Gleepli (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 15:23, 4 January 2016 (edit)
Ithil (Talk | contribs)
(Specialty Bonuses)
← Previous diff
Revision as of 21:12, 9 March 2016 (edit)
Zylox (Talk | contribs)
(+new skill template)
Next diff →
Line 1: Line 1:
-= Bonding Requirements =+==Known Abilities==
- +
-== Imagining the Bond==+
- +
-You imagine what it would be like to have a deep bond with the light brown quadruped, and you feel a distinct echo from within it.+
-You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.+
- +
-= Known Abilities =+
The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack.
Line 14: Line 7:
Bonuses in willpower, charisma, perception. Bonuses in willpower, charisma, perception.
-==Skill Bonuses==+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Exoma Fieldcraft]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Extropy Affinity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Swimming]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Telesmatic Weapon]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tumbling]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[First Aid]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Jumping]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Manipulation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Viturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Balance]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Break Fall]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Quickness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Regeneration]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-===Extreme=== 
- 
-*[[Exoma fieldcraft]] 
-*[[Extropic affinity]] 
-*[[Swimming]] 
-*[[Telesmatic weapon]] 
-*[[Tumbling]] 
- 
-===High=== 
- 
-*[[Viturgy]] 
-*[[First aid]] 
-*[[Jumping]] 
-*[[Manipulation]] 
- 
-===Medium=== 
- 
-*[[Aging Retardation]] 
-*[[Balance]] 
-*[[Break Fall]] 
-*[[Killer Instinct]] 
- 
-===Low=== 
- 
-*[[Combat reflexes]] 
-*[[Dodge]] 
-*[[Quickness]] 
-*[[Regeneration]] 
==Charms== ==Charms==
Line 58: Line 97:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
*[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. *[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy.
- 
- 
- 
-At "somewhat frail": 
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
Line 81: Line 116:
:A fresh human head appears nearby in a flare of chaotic light. :A fresh human head appears nearby in a flare of chaotic light.
-===Traits granted===+==Traits==
At "robust" bond strength, a point of the [[limb regenerativity]] trait is granted, and increases with bond strength. At "robust" bond strength, a point of the [[limb regenerativity]] trait is granted, and increases with bond strength.

Revision as of 21:12, 9 March 2016

Contents

Known Abilities

The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack.

Attribute Modifications

Bonuses in willpower, charisma, perception.

Skill Effects

Skill Access Bonus
Exoma Fieldcraft 16 75 + 10% base
Extropy Affinity 16 75 + 10% base
Swimming 16 75 + 10% base
Telesmatic Weapon 16 75 + 10% base
Tumbling 16 75 + 10% base
First Aid 12 60
Jumping 12 60
Manipulation 12 60
Viturgy 12 60
Aging Retardation 8 40
Balance 8 40
Break Fall 8 40
Killer Instinct 8 40
Combat Reflexes 4 20
Dodge 4 20
Quickness 4 20
Regeneration 4 20


Charms

Initially the gleepli grants the following charms:

Shortly thereafter

Still at "Very Frail"

  • Kinsee
  • Convert, allowing the Zetesai to acquire extropic energy.

Additional Bonuses and Powers

At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack.

At deep, an additional special attack, mote of chaos is granted.

  • Mote of chaos has an additional effect, tending to teleport people, items, and limbs it strikes a short distance away. This effect can render an opponent naked and headless in fairly short order.

An Example:

You flick a wisp of chaos into Phylaris's head, connecting with remarkable precision and randomizing it.
Phylaris has been stunned.
Phylaris's large bone amulet glows with chaotic light and disappears.
A large bone amulet appears nearby in a flare of chaotic light.
You flick a wisp of chaos into Phylaris's head, connecting fairly well and deconstructing it, despite his attempt to dodge.
Phylaris's head glows with chaotic light and disappears.
Phylaris's head is amputated.
A fresh human head appears nearby in a flare of chaotic light.

Traits

At "robust" bond strength, a point of the limb regenerativity trait is granted, and increases with bond strength.

Somatic adaptability, starting at around robust.

Personal tools