The Explorers

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2. Say "I wish to join the Explorers" 2. Say "I wish to join the Explorers"
2.1 Understands [[Anglic]] 2.1 Understands [[Anglic]]
- 2.2 Intelligence and Perception must be >= 70+ 2.2 [[Intellect]] and [[Perception]] must be >= 70
2.3 [[Literacy]] skill must be >= 40 2.3 [[Literacy]] skill must be >= 40
2.4 [[Awareness]] skill must be >= 40 2.4 [[Awareness]] skill must be >= 40
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==Abilities== ==Abilities==
-The only ability that is unique to the Explorers is the ability to write articles for the Explorer's Guide.+*Ability to write articles for the Explorer's Guide.
- +
''And you get a free Explorer's Guide.'' ''And you get a free Explorer's Guide.''
 +*Increase to all [[:Category: Fieldcraft Skills|fieldcraft]] skills equal to half of one's [[exploration]] percentage.
==Restrictions== ==Restrictions==

Revision as of 16:15, 12 February 2020

The Explorers are a loose band of like-minded individuals whose primary reason for association is to maintain the Explorer's Guide, a storehouse of information on all of Lost Souls.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

[hide]

How to Join the Explorers

1. Go to Pryderi
2. Say "I wish to join the Explorers"
   2.1  Understands Anglic
   2.2  Intellect and Perception must be >= 70
   2.3  Literacy skill must be >= 40
   2.4  Awareness skill must be >= 40
   2.5  There may be more skill requirements.
3. If you meet the skill and specialization requirements you're in.

Specialization Details

Min Max Bon   Specialty
-----------------------
    +1        Animal lore
    +1        Arctic fieldcraft
    +1        Athleticism
    +2  +1    Awareness
    +1        Carousing
    +2  +1    Cartography
    +2  +1    Climbing
    +1        Cold tolerance
    +1        Desert fieldcraft
    +1        Firefighting
    +1        Foraging
    +1        Forestry
    +1        Hardiness
    +1        Heat tolerance
    +1        Hills fieldcraft
    +1        Insect lore
    +1        Jungle fieldcraft
1   +2        Literacy
    +1        Load bearing
    +1        Mountaineering
1   +5  +1    Orienteering
    +1        Plains fieldcraft
    +1        Plant lore
    +2  +1    Running
    +1        Shorelands fieldcraft
    +1        Spelunking
    +1        Swamp fieldcraft
    +2  +1    Swimming

Abilities

  • Ability to write articles for the Explorer's Guide.

And you get a free Explorer's Guide.

Restrictions

Hawkmen are not allowed to join the Explorers.

   Pryderi says, \| As a Hawkman, you could not become a wanderer by joining the Explorers. |/ to you.

Rejoining

You can leave and come back to the Explorers.

End of spoiler information.
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