Coven
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Description
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Locations
The Coven's guildmistress wanders Gardagh around the coordinates 12, 14, 0.
Joining
Centering 1 Channeling 1 Conjuration 1 Daemonology 1 Empathy 1 Enchantment 1 Manipulation 1
Halea looks Sethae up and down, sizing it up. Halea asks, ~*&. Bring me the tail of a rat, so that you might understand darkness. Bring me the hand of an angel, so that you might understand death. Bring me a walking stick, so that you might understand freedom. Bring me a coin, so that you might understand want. Bring me a sword, so that you might understand pain, and a thond's eye, that you might understand honor. Bring me a flute, so that you might understand joy, and the wing of a bird, that you might understand life.And when you bring me these things, bring yourself, naked and shivering, that you might feel the stars on your face and taste the ocean with your skin. .&*~
Restricted races
Abilities
The Coven are capable of bonding with certain animals of the wild via witchcraft.
Known Familiar Types
Carrion Bird The white-skinned female human says, ~*&. Those that seek the crow or the raven become Valkyries, gatekeepers of the realm of the dead, caretakers of shades and spirits. The magicks of the birds of the dead are quite potent, and mostly come in the form of enchantments. .&*~
Owl The white-skinned female human says, ~*&. Those that seek the owl become Wise Mothers, seekers of elemental wisdom, knowers of the faces of the moon. Maidens have perhaps the most straightforward and powerful magicks among the Sisters, able to stand toe to toe with virtually any foe. .&*~
Osprey The white-skinned female human says, ~*&. Those that seek the osprey become Sirens, lovers of the sea, temptresses of fate and men. Their magicks are the least potent of the Sisters, consisting mostly of guile and conscription. But they have their place in the scheme of things. .&*~
Bond Failure Messages
Specialty Access
While it may seem that the Coven are very similar to the Verynvelyrae or Zetesai, there are profound differences in specialty access. Generally, the Coven are granted a very large amount of magickal skill access and affinity access, while the Verynvelyrae are given far less, even with the same familiar types. Charms based on skills (which is, most of them) will tend to have a higher potential for the Coven, and some special attack maneuvers (e.g. those granted by the Owl) will hit more accurately and do more damage.
Trainers
- Halea, who wanders around 12, 12 in Gardagh
- Esme, who wanders around -6, 16 in Gardagh - does not speak Anglic, but does speak Graecan
End of spoiler information.