Drow
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[[Image:drow.jpg|thumb|250px|right|Get it right.]] | [[Image:drow.jpg|thumb|250px|right|Get it right.]] | ||
- | Drow: | + | Rarity: Unusual |
+ | Plural: Drow | ||
+ | Anatomy: Anthropoid | ||
+ | Harm Skills: | ||
+ | Anatomy 31% | ||
+ | Empathy 20% | ||
+ | Intimidation 20% | ||
+ | Politics 12% | ||
+ | Law 8% | ||
+ | Torture 8% | ||
- | The drow are the blackskinned, whitehaired subterranean cousins of the | + | The drow are the black-skinned, white-haired subterranean cousins of the [[dana]]an of the sunlit world, |
- | [[elf|elves]] of the sunlit world, whom they split off from many centuries ago. Now | + | whom they split off from many centuries ago. Now they prefer to dwell underground in the darkness they love. Drow make more powerful magicians than surface danaan, but seem to have lost some of the famed charm of that race, and also do not live as long (usually only 1000 years or thereabouts). Their race has much traffic with sinister otherworld beings, and drow conjurors are renowned for their prowess. They have outstanding nightvision, but their vision suffers considerably when not in their preferred darkness. Drow are also noted for being universally ambidextrous, capable of using both hands with equal agility. They speak the [[Zadjalin]] tongue, a language that now bears only the slightest resemblance to the [[Sperethiel]] of their despised surface-dwelling cousins. Interestingly, they seem as talented with crossbows as danaan are with bows, but display little aptitude with the latter weapon. If anything, the drow are more sensitive to the touch of iron than their |
- | they prefer to dwell underground in the darkness they love. Drow make more | + | cousins, but they compensate for this in a myriad of ways. Another difference is that drow seem to learn new things more slowly than danaan; this may be due to the jaded nature of their culture. |
- | powerful magicians than surface elves, but seem to have lost some of the famed | + | |
- | charm of that race, and also do not live as long (usually only 1000 years or | + | |
- | thereabouts). Their race has much traffic with sinister otherworld beings, | + | |
- | and drow conjurors are renowned for their prowess. They have outstanding | + | |
- | nightvision, but their vision suffers considerably when not in their preferred | + | |
- | darkness. Drow are also noted for being universally ambidextrous, capable of | + | |
- | using both hands with equal agility. They speak the [[the Zadjalin language|Zadjalin]] tongue, a | + | |
- | language that now bears only the slightest resemblance to the [[the Sperethiel language|Sperethiel]] of | + | |
- | their despised surface-dwelling cousins. Interestingly, they seem as talented | + | |
- | with crossbows as [[elf|elves]] are with bows, but display little aptitude with the | + | |
- | latter weapon. If anything, the drow are more sensitive to the touch of iron | + | |
- | than their cousins, but they compensate for this in a myriad of ways. Another | + | |
- | difference is that drow seem to learn new things more slowly than elves; this | + | |
- | may be due to the jaded nature of their culture. | + | |
/------------------------------ The Drow Race -------------------------------\ | /------------------------------ The Drow Race -------------------------------\ | ||
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| Resistances [[Photonic resistance|Photonic]] moderate vulnerability | | | Resistances [[Photonic resistance|Photonic]] moderate vulnerability | | ||
| [[Temporal resistance|Temporal]] near-total resistance | | | [[Temporal resistance|Temporal]] near-total resistance | | ||
- | | Traits [[Ambidexterity]] Yes | | + | | Traits [[Assimilativity]] -2 | |
- | | [[Assimilativity]] -2 | | + | |
| [[Night vision]] 4 | | | [[Night vision]] 4 | | ||
| [[Sentience]] Anthropic | | | [[Sentience]] Anthropic | | ||
Line 46: | Line 40: | ||
| [[Noldor]] [[Liathyr]] | | | [[Noldor]] [[Liathyr]] | | ||
| [[Shakarian]] [[Shakari]] | | | [[Shakarian]] [[Shakari]] | | ||
+ | | [[Talantonite]] the [[Shadow Tower]] | | ||
| [[Yathrelar]] [[Yathryn]] | | | [[Yathrelar]] [[Yathryn]] | | ||
| [[Zadnothruan Wildling]] [[Zadnothruin]] | | | [[Zadnothruan Wildling]] [[Zadnothruin]] | |
Revision as of 02:16, 15 March 2010
Rarity: Unusual Plural: Drow Anatomy: Anthropoid Harm Skills: Anatomy 31% Empathy 20% Intimidation 20% Politics 12% Law 8% Torture 8%
The drow are the black-skinned, white-haired subterranean cousins of the danaan of the sunlit world, whom they split off from many centuries ago. Now they prefer to dwell underground in the darkness they love. Drow make more powerful magicians than surface danaan, but seem to have lost some of the famed charm of that race, and also do not live as long (usually only 1000 years or thereabouts). Their race has much traffic with sinister otherworld beings, and drow conjurors are renowned for their prowess. They have outstanding nightvision, but their vision suffers considerably when not in their preferred darkness. Drow are also noted for being universally ambidextrous, capable of using both hands with equal agility. They speak the Zadjalin tongue, a language that now bears only the slightest resemblance to the Sperethiel of their despised surface-dwelling cousins. Interestingly, they seem as talented with crossbows as danaan are with bows, but display little aptitude with the latter weapon. If anything, the drow are more sensitive to the touch of iron than their cousins, but they compensate for this in a myriad of ways. Another difference is that drow seem to learn new things more slowly than danaan; this may be due to the jaded nature of their culture.
/------------------------------ The Drow Race -------------------------------\ | Attributes Strength 20 to 75 | | Intelligence 75 to 100 | | Constitution 20 to 65 | | Dexterity 80 to 100 | | Willpower 75 to 100 | | Charisma 40 to 100 | | Perception 70 to 100 | | Size 60 to 80 | | Typical Sexes Male | | Female | | Languages Native Zadjalin | | Specialty Access Magick resistance and available: degree VI, | | Entropic affinity required: degree I | | Resistances Photonic moderate vulnerability | | Temporal near-total resistance | | Traits Assimilativity -2 | | Night vision 4 | | Sentience Anthropic | | Cultures and Homelands Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Noldor Liathyr | | Shakarian Shakari | | Talantonite the Shadow Tower | | Yathrelar Yathryn | | Zadnothruan Wildling Zadnothruin | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | \----------------------------------------------------------------------------/