Svirfneblin

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Current revision (17:20, 12 September 2021) (edit)
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(Adjusting INT max from Marco Nerf)
 
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-Svirfneblin:+ Rarity: Very Unusual
 + Plural: Svirfneblin
 + Anatomy: Anthropoid
 + Sexes: Male, Female
 + Harm Skills:
 + [[Anatomy]] 31%
 + [[Empathy]] 20%
 + [[Intimidation]] 20%
 + [[Politics]] 12%
 + [[Law]] 8%
 + [[Torture]] 8%
-The svirfneblin, or deep gnomes, dwell in the depths of the earth,+The svirfneblin, or deep gnomes, dwell in the depths of the earth, where also are found the [[drow]], [[duergar]], and other beings. Unlike the drow and duergar, their society has not split off from that of the surface [[gnome]]s; they remain quite friendly, and both speak the [[Nanomi]] language. The svirfneblin have been forced by their harsh environment to develop in different directions than their surface cousins, displaying hardier minds than bodies; due to the privations and cramped conditions of underground life, svirfneblin are also slightly smaller than surface gnomes. They share with their neighbors the duergar a great predisposition toward psychic abilities, particularly in the disciplines related to control of motion and energy, and have a nearly-unrivaled degree of psychic sensitivity, with nearly every svirfneblin developing at least one psychic talent at some point in their lifetime.
-where also are found the [[drow]], [[duergar]], and other beings. Unlike the [[drow]] and+
-[[duergar]], their society has not split off from that of the surface [[gnome|gnomes]]; they+
-remain quite friendly, and both speak the Nanomi language. The svirfneblin+
-have been forced by their harsh environment to become somewhat hardier than+
-their surface cousins, but they lack the talents at magery which distinguish+
-surface gnomes; however, as if to compensate, they share with their neighbors+
-the [[duergar]] a great predisposition toward [[Psychic Wild Talents|psychic abilities]], with nearly every+
-svirfneblin developing some form of esoteric mental power in his lifetime.+
-Svirfneblin generally live for 200 years, and have eyes that are+Svirfneblin generally live for 200 years, and have eyes that are well-adapted to dark conditions but suffer in light. Their learning rate is somewhat slower than that of their surface cousins, although they enjoy scholarship equally; in particular, they have the peculiar talent of [[autodidaction]], enabling them to learn skills even without formal training in some circumstances.
-well-adapted to dark conditions but suffer in light. Unlike their surface+ 
-cousins, they seem to have an aptitude for the use of slings; their overall+ Development Information: The svirfneblin race was created by Lost Souls; the source code was last updated Sun Dec 20 13:27:36 2015.
-learning rate seems to be just as impressive, though.+ 
 + /------------------------------------- The Svirfneblin Race --------------------------------------\
 + | Attributes [[Strength]] 30 to 75 |
 + | [[Intellect]] 80 to 130 |
 + | [[Vitality]] 30 to 80 |
 + | [[Agility]] 50 to 100 |
 + | [[Willpower]] 70 to 120 |
 + | [[Ego]] 50 to 100 |
 + | [[Perception]] 50 to 100 |
 + | [[Size]] 13 to 23 |
 + | Typical Sexes Male |
 + | Female |
 + | Languages Native [[Nanomi]] |
 + | Specialty Access [[Scholarship]] and available: degree V, bonus: |
 + | [[Psychic Integrity]] degree I |
 + | Resistances Temporal strong resistance |
 + | Traits [[Abstraction]] Yes |
 + | [[Dreaming]] Yes |
 + | [[Euphasia]] Yes |
 + | [[Sentience]] Anthropic |
 + | [[Autodidaction]] 1 |
 + | [[Assimilativity]] -6 |
 + | [[Luck]] 1 |
 + | [[Night Vision]] 3 |
 + | [[Somatic Adaptability]] 3 |
 + | Cultures and Homelands [[Freeholder]] [[Freehold]] |
 + | [[Losthavener]] [[Losthaven]] |
 + | [[Lowlander]] [[Halfmoon Bay]] |
 + | [[Sanctuary]] |
 + | [[Talantonite]] the [[Shadow Tower]] |
 + | [[Wickwer]] [[Wickwellin]] |
 + | [[Zadnothruan Wildling]] [[Zadnothruin]] |
 + | Physical Characteristics Anatomy Anthropoid |
 + | Natural Weaponry Ordinary |
 + | Mental Characteristics Psi Psychic |
 + \-------------------------------------------------------------------------------------------------/
 + 
 + 
 +[[Category: Races]]
 +[[Category: Playable Races]]
 +[[Category: Psychic Races]]

