Lysator's projects

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 11:17, 7 October 2008 (edit)
Bladestorm (Talk | contribs)

← Previous diff
Current revision (18:39, 3 December 2013) (edit)
Valere (Talk | contribs)
(Creations)
 
Line 1: Line 1:
-[[Lysator]]+= Lysator =
 +Fix this stuff.
 +==Vargan==
 +*adjust the gladiator's skill abilities so that their threat level matches their xp value
 +*set the great wolves to be aggressive
 +*harnesses for the wolves
 + 
 +==Sloan==
 +*adjust wimpy and fleeing of gladiators
 +*finish gladiator tunnels
 + 
 +==Schola Fervitus==
 +*adjust the stock in the book store
 +**flamra countertops
 +*finish the incendiary rod, activation
 +*link rooms to new building in Drachensburg
 + 
 +==General==
 +*plains snake has typo in description
 +*add keep cost to trolls in Tusker Den
 +*fix Mettik's reference to 'the jungle south of Jhan'
 + 
 +==Tenochlan==
 +*better descriptions for cliffsides
 +*set up project entrances as overlays
 + 
 += Lysator =
==Creations== ==Creations==
-*Losthaven's [[Pet Shoppe]]+*Losthaven’s [[Pet Shoppe]]
-*[[Northlands]] 3d mapping+*Regions
-*[[Avalon]]- the little island east of Almeria+**[[Northlands]], [[ Avalon]], [[Gardagh]], [[Aegeas]], [[Andala]], [[Calais]], [[Castigon]], [[Celydon]], [[Cimbra]], [[Ebiria]], [[Korindim]], [[Visigonia]], [[Atalantic Ocean]], [[Mordo]], [[Quetlatl]], [[Tetlacana]], [[South Sea]], [[Surdassic Sea]]
 +*Areas
 +**[[Vargan]], [[Sloan]], [[Arnedio Shrine]], [[Fort Boastt]]
 +*Guilds
 +**[[Ordo Ignis Aeternis]], Ordo Undine Proeliatori (retired)
 +*Associations
 +**[[Fianna]]
==Updates== ==Updates==
Line 10: Line 42:
==Current Projects== ==Current Projects==
-*Avalon+*[[Avalon]] - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
-**[[Devonshire]] - 60%+**[[Devonshire]] - 40% Set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs..
-**[[Twilight Tower]] - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%+**[[Twilight Tower]] - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%
 +**[[Camelot]] - Massive conversion into an actual castle/city with better defenses and more realistic design. 4%
 +*Gardagh
 +**[[Mordekar]] - Medium village within Gardagh 65% Oct09
 +**[[Fliu Gulch]] - Tiny village within Gardagh 75% Oct09
-*[[Gardagh]] - Full-sized mapping of the region north of Avalon. 96%+*[[Exiles]] - Guild 3% Dec09
-**[[Vargan]] - City within Gardagh 12%+
-**[[Mordekar]] - City within Gardagh 5%+
-**[[Sloan]] - City within Gardagh 12%+
-**[[Fliu Gulch]] - City within Gardagh 5%+
-*[[Fianna]] - Association of warrior-poets 42%+*the [[Mystics of Gaia]] – ripping the Gaia aspect out of the [[Devonshire Clerics]] and giving them their own guild.
-*Exiles - Guild 3%+*Wiki update - area development walkthrough
 +*Esartur – 8 more regions
 +*Akalahai – 21 region island of desert conditions
 +*Nihon – 3 region mapping of oriental flair
-*[[Almeria]] Mapping - 21.1%+==Future Projects==
 +*Regions
 +**Wintercrest Region – expand the current Northlands to 7 regional maps
 +*Areas
 +**[[Rukhan]], [[Kolond]], [[Whitewind's Lair]], [[Togrek]] 3d mapping, [[Cheapside]], the [[Tabard Inn]], A London derivative, [[Castle Carbonek]], [[Nottingham]], [[Canterbury]], [[Thessalae]] update, [[Devonshire]] updates, [[Ragnar]], [[Orin-Nar]], [[Red Knight's Citadel]], [[Shatterspire]] update
 +*Guilds
 +**[[Terravis]], Barbarians of the North, [[Illusionists]], [[Runemasters]], [[Alchemists]], Morphs, [[Berzerkers]], Clerics of Loki, Barber-Surgeons, [[Weapon Masters]], [[Expugno Magi Potens]], [[Arcanists]], [[Druids]], Fey-only guild, [[Conjurors]], [[Lay Healers]], [[Elemental Savants]], [[Loremasters]], the [[Valkyrie]], [[Mercenaries]], [[Murmillo]], [[Demonic Summoners]], [[Magickal Adepts]], [[ Summoners]], [[Hydromancers]], [[Plague Lords]], [[Undead Summoners]], [[Shadow Magi]], [[Tarot Magi]], [[Sorcerers]], [[Malefici]] update, add-ons to RW, [[Elementalists]], [[Amazones]], [[Marauders]], Blood Reavers, [[Rogues]], [[Drakarrim]], Psychokinetic College, Telepathic College,
 +*Associations
 +** Traders, Hunters, Scout, Spy, Cartographers, Shield Maidens, [[Sword Maidens of Athena]]
 +*Misc
 +**Improved orcish culture, lifestyles, and equipment
 +**Fleshing out the backstories to some of the artifacts
 +**Elven culture update
 +**Competition basic code
 +***Archery competitions
 +***Gladiatorial competitions
 +***Drinking games competitions
 +***Challenge simulations to replace basic skill/stat checks for joining associations
 +**Flesh out religions
 +**Figuring out wtf is up with the [[Nexus]], [[the Labyrinth]], and the whole Sartan/Patryn conflict
 +**In depth development of the [[Graecan]] culture
 +**Remnants of the Altrian Empire
 +**Clockwork technology
 +**Steampunk technology
 +**Multiple quests
 +**Cartography and book publishing
 +**Elemental enhancements
-*[[Tenochlan]] Mapping - 3.5% 
-*[[Esartur]] Mapping - 0.3%+== World View ==
-*[[Akalahai]] Mapping - 0.1% 
- 
-==Future Projects== 
-I'll be working in waves of projects. First wave is to get the main regions all standardized and on mappings. The second wave is to start filling in all of the space that I opened up by making the mappings, which includes rebuilding outdated areas and creating new areas. Third wave is to add in the guilds and associations to the new areas on the map. Fourth wave is to intrinsically link my projects to the rest of the world. These waves repeat and overlap. Avalon's map is out, so while I am finishing up the Gardagh map (first wave), I am filling in Devonshire, which is the second wave for Avalon. Once Gardagh's map is released, I can begin working on the first wave map for Almeria, the second wave areas for Gardagh, and the third wave guilds and associations for Avalon. The Northlands area was intentionally left off of the working list because it will be redeveloped into the Wintercrest region with the current standardization. 
-*Togrek 3d mapping+This is my view of a more perfect LS.
-*Fleshing out the backstories to some of the artifacts+* Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
-*Rukhan 3d mapping with Lothari culture update+* 80+ guilds, each with an average player load of 3 players at any given time.
-*Kolond remapping with dwarven culture update+* Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
-*Elven culture update+* Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
-*Competition basic code+* Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
-**Archery competitions+* More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
-**Gladiatorial competitions+* Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
-**Drinking games competitions+* Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
-**Challenge simulations to replace basic skill/stat checks for joining associations+* Interactive trade system with a functional world economy
-*Flesh out religions+* Vehicles set up to facilitate easier travel between cities
 +* Alternative advancement systems other than xp grinding
[[category: Developer Projects]] [[category: Developer Projects]]

