Katar

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Revision as of 09:38, 19 April 2009 (edit)
Wanaar (Talk | contribs)

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Current revision (22:31, 22 April 2016) (edit)
Valere (Talk | contribs)
(Converted to Trainedskill template)
 
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-To join the Hawkmen, say 'I wish to join the Hawkmen'. Hawkmen may say the commands 'advance', 'cost', and 'list <quest info>'. If a Hawkman+[[Category:NPCs]][[Category:Trainers]]
-wishes to renounce his or her defense of Teryx, this may be done by saying 'I resign from the Hawkmen'. If one is a Hawkman, one can request to+* Location: [[Teryx]] - top floor
-learn special brawling maneuvers by asking 'what combat maneuvers can you teach me?' His limbs are named head, chest, right wing, left wing, right+* Occupation: [[Hawkmen]] guildmaster
-arm, left arm, right hand, left hand, right leg, left leg, right foot and left foot. Katar is an instructor and responds to the following verbal+ 
-commands:+* Info
 + To join the Hawkmen, say 'I wish to join the Hawkmen'. Hawkmen may say the commands 'advance', 'cost', and 'list <quest info>'. If a Hawkman
 + wishes to renounce his or her defense of Teryx, this may be done by saying 'I resign from the Hawkmen'. If one is a Hawkman, one can request to
 + learn special brawling maneuvers by asking 'what combat maneuvers can you teach me?'
 + 
 + Katar is an instructor and responds to the following verbal commands:
Availability inquiry: Katar, what skills do you train? Availability inquiry: Katar, what skills do you train?
Cost inquiry: Katar, what would a lesson in <subject> cost? Cost inquiry: Katar, what would a lesson in <subject> cost?
Instruction request: Katar, train me in <subject(s)>. Instruction request: Katar, train me in <subject(s)>.
- +* Trains:
-Trains:+{{trainedskill|Archery}}
- +{{trainedskill|Axe}}
-Archery, axes, bludgeons, brawling, combat reflexes, courage, discipline, dodge, flails, flight, forestry, hammers, hardiness, impact absorption, intimidation, killer instinct, lack of weakness, leadership, load bearing, massive blows, massive exertion, meditation, mountaineering, pole arms, practice, precision strike, recuperation, resilience, shield, sky fieldcraft, spears, staves, stamina, steadiness, strategy, subordination, swords, tactics, tenacity and tracking+{{trainedskill|Bludgeon}}
 +{{trainedskill|Brawling}}
 +{{trainedskill|Combat Reflexes}}
 +{{trainedskill|Courage}}
 +{{trainedskill|Discipline}}
 +{{trainedskill|Dodge}}
 +{{trainedskill|Flail}}
 +{{trainedskill|Flight}}
 +{{trainedskill|Forestry}}
 +{{trainedskill|Hammer}}
 +{{trainedskill|Hardiness}}
 +{{trainedskill|Impact Absorption}}
 +{{trainedskill|Intimidation}}
 +{{trainedskill|Killer Instinct}}
 +{{trainedskill|Lack of Weakness}}
 +{{trainedskill|Leadership}}
 +{{trainedskill|Load Bearing}}
 +{{trainedskill|Massive Blow}}
 +{{trainedskill|Massive Exertion}}
 +{{trainedskill|Meditation}}
 +{{trainedskill|Mountaineering}}
 +{{trainedskill|Pole Arm}}
 +{{trainedskill|Practice}}
 +{{trainedskill|Precision Strike}}
 +{{trainedskill|Recuperation}}
 +{{trainedskill|Resilience}}
 +{{trainedskill|Shield}}
 +{{trainedskill|Sky Fieldcraft}}
 +{{trainedskill|Spear}}
 +{{trainedskill|Staff}}
 +{{trainedskill|Stamina}}
 +{{trainedskill|Steadiness}}
 +{{trainedskill|Strategy}}
 +{{trainedskill|Subordination}}
 +{{trainedskill|Sword}}
 +{{trainedskill|Tactics}}
 +{{trainedskill|Tenacity}}
 +{{trainedskill|Tracking}}

Current revision

  • Location: Teryx - top floor
  • Occupation: Hawkmen guildmaster
  • Info
   To join the Hawkmen, say 'I wish to join the Hawkmen'.  Hawkmen may say the commands 'advance', 'cost', and 'list <quest info>'.  If a Hawkman
wishes to renounce his or her defense of Teryx, this may be done by saying 'I resign from the Hawkmen'.  If one is a Hawkman, one can request to
learn special brawling maneuvers by asking 'what combat maneuvers can you teach me?'
Katar is an instructor and responds to the following verbal commands:
   Availability inquiry: Katar, what skills do you train?
   Cost inquiry:         Katar, what would a lesson in <subject> cost?
   Instruction request:  Katar, train me in <subject(s)>.
  • Trains:
 archery
 axe
 bludgeon
 brawling
 combat reflexes
 courage
 discipline
 dodge
 flail
 flight
 forestry
 hammer
 hardiness
 impact absorption
 intimidation
 killer instinct
 lack of weakness
 leadership
 load bearing
 massive blow
 massive exertion
 meditation
 mountaineering
 pole arm
 practice
 precision strike
 recuperation
 resilience
 shield
 sky fieldcraft
 spear
 staff
 stamina
 steadiness
 strategy
 subordination
 sword
 tactics
 tenacity
 tracking 
Personal tools