Lysator's projects
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*[[Bestiary]] | *[[Bestiary]] | ||
*[[Mental Illnesses]] | *[[Mental Illnesses]] | ||
- | + | *[[Defunct areas]] - some for memorabilia, some for good riddance | |
===Blog=== | ===Blog=== |
Revision as of 13:25, 23 January 2012
Contents |
Lysator
Creations
Regions
- Northlands 3d mapping
- Avalon - the little island east of Almeria (Sept 2008)
- Gardagh - a barbaric island to the north of Avalon (October 2008)
- Almeria 3d mapping (April 2009)
- Tenochlan 3d mapping (April 2009)
- Atalantic Ocean (April 2009)
- Skarlan (April 2009)
Areas
- Schola Fervitus - the guildhall for the OIA (June 2009)
- Vargan and its gladiatorial pits (March 2011)
- Sounion - the merman kingdom from Devonshire, separated into ts own project
- Fort Boastt - the region through the south gate of Devonshire, made into a free-standing fortress
- Sloan - second village in Gardagh (December 2011)
Guilds
- Ordo Ignis Aeternis (June 2009)
- Ordo Undine Proeliatori (Jan 2011)
Associations
Misc
- Losthaven's Pet Shoppe
Updates
- Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.
Online Projects
Wiki Articles
- Coding Class
- Current events
- Event Suggestions - Despite this being officially run by another dev.
- Exploration issues - Where you can give specific feedback about locations that are giving issues for exploration.
- Known planes
- Low Priority Projects
- Man documents
- Bestiary
- Mental Illnesses
- Defunct areas - some for memorabilia, some for good riddance
Blog
Current Projects
This is what I have going on in my development directory
- Expugno Magi Potens
- Support for clockwork and mechanical creatures
- Devonshire update
- Arnedio Shrine - remake of the temple of Ilsidahur
- Terravis - magi with powers over earth
- Argopolis
- Camelot update
- Support code for individual keeps
- Drakkarim - Dark Knights
- Exiles - though the name may change
- Loremasters
- Fliu Gulch
- Mordekar
- Paran
- Tol Norno
- Wintercrest
- Lair of Whitewind - cuz we all need more dragons to slay
- Support code for player generated maps
- More weapons, armour, and items
- Interactive NPC's, with a tendency towards newbie friendliness
- More support for cities, which could lead to a reputation system, city rankings, and primitive economics.
- More quests
- Updates and maintenance for the current projects
- Oriental regions
- Akalahai
World View
This is my view of a more perfect LS.
- Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
- Robust developer corps that can crank out a new project roughly every 10 days.
- 80+ guilds, each with an average player load of 3 players at any given time.
- Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
- Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
- Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
- More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
- Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
- Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
- Interactive trade system with a functional world economy
- Vehicles set up to facilitate easier travel between cities
- Alternative advancement systems other than xp grinding
- A system to track donations, account amount, items available, project bidding system, etc.
- LS Merchandise - plushies, mugs, apparel, action figures, replica armour/weapons, comics, graphic novels, books
- LS webcomic
- Con presence - stop by the LS booth, and make sure to attend the after hours room party
- Multiple servers, split into different version of LS -- Hardcore perdition mode, standard mode, pre-spec system mode, and pre-3d mode.
- Seasonal effects