Current revision

Contents

Lysator

Fix this stuff.

Vargan

  • adjust the gladiator's skill abilities so that their threat level matches their xp value
  • set the great wolves to be aggressive
  • harnesses for the wolves

Sloan

  • adjust wimpy and fleeing of gladiators
  • finish gladiator tunnels

Schola Fervitus

  • adjust the stock in the book store
    • flamra countertops
  • finish the incendiary rod, activation
  • link rooms to new building in Drachensburg

General

  • plains snake has typo in description
  • add keep cost to trolls in Tusker Den
  • fix Mettik's reference to 'the jungle south of Jhan'

Tenochlan

  • better descriptions for cliffsides
  • set up project entrances as overlays

Lysator

Creations

Updates

  • Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.

Current Projects

  • Avalon - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
    • Devonshire - 40% Set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs..
    • Twilight Tower - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%
    • Camelot - Massive conversion into an actual castle/city with better defenses and more realistic design. 4%
  • Gardagh
    • Mordekar - Medium village within Gardagh 65% Oct09
    • Fliu Gulch - Tiny village within Gardagh 75% Oct09
  • Wiki update - area development walkthrough
  • Esartur – 8 more regions
  • Akalahai – 21 region island of desert conditions
  • Nihon – 3 region mapping of oriental flair

Future Projects


World View

This is my view of a more perfect LS.

  • Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
  • 80+ guilds, each with an average player load of 3 players at any given time.
  • Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
  • Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
  • Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
  • More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
  • Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
  • Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
  • Interactive trade system with a functional world economy
  • Vehicles set up to facilitate easier travel between cities
  • Alternative advancement systems other than xp grinding
Personal tools