Fox (Empathic Bond)

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(Bonding Requirements)
 
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-= Bonding Requirements =+''You experience feelings of wiliness, guile, slyness, finesse, and amusement.''
-Lots of tactics and manipulation. One was bonded with just over 100 [[tactics]] and over 130 [[manipulation]].+== Familiar ==
 + This is a male fox with red fur and orange eyes. A thick coat of red covers his entire body,
 + fading into black on his legs and at the tip of his ears and tail. Alert orange eyes peer
 + out over his black muzzle with a solemn smirk.
 +
 +Foxes are masters of deceit and grant their consort access to many abilities. They can be found around [[Liathyr]] and randomly in the [[Northlands]] and [[Cimbra]]. They have some degree of night vision.
-= Known Abilities =+== Bonding Requirements ==
-Foxes are masters of deceit and grant their consort access to many abilities. They can be found around [[Liathyr]] and randomly in the [[Northlands]] and [[Cimbra]]. They have some degree of night vision.+One was bonded with just over 80 in both [[tactics]] and [[manipulation]].
 +Another at 137 [[tactics]] and 72 [[manipulation]].
 +78 in both was enough for me!
-==Attribute Modifications==+Bonded with 79 in [[manipulation]] and 66 in [[tactics]]. --[[User:Temur|Temur]] 12:53, 14 October 2024 (EDT)
-Foxes grant bonuses to [[Intelligence]], [[Dexterity]], [[Charisma]] and [[Perception]]. This is at 50% Bond Strength.+
-==Specialty Bonuses==+
-Bonus specialty degrees and access are provided as follows:+=Unable to Bond=
-===Tier 1===+ You sense that the silver female fox thinks that it is more clever than you by half. (52 tactics, 8 manipulation)
-* [[Tactics]]+
-* [[Throwing]]+
-===Tier 2===+==Attribute Modifiers==
-* [[Stealth]]+*Increases [[Ego]], [[Agility]], [[Intellect]] and [[Perception]] +50
-===Tier 3===+==Traits Granted==
-* [[Elude pursuit]]+*[[Luck]], which quickly grows through bond strength. ''~ 30 at Complete''
-* [[Combat reflexes]]+*1 point of [[Night vision]] around Resilient
-* [[Illusion]]+*[[Ambidexterity]] at Resilient
-At 'resilient' bond strength, tier three bonuses are increased to two.+==Combat Bonus==
 + '''Attack''':
 + Increases Tactics utilization by 80%
 + Adds Imagination at 160%
 +
 + '''Damage''':
 + Increases Tactics utilization by 80%
 + Adds Imagination at 160%
-===Tier 4===+==Skill Effects==
-* [[Dirty fighting]]+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tactics]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Throwing]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Stealth]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 65
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Elude Pursuit]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Illusion]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Thaumaturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 10
 +| style="text-align: center;background-color: #BBEEBB;" | 50
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Escape]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 45
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Imagination]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Linguistics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Lockpicking]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Matrix Interface]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Strategy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Quickness]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Appraisal]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Symbology]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Abjuration]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Carousing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Centering]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Channeling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Divination]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Find Weakness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Forestry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Gambling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Haggling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lack of Weakness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Logistics]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Metacreativity]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Metasenses]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Mimicry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Conjuration]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Enchantment]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Evocation]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Redaction]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Summoning]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Telepathy]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Invocation]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Psychokinesis]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Psycholeptesis]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Shorelands Fieldcraft]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Translocation]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-At the middle of 'resilient' bond strength, the tier 4 specialty is increased to two. 
