Camille
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The heart of the Almerian continent, Celydon, contains only a handful of inhabited settlements; the great city of Camille is one them. Adventurers visiting Camille for the first time are often awestruck at the colossal Cathedral of Cianna, whose red roof can be seen even before entering the city. Located on a well-traveled path, Camille offers the thirsty adventurer a tavern, the tired adventurer an inn, and, for those adventurers that are feeling a little reckless lucky, there's always Curan's back room.
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Map Key
↑ = Up Exit ↓ = Down Exit ~ = Connects up and down exits E = Entrance A = the Camille Adventurer's Guild B = a blacksmith shop C = the Camille Town Hall P = Town Postal Service G = the Grinning Cat Eatery of Camille M = Curan's Useful Magics I = the Emporium R = Redsword Inn Lobby T = Redsword Inn Tavern Y = an armoury
Contents |
Location
Camille is located at (-32, 11, 0) in Celydon (Global: (-32, 11, 0)).
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
Guilds and Associations
Notable Personalities
- Aaron the bartender
- Faber Serin the armoursmith
- Solon the waiter
- Kolai the guildmaster
- Achmed the trader
- Elias Cailn the armourer
- the Mage Curan proprieter of Curan's Useful Magics
Notable Attractions
Notes
- City alignment: Some combination of Good & Order
- Guards assist: Yes
- Curan sells scrolls of limb regeneration.
- Curan has a back room, which you have to answer a riddle to enter (the deck of changes can be found here).
- Guards in Camille, while not giving any indication of having done so, call for reinforcements should they be attacked.
- There is a large gold mirror in Camille's town hall that will teleport you to Losthaven, the Temple of Discordia, or Corna.
End of spoiler information.
Maps
Categories: Spoilers | Areas | Celydon | Prime