Aphobia
From LSWiki
(Difference between revisions)
Revision as of 05:57, 18 February 2014 (edit) Mafusail (Talk | contribs) ← Previous diff |
Current revision (19:09, 5 October 2023) (edit) Reden (Talk | contribs) |
||
Line 1: | Line 1: | ||
- | Trait Category: Cognitive | + | Trait Category: Neurological |
Trait Type: Flag | Trait Type: Flag | ||
Overall Possible Natural Values: Yes or No | Overall Possible Natural Values: Yes or No | ||
- | Possible Natural Values for <Your Race>: <Yes or No> | ||
This trait represents the total absence of fear. Aphobic persons cannot be affected by fear-based effects of any kind. They can | This trait represents the total absence of fear. Aphobic persons cannot be affected by fear-based effects of any kind. They can | ||
Line 10: | Line 9: | ||
aphobic. | aphobic. | ||
- | Development Information: The aphobia trait was created by Chaos and is maintained by Lost Souls; the source code was last updated | + | Development Information: The aphobia trait was created by Chaos; the source code was last updated Tue Mar 15 02:23:59 2016. |
- | Mon Feb 17 13:55:35 2014. | + | |
See Also: [[combat mode]], [[resolve]], [[courage]], [[anagonia]], [[analgesia]], [[hebetude]], [[sentience]] | See Also: [[combat mode]], [[resolve]], [[courage]], [[anagonia]], [[analgesia]], [[hebetude]], [[sentience]] | ||
+ | ==Trait sources:== | ||
+ | *'''Guilds:''' | ||
+ | **[[Justicars of Axa|Justicars]]: [[Justicar_invocations#Invocation_of_Detachment|Invocation of Detachment]] | ||
+ | *'''Empathic bonds:''' | ||
+ | **[[Heron (Empathic Bond)|Heron]] | ||
+ | **[[Lion (Empathic Bond)|Lion]] | ||
+ | **[[Pikrosphaera (Empathic Bond)|Pikrosphaera]] | ||
[[Category: Traits]] | [[Category: Traits]] | ||
+ | [[Category: Neurological Traits]] |
Current revision
Trait Category: Neurological
Trait Type: Flag Overall Possible Natural Values: Yes or No
This trait represents the total absence of fear. Aphobic persons cannot be affected by fear-based effects of any kind. They can set their resolve to any level they choose, though it can be less reliable for them than for those who feel fear. However, if they are also analgetic (without pain), they cannot use the resolve setting to flee combat at all. Individuals in a berserk rage become aphobic and analgetic while the battle fury lasts. Any entity whose mentation lacks the capacity for emotion is intrinsically aphobic.
Development Information: The aphobia trait was created by Chaos; the source code was last updated Tue Mar 15 02:23:59 2016.
See Also: combat mode, resolve, courage, anagonia, analgesia, hebetude, sentience
[edit]
Trait sources:
- Guilds:
- Empathic bonds: