Swan (Empathic Bond)
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=Bonding Requirements= | =Bonding Requirements= | ||
Some amount of both [[discipline]] and [[empathy]] seems to be required. | Some amount of both [[discipline]] and [[empathy]] seems to be required. | ||
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+ | I needed about 120 skill points in [[Empathy]], while needing about 80 in [[Discipline]]. [[Empathy]] is the main concern. - Cinna, 3:28 PM PST, 12-24-12 | ||
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+ | Seems somewhat less than that. Was able to bond with 105 empathy and 75 discipline. | ||
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+ | Bonded one with 72 discipline and 76 empathy. | ||
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==Failure Message== | ==Failure Message== | ||
You sense a lack of regard from the white-feathered female swan, and dimly feel that she | You sense a lack of regard from the white-feathered female swan, and dimly feel that she | ||
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= Known Abilities = | = Known Abilities = | ||
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | Those who form an [[Empathic Bond|empathic bond]] with swans receive bonuses to their [[Intelligence]], [[Dexterity]], [[Charisma]] and [[Perception]]. | + | Those who form an [[Empathic Bond|empathic bond]] with swans receive bonuses to their [[Intellect]], [[Agility]], [[Ego]] and [[Perception]]. |
==Specialty Bonuses== | ==Specialty Bonuses== | ||
- | Bonus specialty degrees and access are provided as follows: | + | ===Extreme=== |
- | ===Tier 1=== | + | |
- | [[Sword]] | + | |
- | [[Archery]] | + | |
- | [[Light Affinity]] | + | |
- | ===Tier 2=== | ||
- | ===Tier 3=== | + | [[Light Affinity]] |
- | ===Tier 4=== | + | [[Manipulation]] |
- | ===Tier 5=== | + | ===High=== |
- | ===Tier 6=== | + | [[Sword]] |
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+ | [[Archery]] | ||
+ | |||
+ | [[Dodge]] | ||
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+ | [[Sky Fieldcraft]] | ||
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+ | [[Dancing]] | ||
+ | |||
+ | [[Balance]] | ||
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+ | [[Quickness]] | ||
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+ | [[Discipline]] | ||
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+ | [[Lumiturgy]] | ||
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+ | ===Medium=== | ||
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+ | |||
+ | [[Precision Strike]] | ||
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+ | [[Tactics]] | ||
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+ | [[Combat Reflexes]] | ||
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+ | [[Illusion]] | ||
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+ | [[Meditation]] | ||
+ | |||
+ | ===Low=== | ||
+ | |||
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+ | [[Intelligence Analysis]] | ||
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+ | [[Flight]] | ||
+ | |||
+ | [[Redaction]] | ||
+ | |||
+ | [[Legend Lore]] | ||
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+ | [[Centering]] | ||
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+ | [[Dirty Fighting]] | ||
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+ | [[Stealth]] | ||
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+ | [[Channeling]] | ||
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+ | [[Recuperation]] | ||
+ | |||
+ | [[Stamina]] | ||
+ | |||
+ | [[Hardiness]] | ||
+ | |||
+ | [[Killer Instinct]] | ||
==Charms== | ==Charms== | ||
- | First, the ability to [[Convert (Empathic Bonds)|convert spiritual energy into more refined forms]]. You sense that this bond is enabling you to acquire radiant energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy. | + | At "Somewhat Frail" |
- | Second, the ability to [[Urge (Empathic Bonds)|urge your familiar to specific action]]. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action. | + | *[[Urge (Empathic Bonds)|Urge]] |
+ | *[[Call (Empathic Bonds)|Call]] | ||
+ | *[[Send (Empathic Bonds)|Send]] | ||
+ | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
- | Third, the ability to [[Send (Empathic Bonds)|send your familiar to safety]]. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety. | + | *Channel spiritual energy into the familiar from oneself |
+ | *Channel spiritual energy out of the familiar to oneself | ||
- | Fourth, the ability to [[Kinsee (Empathic Bonds)|see through your familiar's eyes]]. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees. | + | *[[Lightveil (Empathic Bonds)|Lightveil]], enchant ordinary arrows with radiant energy |
+ | *[[Convert (Empathic Bonds)|Convert]] spiritual energy into amalgamal light energy | ||
- | Fifth, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly. To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick. | + | At "Fairly Healthy" |
- | Sixth, the ability to [[Call (Empathic Bonds)|call your familiar to your side]]. To do this, concentrate on calling your familiar. | + | *[[Cloudweave (Empathic Bonds)|Cloudweave]], the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly. |
- | Seventh, the ability to enchant ordinary arrows with radiant energy. To do this, concentrate on illuminating an arrow or arrows. | + | At "Robust" |
- | The ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward. | + | *[[Lightgarb (Empathic Bonds)|Lightgarb]], the ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy. |
+ | *The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers. | ||
+ | *Summon a minor light amalgamal | ||
- | The ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy. To do this, concentrate on encasing myself in a patina of light. To end the effects of this charm, concentrate on shedding my patina of light. | + | At "Resilient" |
- | The ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward. | + | *The ability to become one with your familiar. |
+ | *[[Rarify (Empathic Bonds)|Rarify]] | ||
- | The ability to [[Starsee (Empathic Bonds)|perceive subtle energy flows]]. To do this, concentrate on perceiving subtle energy flows. | + | At "Deep" |
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+ | *Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area. | ||
