The Explorers

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(It is just literacy that is a min spec, orienteering is a bonus.)
 
Line 10: Line 10:
2. Say "I wish to join the Explorers" 2. Say "I wish to join the Explorers"
2.1 Understands [[Anglic]] 2.1 Understands [[Anglic]]
- 2.2 Intelligence and Perception must be >= 70+ 2.2 [[Intellect]] and [[Perception]] must be 70 or more.
- 2.3 [[Literacy]] skill must be >= 40+ 2.3 [[Literacy]] skill must be 40 or more.
- 2.4 [[Awareness]] skill must be >= 40+ 2.4 [[Awareness]] skill must be 40 or more.
2.5 There may be more skill requirements. 2.5 There may be more skill requirements.
3. If you meet the skill and specialization requirements you're in. 3. If you meet the skill and specialization requirements you're in.
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+1 [[Animal lore]] +1 [[Animal lore]]
+1 [[Arctic fieldcraft]] +1 [[Arctic fieldcraft]]
 + +1 [[Athleticism]]
+2 +1 [[Awareness]] +2 +1 [[Awareness]]
+1 [[Carousing]] +1 [[Carousing]]
Line 28: Line 29:
+1 [[Cold tolerance]] +1 [[Cold tolerance]]
+1 [[Desert fieldcraft]] +1 [[Desert fieldcraft]]
 + +1 [[Firefighting]]
+1 [[Foraging]] +1 [[Foraging]]
+1 [[Forestry]] +1 [[Forestry]]
Line 38: Line 40:
+1 [[Load bearing]] +1 [[Load bearing]]
+1 [[Mountaineering]] +1 [[Mountaineering]]
- 1 +5 +1 [[Orienteering]]+ +5 +1 [[Orienteering]]
+1 [[Plains fieldcraft]] +1 [[Plains fieldcraft]]
+1 [[Plant lore]] +1 [[Plant lore]]
Line 48: Line 50:
==Abilities== ==Abilities==
-As far as I can tell all of the Explorer abilities were made moot with the changes to the skill system. The only ability that is still unique to the Explorers is the ability to write articles for the Explorer's Guide.+*Ability to write articles for the Explorer's Guide.
- +
''And you get a free Explorer's Guide.'' ''And you get a free Explorer's Guide.''
 +*Increase to all [[:Category: Fieldcraft Skills|fieldcraft]] skills equal to half of one's [[exploration]] percentage.
 +==Restrictions==
 +[[Hawkmen]] are not allowed to join the Explorers.
 + Pryderi says, \| As a Hawkman, you could not become a wanderer by joining the Explorers. |/ to you.
 +
 +==Rejoining==
You can leave and come back to the Explorers. You can leave and come back to the Explorers.
- 
-The explorers have been given a bonus to resist heat and cold.  
-They are also given a ranger communication channel explorer.  
-Finally in a forested terrain they are able to forage for food with the command forage for food. 
- 
-==Restrictions== 
-These are pretty much gone as well as far as I can tell. Used to be you couldn't wear restrictive armour. I think that's taken care of now with the new skill system. 
-Additional requirements of 2 intelligence specialties, one point literacy, one point orienteering. 
{{endspoilers}} {{endspoilers}}
- 
[[Category:Associations]][[Category:Affiliations]] [[Category:Associations]][[Category:Affiliations]]
[[Category: Wanderer (affiliation types)]] [[Category: Wanderer (affiliation types)]]
[[Category: Writer (affiliation types)]] [[Category: Writer (affiliation types)]]

Current revision

The Explorers are a loose band of like-minded individuals whose primary reason for association is to maintain the Explorer's Guide, a storehouse of information on all of Lost Souls.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

How to Join the Explorers

1. Go to Pryderi
2. Say "I wish to join the Explorers"
   2.1  Understands Anglic
   2.2  Intellect and Perception must be 70 or more.
   2.3  Literacy skill must be 40 or more.
   2.4  Awareness skill must be 40 or more.
   2.5  There may be more skill requirements.
3. If you meet the skill and specialization requirements you're in.

Specialization Details

Min Max Bon   Specialty
-----------------------
    +1        Animal lore
    +1        Arctic fieldcraft
    +1        Athleticism
    +2  +1    Awareness
    +1        Carousing
    +2  +1    Cartography
    +2  +1    Climbing
    +1        Cold tolerance
    +1        Desert fieldcraft
    +1        Firefighting
    +1        Foraging
    +1        Forestry
    +1        Hardiness
    +1        Heat tolerance
    +1        Hills fieldcraft
    +1        Insect lore
    +1        Jungle fieldcraft
1   +2        Literacy
    +1        Load bearing
    +1        Mountaineering
    +5  +1    Orienteering
    +1        Plains fieldcraft
    +1        Plant lore
    +2  +1    Running
    +1        Shorelands fieldcraft
    +1        Spelunking
    +1        Swamp fieldcraft
    +2  +1    Swimming

Abilities

  • Ability to write articles for the Explorer's Guide.

And you get a free Explorer's Guide.

Restrictions

Hawkmen are not allowed to join the Explorers.

   Pryderi says, \| As a Hawkman, you could not become a wanderer by joining the Explorers. |/ to you.

Rejoining

You can leave and come back to the Explorers.

End of spoiler information.
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