Armour use

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Revision as of 08:05, 16 January 2015 (edit)
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(+trainer)
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Revision as of 23:42, 8 February 2015 (edit)
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(Trainers - - Strom trains questors too.)
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Line 1: Line 1:
- Class: Movement Skills+Class: Movement Skills
Attribute: [[Strength]] Attribute: [[Strength]]
Pedagogy: Physical Training Pedagogy: Physical Training
Line 19: Line 19:
Association required: Association required:
[[Losthaven Guard]]: [[Durit Kolbad]] [[Losthaven Guard]]: [[Durit Kolbad]]
 + [[Questors of Tyr]]: [[Strom Thromgald]]
[[Sodality of the Nine-Spoked Wheel]]: [[Grendal]] [[Sodality of the Nine-Spoked Wheel]]: [[Grendal]]
Guild required: Guild required:
[[Battleragers]]: [[Borulien]] [[Battleragers]]: [[Borulien]]
- [[Justicars of Tyr]]: [[Strom Thromgald]] 
[[Knights of the Round Table]]: [[Sir Lancelot]] [[Knights of the Round Table]]: [[Sir Lancelot]]
[[Sentinels]]: [[Leonid]] [[Sentinels]]: [[Leonid]]

Revision as of 23:42, 8 February 2015

Class: Movement Skills

Attribute: Strength
Pedagogy: Physical Training

This skill represents the physical conditioning and habits of motion that enable one to 
wear heavy armour without allowing it to interfere overmuch with one's freedom of movement.  
Those skilled in this discipline experience less encumbrance from wearing restricting armour.

See Also: encumbrance
  • Notes

Trainers

Trainers: 
Devonshire: Thalask
Skarlan: Badlokk
Wanders: Valentina
Wanders: Valentino
Association required:
Losthaven Guard: Durit Kolbad
Questors of Tyr: Strom Thromgald
Sodality of the Nine-Spoked Wheel: Grendal
Guild required:
Battleragers: Borulien
Knights of the Round Table: Sir Lancelot
Sentinels: Leonid
Ordo Ignis Aeternis: Aedryl
Ordo Ignis Aeternis: Iklam Wanders
Reapers: Holton Jax
Quest required
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