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+ | At "Very Deep" | ||
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+ | *[[Visual Displacement (Empathic Bonds)|Visual Displacement]] the ability to make it appear as though one is standing several dimins from one's actual location. (Illusion, probably Agility, and one other skill) | ||
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+ | At "Intimate" | ||
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+ | *Summon a major light amalgamal, a much more powerful version of the light spirit | ||
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+ | At "Complete" | ||
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+ | *The ability to become [[Invisibility_(Familiar_Power)|Invisible]] | ||
==Additional Abilities== | ==Additional Abilities== | ||
- | Swan familiars open and charge the [[Chakra#Muladhara|Muladhara]] and [[Chakra#Anahata|Anahata]] [[chakra|chakras]] periodically and provide a special sword attack which utilizes radiant energy. | + | Swan familiars open and charge the [[Chakra#Anahata|Anahata chakra]] and [[Chakra#Muladhara|Muladhara chakra]] periodically and provide several special sword attacks which utilize radiant energy, and one which is usable without swords. |
- | + | ||
+ | Being in sunlight grants you light energy: | ||
+ | You feel the sunlight's kiss caress your flesh and fill the well of your spirit, replenishing the light energy within you. | ||
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Attack Activity Cost | Attack Activity Cost | ||
- | Crescent 13 | + | Crescent 8 (Based on your sword speed) |
+ | Lux Veritas 14 | ||
+ | Solar Coil 12 (Also based on your sword speed) | ||
+ | Stellar Twist 12 (Again, based on sword speed) | ||
- | Ray of Intense Light 15 | ||
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- | The crescent attack is a photonic-based attack that adds [[Photonic affinity|photonic affinity]] and [[Lumimancy|lumimancy]] to its hit rating, and requires a normal-sized sword to use. | ||
- | The ray of intense light attack is a photonic-based attack that bases its attack rating largely upon lumimancy. | + | |
+ | The Crescent attack (at somewhat frail) is a photonic-based attack that adds 1/2 [[Lumiturgy]] & [[Wyrding]] to attacks and 1/2 [[Light Affinity]] & [[Wyrding]] to damage. It also requires a normal-sized sword to use. | ||
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+ | Lux Veritas (at robust) channels the light of truth through your sword strike. This attack cannot miss. Adds 1/2 of [[Light Affinity]], [[Lumiturgy]], & [[Wyrding]] to damage. (Seems to have a combined ray of intense light and a shaft of true sunlight.) | ||
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+ | Stellar Twist and Solar Coil (at nearly complete) use [[Light affinity]], [[Lumiturgy]], [[Wyrding]] and more. Stellar Twist may only be used at night and Solar Coil during the day. | ||
==Traits Granted== | ==Traits Granted== | ||
- | Appears to grant Ambidexterity. | + | Grants [[Ambidexterity]]. |
- | After awhile, [[diet]] changes to photovore. | + | |
+ | Around 1/3 way in resilient bond, [[diet]] changes to photovore. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Coven Familiars]] | [[Category: Coven Familiars]] | ||
+ | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
[[Category: Avian Familiars]] | [[Category: Avian Familiars]] |
Current revision
Contents |
Bonding Requirements
Some amount of both discipline and empathy seems to be required.
I needed about 120 skill points in Empathy, while needing about 80 in Discipline. Empathy is the main concern. - Cinna, 3:28 PM PST, 12-24-12
Seems somewhat less than that. Was able to bond with 105 empathy and 75 discipline.
Bonded one with 72 discipline and 76 empathy.
Failure Message
You sense a lack of regard from the white-feathered female swan, and dimly feel that she considers you to be insufficiently serious about kindness.
Known Abilities
Attribute Modifications
Those who form an empathic bond with swans receive bonuses to their Intellect, Agility, Ego and Perception.
Specialty Bonuses
Extreme
High
Medium
Low
Charms
At "Somewhat Frail"
- Channel spiritual energy into the familiar from oneself
- Channel spiritual energy out of the familiar to oneself
- Lightveil, enchant ordinary arrows with radiant energy
- Convert spiritual energy into amalgamal light energy
At "Fairly Healthy"
- Cloudweave, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly.
At "Robust"
- Lightgarb, the ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy.
- The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
- Summon a minor light amalgamal
At "Resilient"
- The ability to become one with your familiar.
- Rarify
At "Deep"
- Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area.
At "Very Deep"
- Visual Displacement the ability to make it appear as though one is standing several dimins from one's actual location. (Illusion, probably Agility, and one other skill)
At "Intimate"
- Summon a major light amalgamal, a much more powerful version of the light spirit
At "Complete"
- The ability to become Invisible
Additional Abilities
Swan familiars open and charge the Anahata chakra and Muladhara chakra periodically and provide several special sword attacks which utilize radiant energy, and one which is usable without swords.
Being in sunlight grants you light energy:
You feel the sunlight's kiss caress your flesh and fill the well of your spirit, replenishing the light energy within you.
Attack Activity Cost Crescent 8 (Based on your sword speed) Lux Veritas 14 Solar Coil 12 (Also based on your sword speed) Stellar Twist 12 (Again, based on sword speed)
The Crescent attack (at somewhat frail) is a photonic-based attack that adds 1/2 Lumiturgy & Wyrding to attacks and 1/2 Light Affinity & Wyrding to damage. It also requires a normal-sized sword to use.
Lux Veritas (at robust) channels the light of truth through your sword strike. This attack cannot miss. Adds 1/2 of Light Affinity, Lumiturgy, & Wyrding to damage. (Seems to have a combined ray of intense light and a shaft of true sunlight.)
Stellar Twist and Solar Coil (at nearly complete) use Light affinity, Lumiturgy, Wyrding and more. Stellar Twist may only be used at night and Solar Coil during the day.
Traits Granted
Grants Ambidexterity.
Around 1/3 way in resilient bond, diet changes to photovore.