Keep
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Literature [[arcane lore]], [[history]], [[linguistics]], [[literacy]], [[scholarship]] | Literature [[arcane lore]], [[history]], [[linguistics]], [[literacy]], [[scholarship]] | ||
Maps [[cartography]] | Maps [[cartography]] | ||
- | Magical Items [[arcane lore]], [[entropic affinity]], [[legend lore]], [[metaphysics]] | + | Magical Items [[arcane lore]], [[entropy affinity]], [[legend lore]], [[metaphysics]] |
Devices of Order [[order affinity]] | Devices of Order [[order affinity]] | ||
Devices of Chaos [[chaos affinity]] | Devices of Chaos [[chaos affinity]] |
Revision as of 12:42, 25 April 2016
Keeping Items
The 'keep' system allows you to keep items in between incarnations. You have a maximum capacity for kept items based on various of your attributes and skills, which can be displayed with 'show keep capacity'. Keep capacity is expressed in point values; the points required to keep a particular item can vary greatly.
Once you use 'start keeping <item>' to begin to 'keep' an item, it will
come back to you after you log in again as long as you have it on you when you
quit. If you drop the item or otherwise lose it, though, it will not come
back.
You will automatically keep items that you kept last time you were online.
Please note: You cannot keep items simply by keeping the container they
are in. You must keep the items themselves as well. For instance, if you
keep a backpack with several non-kept items in it, and reincarnate, your
backpack will now be empty.
Unique items are a special case in the keep system. Some may not be kept.
Those that can be generally have high keep costs. A special condition also
applies to keeping unique items: they may only be kept for a *total* of three
days *offline* time in a given keep session. Once this amount of offline
time has elapsed, the unique item goes back into circulation. This does not
mean three days since your last incarnation; it means three days *total time*.
To see the items you are keeping, use 'show keeping'. To cease keeping
an item, use 'stop keeping <item>'. 'show keep usage' will display the keep
costs of your kept items and the classes of keep points applicable to them.
It is possible for your keep capacity or the cost to keep an item to
fluctuate, leading to you no longer being able to keep an item you previously
had kept. Try to be alert to messages informing you of this, since otherwise
you could lose an item you believed to have been kept. These messages will
be displayed in the status: risk configurable color style. (See 'help color'
for more on configurable color styles.)
As of System Change 3636: When you keep/unkeep a particular item, it flags the time on the item, and won't let you keep it with a *different* char on your atman for seven days.
Skills that provide keep points (incomplete list):
General charisma, willpower Followers leadership Animals animal lore Domesticated Animals farming, livestock breeding Horses equestrian, jousting Arthropods insect lore Fire Creatures fire affinity, pyromancy Mounts mounted combat, riding Plant Creatures plant lore Soldiers logistics, strategy, tactics Stone Creatures cthonimancy, mineral lore Items ownership Armour armour adaptation, armour lore Shields heraldry, shield Artifacts arcane lore, history, legend lore, elder lore Cloth Items sewing, weaving Comestibles alchemy, cooking, logistics Alcoholic Beverages brewing, carousing Potions alchemy, homeopathy Items of Blood sanguimancy, Items of Fire fire affinity, pyromancy Items of Water water affinity Literature arcane lore, history, linguistics, literacy, scholarship Maps cartography Magical Items arcane lore, entropy affinity, legend lore, metaphysics Devices of Order order affinity Devices of Chaos chaos affinity Holy Things holy purity, qlippotic resistance Unholy Things nigromancy, unholy taint Plants plant lore Psionic Items metapsychology Psionic Matrices matrix interface Runed Items rune lore Stone Items carving, masonry, mineral lore Tanned Items tanning Tools artificing, carpentry, carving, digging, farming, locksmithing, masonry, mortuary, sewing, smithing, tanning Lockpicks lockpicking, locksmithing Medical Equipment acupuncture, barbery, dentistry, diagnosis, first aid, leeching Musical Instruments musical composition, stringed instruments, wind instruments Orienteering Tools orienteering Torture Implements torture Valuables finance Gemstones gem lore Weapons weapon lore Bows and Arrows archery, fletching Daggers dagger Lances jousting Staves staff Swords sword Telesmatic Weapons telesmatic weapon Throwing Weapons throwing Unarmed-Style Weapons unarmed combat Wooden Items carpentry, carving, plant lore