-===Tier 5===+==Charms==
-* [[Thaumaturgy]]+* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
 +* [[Tame (Empathic Bonds)|Tame]]
 +* [[Command (Empathic Bonds)|Command]]
-===Tier 6===+====Enhancement Charms====
-* [[Escape]]+* [[Rarify (Empathic Bonds)|Rarify Charm]] at partway through Very Frail (Effect duration extended by training in Enchantment)
 +* [[Change Form(Empathic Bonds)|Change Form Charm]] at Robust ~ ''Into a Fox. No actual benefits, just amusing''
-===Tier 7===+====Illusion Charms====
-At the middle of 'fairly healthy':+* [[Visual Displacement (Empathic Bonds)|Displacement Charm]] at Fairly Healthy
-* [[Fast talk]]+* [[Invisibility (Empathic Bonds)|Invisibility Charm]] at Intimate (85%)
-* [[Imagination]]+
-* [[Linguistics]]+
-* [[Lockpicking]]+
-* [[Matrix Interface]]+
-At 'very healthy' bond strength, the Tier 1 bonus specialties are increased to 2.+==Special Attacks==
 +*Dart of Magick
 + Received: Very Frail
 + Cost: 10 Spirit
 + Damage: Very Low
 + Type: Magick
 + Contact Area: Small
 + Activity: 14 (''Fixed'')
-At the middle of 'robust' bond strength, the Tier 2 bonus specialty (Stealth) is increased to 2.+*Spark of Sorcerous Lightning
 + Received: Very Healthy (~14% bond strength)
 + Cost: 10
 + Damage: Low
 + Type: Magick, Air, Extropy
 + Contact Area: Small
 + Activity: 14 (''Fixed'')
-===Tier 8===+*Disk of Shadow
-Late in 'robust' bond strength:+ Received: Resilient (around 55%)
-* [[Quickness]]+ Cost: 10
 + Damage: Moderate
 + Type: Shadow
 + Contact Area: Medium
 + Activity: 14 (''Fixed'')
-===Deep===+*Bolt of Chaos Magick
-[[Appraisal]], [[Symbology]]+ Received: Resilient (around 55%)
 + Cost: 10
 + Damage: Moderate
 + Type: Magick, Chaos
 + Contact Area: Small
 + Activity: 14 (''Fixed'')
-==Charms==+*Ball of Sorcerous Radiance
-* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]+ Received: Very Deep (around 74%)
-* [[:Category: Social Charms (Empathic Bonds)|Social Charms]]+ Cost: 10
-* [[:Category: Illusion Charms (Empathic Bonds)|Illusion Charms]]+ Damage: Moderate
-* Halfway through Very frail bond strength:+ Type: Magick, Fire, Air, and Extropy
-* [[Rarify (Empathic Bonds)|Rarify Charm]]+ Contact Area: Large
-* Upon reaching Fairly Healthy:+ Activity: 14 (''Fixed'')
-* [[Visual Displacement (Empathic Bonds)|Displacement Charm]]+
-==Additional Bonuses and Powers==+*Swarm of Sorcerous Firedarts
- + Received: Nearly Complete (around 95%)
-===Special Attacks===+ Cost: 20
-* Dart of Magick+ Damage: Low
-Low SP cost, does magickal damage, quite obviously, low activity cost.+ Type: Magick, Fire, Piercing
- + Contact Area: Very Large
-Halfway through Very Healthy-+ Activity: 18 (''Fixed'')
-*Spark of sorcerous lightning+ Note: ''Has displacement affect, but it no longer does anything after change 6088''
-Slightly higher sp cost and the same activity cost. Granted somewhere during very healthy and deals magick and electrical damage.+
-* Disk of Shadow+
-About 10 SP cost, same activity as the other special attacks, does shadow damage.+
-* Bolt of Chaos Magick+
-About 10 SP cost, same activity as the other special attacks, does chaos magick damage.+
-* Ball of Sorcerous Radiance+
-Seems to be a very large attack, hits full body against humans.+
- You throw a ball of sorcerous radiance at the Grey Mouser, catch it in the heart of the ball and sear its chest.+
-* Swarm of Sorcerous Firedarts+
-Magick+Fire+Piercing, doesn't seem very strong itself but has a displace effect+
The special attacks use [[Throwing]] and one half of [[Thaumaturgy]] in their attack ratings. The special attacks use [[Throwing]] and one half of [[Thaumaturgy]] in their attack ratings.
-===Traits Granted=== 
-[[Luck]], which quickly grows through bond strength. 
- 
-One point of [[Night vision]], around 'resilient' bond strength. 
- 
-[[Ambidexterity]] around deep 
-===Combat Bonus=== 
-Fox consorts receive a bonus to all attack ratings based on Tactics, Perception and Imagination while their familiar is present. 
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Deep Whisperer Familiars]]
[[Category: Shemsu Sutekh Familiars]] [[Category: Shemsu Sutekh Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Canine Familiars]] [[Category: Canine Familiars]]

Current revision

You experience feelings of wiliness, guile, slyness, finesse, and amusement.

