Fox (Empathic Bond)
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== Bond "Quirks" == | == Bond "Quirks" == | ||
- | *Has lots of Special Attacks which '''''may''''' be useful at low levels, but will almost always be suspended at higher levels for more spirit efficient and damaging attacks | + | *Has lots of Special Attacks which '''''may''''' be useful at low levels, but will almost always be suspended at higher levels for more spirit efficient and damaging attacks (they're not really that bad.) |
*Throwing is Primary Skill (16), unfortunately only utilized by Special Attacks (see above) | *Throwing is Primary Skill (16), unfortunately only utilized by Special Attacks (see above) | ||
- | *Imagination is important for Combat Bonuses, but it's an 8 not a 16 Spec Access | + | *Imagination is important for Combat Bonuses, but it's an 8 not a 16 Spec Access (just join Fianna or another imagination-granting affil.) |
- | *Shape Change is purely cosmetic, shifting into Fox actually makes you worse in combat. Also I believe you show up as your name, so.... | + | *Shape Change is purely cosmetic, shifting into Fox actually makes you worse in combat. Also I believe you show up as your name, so.... (it's still funny, if you actually have a sense of humor.) |
**Note that these are put here by Agun the unnecessarily negative: for further examples see [[Inducted]] and the bottom note of [[Archmagus]]. | **Note that these are put here by Agun the unnecessarily negative: for further examples see [[Inducted]] and the bottom note of [[Archmagus]]. |
Revision as of 13:57, 15 March 2017
Contents |
Familiar
This is a male fox with red fur and orange eyes. A thick coat of red covers his entire body, fading into black on his legs and at the tip of his ears and tail. Alert orange eyes peer out over his black muzzle with a solemn smirk.
Foxes are masters of deceit and grant their consort access to many abilities. They can be found around Liathyr and randomly in the Northlands and Cimbra. They have some degree of night vision.
Bonding Requirements
One was bonded with just over 80 in both tactics and manipulation. Another at 137 tactics and 72 manipulation.
Bond "Quirks"
- Has lots of Special Attacks which may be useful at low levels, but will almost always be suspended at higher levels for more spirit efficient and damaging attacks (they're not really that bad.)
- Throwing is Primary Skill (16), unfortunately only utilized by Special Attacks (see above)
- Imagination is important for Combat Bonuses, but it's an 8 not a 16 Spec Access (just join Fianna or another imagination-granting affil.)
- Shape Change is purely cosmetic, shifting into Fox actually makes you worse in combat. Also I believe you show up as your name, so.... (it's still funny, if you actually have a sense of humor.)
Attribute Modifiers
- Increases Charisma, Dexterity, Intelligence and Perception +50
Traits Granted
- Luck, which quickly grows through bond strength. ~ 30 at Complete
- 1 point of Night vision around Resilient
- Ambidexterity around Deep
Combat Bonus
Attack: Increases Perception utilization by 160% Increases Tactics utilization by 80% Adds Imagination at 160% Damage: Increases Perception utilization by 160% Increases Tactics utilization by 80% Adds Imagination at 160%
Skill Effects
Skill | Access | Bonus |
---|---|---|
Tactics | 16 | 75 + 10% base |
Throwing | 16 | 75 + 10% base |
Stealth | 13 | 65 |
Combat Reflexes | 12 | 60 |
Elude Pursuit | 12 | 60 |
Illusion | 12 | 60 |
Dirty Fighting | 11 | 55 |
Thaumaturgy | 10 | 50 |
Escape | 9 | 45 |
Fast Talk | 8 | 40 |
Imagination | 8 | 40 |
Linguistics | 8 | 40 |
Lockpicking | 8 | 40 |
Matrix Interface | 8 | 40 |
Strategy | 7 | 35 |
Quickness | 6 | 30 |
Appraisal | 5 | 25 |
Symbology | 5 | 25 |
Abjuration | 4 | 20 |
Breath Control | 4 | 20 |
Carousing | 4 | 20 |
Centering | 4 | 20 |
Channeling | 4 | 20 |
Divination | 4 | 20 |
Dodge | 4 | 20 |
Find Weakness | 4 | 20 |
Forestry | 4 | 20 |
Gambling | 4 | 20 |
Haggling | 4 | 20 |
Hills Fieldcraft | 4 | 20 |
Lack of Weakness | 4 | 20 |
Logistics | 4 | 20 |
Metacreativity | 4 | 20 |
Metasenses | 4 | 20 |
Mimicry | 4 | 20 |
Plains Fieldcraft | 4 | 20 |
Recuperation | 4 | 20 |
Stamina | 4 | 20 |
Conjuration | 3 | none |
Enchantment | 3 | none |
Evocation | 3 | none |
Redaction | 3 | none |
Somatesthesia | 3 | none |
Summoning | 3 | none |
Telepathy | 3 | none |
Invocation | 2 | none |
Psychokinesis | 2 | none |
Psycholeptesis | 2 | none |
Shorelands Fieldcraft | 2 | none |
Translocation | 2 | none |
Charms
Enhancement Charms
- Rarify Charm
- Change Form Charm ~ Into a Fox. No actual benefits, just amusing
Illusion Charms
Special Attacks
- Dart of Magick
Received: Very Frail Cost: 10 Spirit Damage: Very Low Type: Magick Contact Area: Small Activity: 14 (Fixed)
- Spark of Sorcerous Lightning
Received: Very Healthy (~14% bond strength) Cost: 10 Damage: Low Type: Magick, Air, Extropy Contact Area: Small Activity: 14 (Fixed)
- Disk of Shadow
Received: ? Cost: 10 Damage: Moderate Type: Shadow Contact Area: Medium Activity: 14 (Fixed)
- Bolt of Chaos Magick
Received: ? Cost: 10 Damage: Moderate Type: Magick, Chaos Contact Area: Small Activity: 14 (Fixed)
- Ball of Sorcerous Radiance
Received: ? Cost: 10 Damage: Moderate Type: Magick, Fire, Air, and Extropy Contact Area: Large Activity: 14 (Fixed)
- Swarm of Sorcerous Firedarts
Received: ? Cost: 20 Damage: Low Type: Magick, Fire, Piercing Contact Area: Very Large Activity: 18 (Fixed) Note: Has displacement affect, but it no longer does anything after change 6088
The special attacks use Throwing and one half of Thaumaturgy in their attack ratings.