Ardhalokh
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Revision as of 13:23, 11 December 2019 (edit) Valere (Talk | contribs) (Linkfied cultures) ← Previous diff |
Current revision (21:23, 29 December 2019) (edit) Mafusail (Talk | contribs) |
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Anatomy: Anthropoid | Anatomy: Anthropoid | ||
Harm Skills: | Harm Skills: | ||
- | [[Qlippotic Lore]] 29% | + | [[Qlippotic Lore]] 29% |
- | [[Anatomy]] 22% | + | [[Anatomy]] 22% |
- | [[Empathy]] 14% | + | [[Empathy]] 14% |
- | [[Intimidation]] 14% | + | [[Intimidation]] 14% |
- | [[Politics]] 9% | + | [[Politics]] 9% |
- | [[Law]] 6% | + | [[Law]] 6% |
- | [[Torture]] 6% | + | [[Torture]] 6% |
Ardhalokha -- a word in the Archaen language meaning 'half-human' -- are the result of a successful mating between human and fomor. Such births are vanishingly rare, and the resulting offspring primarily favor their human parent, conforming to standard human genders and appearances with the exception of their unusual coloring. Ardhalokha inherit increased hardiness of body from their fomori ancestry, including toughened skin and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardhalokha typically thrive in human communities, where they are known as half-demons or cambions. An average ardhalokh typically possesses the ability to live for several centuries and have been said to aspire to a maximum age of nearly half a millenium, but often perish long before this limit due to their difficult circumstances in human society. | Ardhalokha -- a word in the Archaen language meaning 'half-human' -- are the result of a successful mating between human and fomor. Such births are vanishingly rare, and the resulting offspring primarily favor their human parent, conforming to standard human genders and appearances with the exception of their unusual coloring. Ardhalokha inherit increased hardiness of body from their fomori ancestry, including toughened skin and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardhalokha typically thrive in human communities, where they are known as half-demons or cambions. An average ardhalokh typically possesses the ability to live for several centuries and have been said to aspire to a maximum age of nearly half a millenium, but often perish long before this limit due to their difficult circumstances in human society. | ||
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| Typical Sexes Male | | | Typical Sexes Male | | ||
| Female | | | Female | | ||
- | | Innate Skills [[Killer Instinct]] 20 | | + | | Innate Skills [[Hardiness]] 20 | |
- | | [[Hardiness]] 20 | | + | |
- | | [[Qlippotic Affinity]] 5 | | + | |
| [[Robustness]] 20 | | | [[Robustness]] 20 | | ||
+ | | [[Qlippotic Affinity]] 5 | | ||
+ | | [[Killer Instinct]] 20 | | ||
| Specialty Access [[Hardiness]], [[Killer Instinct]], and available: degree V | | | Specialty Access [[Hardiness]], [[Killer Instinct]], and available: degree V | | ||
| [[Robustness]] | | | [[Robustness]] | | ||
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| [[Night Vision]] 1 | | | [[Night Vision]] 1 | | ||
| [[Somatic Adaptability]] 3 | | | [[Somatic Adaptability]] 3 | | ||
- | | Cultures and Homelands [[Freeholder]] Freehold | | + | | Cultures and Homelands [[Freeholder]] [[Freehold]] | |
- | | [[Losthavener]] Losthaven | | + | | [[Losthavener]] [[Losthaven]] | |
- | | [[Lowlander]] Halfmoon Bay | | + | | [[Lowlander]] [[Halfmoon Bay]] | |
- | | Sanctuary | | + | | [[Sanctuary]] | |
- | | [[Talantonite]] the Shadow Tower | | + | | [[Talantonite]] the [[Shadow Tower]] | |
| Physical Characteristics Anatomy Anthropoid | | | Physical Characteristics Anatomy Anthropoid | | ||
| Natural Armour Slight | | | Natural Armour Slight | | ||
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- | [[Category:Races]][[Category: Playable Races]] | + | [[Category: Races]] |
+ | [[Category: Playable Races]] | ||
+ | [[Category: Demon Blood Races]] |
Current revision
Rarity: Exotic Plural: Ardhalokha Anatomy: Anthropoid Harm Skills: Qlippotic Lore 29% Anatomy 22% Empathy 14% Intimidation 14% Politics 9% Law 6% Torture 6%
Ardhalokha -- a word in the Archaen language meaning 'half-human' -- are the result of a successful mating between human and fomor. Such births are vanishingly rare, and the resulting offspring primarily favor their human parent, conforming to standard human genders and appearances with the exception of their unusual coloring. Ardhalokha inherit increased hardiness of body from their fomori ancestry, including toughened skin and powerful strikes, although they gain no supernatural powers or claws. Shunned in fomori society, Ardhalokha typically thrive in human communities, where they are known as half-demons or cambions. An average ardhalokh typically possesses the ability to live for several centuries and have been said to aspire to a maximum age of nearly half a millenium, but often perish long before this limit due to their difficult circumstances in human society.
Development Information: The ardhalokh race was created by Lost Souls; the source code was last updated Wed Dec 16 18:06:00 2015.
Ardhalokha are half-fomor and thus receive demonic abilities. They may also be vulnerable to things that specifically target demons.
/-------------------------------------- The Ardhalokh Race ---------------------------Start-------\ | Attributes Strength 50 to 120 73 | | Intellect 30 to 100 53 | | Vitality 50 to 120 73 | | Agility 50 to 90 63 | | Willpower 30 to 90 50 | | Ego 40 to 100 60 | | Perception 40 to 100 60 | | Size 60 to 80 67 | | 499 | | Addtl Pts 144 | | | | Typical Sexes Male | | Female | | Innate Skills Hardiness 20 | | Robustness 20 | | Qlippotic Affinity 5 | | Killer Instinct 20 | | Specialty Access Hardiness, Killer Instinct, and available: degree V | | Robustness | | Resistances Temporal strong resistance | | Traits Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Diet Carniphile | | Assimilativity -2 | | Genetic Integrity -1 | | Night Vision 1 | | Somatic Adaptability 3 | | Cultures and Homelands Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Talantonite the Shadow Tower | | Physical Characteristics Anatomy Anthropoid | | Natural Armour Slight | | Natural Weaponry Good | \-------------------------------------------------------------------------------------------------/