Contents

Familiar

This is a male fox with red fur and orange eyes.  A thick coat of red covers his entire body, 
fading into black on his legs and at the tip of his ears and tail.  Alert orange eyes peer 
out over his black muzzle with a solemn smirk.

Foxes are masters of deceit and grant their consort access to many abilities. They can be found around Liathyr and randomly in the Northlands and Cimbra. They have some degree of night vision.

Bonding Requirements

One was bonded with just over 80 in both tactics and manipulation. Another at 137 tactics and 72 manipulation. 78 in both was enough for me!

Bonded with 79 in manipulation and 66 in tactics. --Temur 12:53, 14 October 2024 (EDT)

Unable to Bond

You sense that the silver female fox thinks that it is more clever than you by half. (52 tactics, 8 manipulation)

Attribute Modifiers

Traits Granted

Combat Bonus

Attack:
Increases Tactics utilization by 80%
Adds Imagination at 160%

Damage:
Increases Tactics utilization by 80%
Adds Imagination at 160%

Skill Effects

Skill Access Bonus
Tactics 16 75 + 10% base
Throwing 16 75 + 10% base
Stealth 13 65
Combat Reflexes 12 60
Elude Pursuit 12 60
Illusion 12 60
Dirty Fighting 11 55
Thaumaturgy 10 50
Escape 9 45
Fast Talk 8 40
Imagination 8 40
Linguistics 8 40
Lockpicking 8 40
Matrix Interface 8 40
Strategy 7 35
Quickness 6 30
Appraisal 5 25
Symbology 5 25
Abjuration 4 20
Breath Control 4 20
Carousing 4 20
Centering 4 20
Channeling 4 20
Divination 4 20
Dodge 4 20
Find Weakness 4 20
Forestry 4 20
Gambling 4 20
Haggling 4 20
Hills Fieldcraft 4 20
Lack of Weakness 4 20
Logistics 4 20
Metacreativity 4 20
Metasenses 4 20
Mimicry 4 20
Plains Fieldcraft 4 20
Recuperation 4 20
Stamina 4 20
Conjuration 3 none
Enchantment 3 none
Evocation 3 none
Redaction 3 none
Somatesthesia 3 none
Summoning 3 none
Telepathy 3 none
Invocation 2 none
Psychokinesis 2 none
Psycholeptesis 2 none
Shorelands Fieldcraft 2 none
Translocation 2 none


Charms

Enhancement Charms

  • Rarify Charm at partway through Very Frail (Effect duration extended by training in Enchantment)
  • Change Form Charm at Robust ~ Into a Fox. No actual benefits, just amusing

Illusion Charms

Special Attacks

  • Dart of Magick
Received: Very Frail
Cost: 10 Spirit
Damage: Very Low
Type: Magick
Contact Area: Small
Activity: 14 (Fixed)
  • Spark of Sorcerous Lightning
Received: Very Healthy (~14% bond strength)
Cost: 10
Damage: Low
Type: Magick, Air, Extropy
Contact Area: Small
Activity: 14 (Fixed)
  • Disk of Shadow
Received: Resilient (around 55%)
Cost: 10
Damage: Moderate
Type: Shadow
Contact Area: Medium
Activity: 14 (Fixed)
  • Bolt of Chaos Magick
Received: Resilient (around 55%)
Cost: 10
Damage: Moderate
Type: Magick, Chaos
Contact Area: Small
Activity: 14 (Fixed)
  • Ball of Sorcerous Radiance
Received: Very Deep (around 74%)
Cost: 10
Damage: Moderate
Type: Magick, Fire, Air, and Extropy
Contact Area: Large
Activity: 14 (Fixed)
  • Swarm of Sorcerous Firedarts
Received: Nearly Complete (around 95%)
Cost: 20
Damage: Low
Type: Magick, Fire, Piercing
Contact Area: Very Large
Activity: 18 (Fixed)
Note: Has displacement affect, but it no longer does anything after change 6088

The special attacks use Throwing and one half of Thaumaturgy in their attack ratings.

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