1 every 10% bond strength, max +10 at complete)
- Somatic Adaptability (+4 at complete)
- Nooparallelism (+3 at complete)
Charms
Some What Frail:
- The ability to replenish the breath of all those friendly to you nearby
- Enable Darkvision
- Starsee
Fairly Healthy:
- The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement.
- Analyze Surroundings
- Convert Spiritual Energy - Water
Robust:
Resilient:
- Summon Water Elemental
- Conjoin
Very Deep:
Mid-Intimate:
- the ability to tremendously increase your body's regenerative capacities. The benefits from this charm extend to one's familiar when it is performed. To do this, concentrate on the resilience of my body. (Lasts for about 2 minutes, consumes 150 spirit and is providing me a 91 point boost in regeneration)