Current revision

   Rarity: Very Unusual
   Plural: Svirfneblin
   Anatomy: Anthropoid
   Sexes: Male, Female
   Harm Skills:
       Anatomy       31%
       Empathy       20%
       Intimidation  20%
       Politics      12%
       Law            8%
       Torture        8%

The svirfneblin, or deep gnomes, dwell in the depths of the earth, where also are found the drow, duergar, and other beings. Unlike the drow and duergar, their society has not split off from that of the surface gnomes; they remain quite friendly, and both speak the Nanomi language. The svirfneblin have been forced by their harsh environment to develop in different directions than their surface cousins, displaying hardier minds than bodies; due to the privations and cramped conditions of underground life, svirfneblin are also slightly smaller than surface gnomes. They share with their neighbors the duergar a great predisposition toward psychic abilities, particularly in the disciplines related to control of motion and energy, and have a nearly-unrivaled degree of psychic sensitivity, with nearly every svirfneblin developing at least one psychic talent at some point in their lifetime.

Svirfneblin generally live for 200 years, and have eyes that are well-adapted to dark conditions but suffer in light. Their learning rate is somewhat slower than that of their surface cousins, although they enjoy scholarship equally; in particular, they have the peculiar talent of autodidaction, enabling them to learn skills even without formal training in some circumstances.

Development Information: The svirfneblin race was created by Lost Souls; the source code was last updated Sun Dec 20 13:27:36 2015.
/------------------------------------- The Svirfneblin Race --------------------------------------\
| Attributes                   Strength                          30 to  75                        |
|                              Intellect                         80 to 130                        |
|                              Vitality                          30 to  80                        |
|                              Agility                           50 to 100                        |
|                              Willpower                         70 to 120                        |
|                              Ego                               50 to 100                        |
|                              Perception                        50 to 100                        |
|                              Size                              13 to  23                        |
| Typical Sexes                                                  Male                             |
|                                                                Female                           |
| Languages                    Native                            Nanomi                           |
| Specialty Access             Scholarship and                   available: degree V, bonus:      |
|                              Psychic Integrity                 degree I                         |
| Resistances                  Temporal                          strong resistance                |
| Traits                       Abstraction                       Yes                              |
|                              Dreaming                          Yes                              |
|                              Euphasia                          Yes                              |
|                              Sentience                         Anthropic                        |
|                              Autodidaction                     1                                |
|                              Assimilativity                    -6                               |
|                              Luck                              1                                |
|                              Night Vision                      3                                |
|                              Somatic Adaptability              3                                |
| Cultures and Homelands       Freeholder                        Freehold                         |
|                              Losthavener                       Losthaven                        |
|                              Lowlander                         Halfmoon Bay                     |
|                                                                Sanctuary                        |
|                              Talantonite                       the Shadow Tower                 |
|                              Wickwer                           Wickwellin                       |
|                              Zadnothruan Wildling              Zadnothruin                      |
| Physical Characteristics     Anatomy                           Anthropoid                       |
|                              Natural Weaponry                  Ordinary                         |
| Mental Characteristics       Psi                               Psychic                          |
\-------------------------------------------------------------------------------------------------/
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