Gleepli (Empathic Bond)
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Revision as of 14:23, 4 January 2016 (edit) Ithil (Talk | contribs) (→Specialty Bonuses) ← Previous diff |
Revision as of 20:12, 9 March 2016 (edit) Zylox (Talk | contribs) (+new skill template) Next diff → |
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- | = Bonding Requirements = | + | ==Known Abilities== |
- | + | ||
- | == Imagining the Bond== | + | |
- | + | ||
- | You imagine what it would be like to have a deep bond with the light brown quadruped, and you feel a distinct echo from within it. | + | |
- | You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration. | + | |
- | + | ||
- | = Known Abilities = | + | |
The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. | The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. | ||
Line 14: | Line 7: | ||
Bonuses in willpower, charisma, perception. | Bonuses in willpower, charisma, perception. | ||
- | ==Skill Bonuses== | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Exoma Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Extropy Affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Swimming]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Telesmatic Weapon]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Tumbling]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[First Aid]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Jumping]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Manipulation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Viturgy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Balance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Break Fall]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Regeneration]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | ===Extreme=== | ||
- | |||
- | *[[Exoma fieldcraft]] | ||
- | *[[Extropic affinity]] | ||
- | *[[Swimming]] | ||
- | *[[Telesmatic weapon]] | ||
- | *[[Tumbling]] | ||
- | |||
- | ===High=== | ||
- | |||
- | *[[Viturgy]] | ||
- | *[[First aid]] | ||
- | *[[Jumping]] | ||
- | *[[Manipulation]] | ||
- | |||
- | ===Medium=== | ||
- | |||
- | *[[Aging Retardation]] | ||
- | *[[Balance]] | ||
- | *[[Break Fall]] | ||
- | *[[Killer Instinct]] | ||
- | |||
- | ===Low=== | ||
- | |||
- | *[[Combat reflexes]] | ||
- | *[[Dodge]] | ||
- | *[[Quickness]] | ||
- | *[[Regeneration]] | ||
==Charms== | ==Charms== | ||
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*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
*[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. | *[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. | ||
- | |||
- | |||
- | |||
- | At "somewhat frail": | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
Line 81: | Line 116: | ||
:A fresh human head appears nearby in a flare of chaotic light. | :A fresh human head appears nearby in a flare of chaotic light. | ||
- | ===Traits granted=== | + | ==Traits== |
At "robust" bond strength, a point of the [[limb regenerativity]] trait is granted, and increases with bond strength. | At "robust" bond strength, a point of the [[limb regenerativity]] trait is granted, and increases with bond strength. | ||
Revision as of 20:12, 9 March 2016
Contents |
Known Abilities
The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack.
Attribute Modifications
Bonuses in willpower, charisma, perception.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Exoma Fieldcraft | 16 | 75 + 10% base |
Extropy Affinity | 16 | 75 + 10% base |
Swimming | 16 | 75 + 10% base |
Telesmatic Weapon | 16 | 75 + 10% base |
Tumbling | 16 | 75 + 10% base |
First Aid | 12 | 60 |
Jumping | 12 | 60 |
Manipulation | 12 | 60 |
Viturgy | 12 | 60 |
Aging Retardation | 8 | 40 |
Balance | 8 | 40 |
Break Fall | 8 | 40 |
Killer Instinct | 8 | 40 |
Combat Reflexes | 4 | 20 |
Dodge | 4 | 20 |
Quickness | 4 | 20 |
Regeneration | 4 | 20 |
Charms
Initially the gleepli grants the following charms:
Shortly thereafter
Still at "Very Frail"
Additional Bonuses and Powers
At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack.
At deep, an additional special attack, mote of chaos is granted.
- Mote of chaos has an additional effect, tending to teleport people, items, and limbs it strikes a short distance away. This effect can render an opponent naked and headless in fairly short order.
An Example:
- You flick a wisp of chaos into Phylaris's head, connecting with remarkable precision and randomizing it.
- Phylaris has been stunned.
- Phylaris's large bone amulet glows with chaotic light and disappears.
- A large bone amulet appears nearby in a flare of chaotic light.
- You flick a wisp of chaos into Phylaris's head, connecting fairly well and deconstructing it, despite his attempt to dodge.
- Phylaris's head glows with chaotic light and disappears.
- Phylaris's head is amputated.
- A fresh human head appears nearby in a flare of chaotic light.
Traits
At "robust" bond strength, a point of the limb regenerativity trait is granted, and increases with bond strength.
Somatic adaptability, starting at around robust.