Zygefgh's Grinding Guide
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| Revision as of 18:02, 25 January 2026 (edit) Zylox (Talk | contribs) (→THE LIST) ← Previous diff |
Revision as of 18:03, 25 January 2026 (edit) Zylox (Talk | contribs) (→THE LIST) Next diff → |
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| * Vargan arena -5, -6 - yeti gladiators (more dangerous when with other enemies), great wolves, wraiths (only if you can deal with the esoteric damage and resists) | * Vargan arena -5, -6 - yeti gladiators (more dangerous when with other enemies), great wolves, wraiths (only if you can deal with the esoteric damage and resists) | ||
| * Og - [[Bilga Zauggi-bok|Elder Bilga]], [[Thack_Trirta-bok|Thack]] | * Og - [[Bilga Zauggi-bok|Elder Bilga]], [[Thack_Trirta-bok|Thack]] | ||
| - | * Gurbodax mines -1, -2 - zohei, zinjas (only if you can mort quickly or soak their suicide explosions), wuja (only if you can break through their shields, or resist elemental damage), the dragon is probably doable for you here also, watch out for trip-ropes | + | * Gurbodax mines -1, -2 - zohei, zinjas (only if you can kill/behead quickly or soak their suicide explosions), wuja (only if you can break through their shields, or resist elemental damage), the dragon is probably doable for you here also, watch out for trip-ropes |
| * Tenereth's Rest -3 | * Tenereth's Rest -3 | ||
| * Vasbarghad inner courtyard (NOT inside the fortress itself, just inside the first gate ONLY) | * Vasbarghad inner courtyard (NOT inside the fortress itself, just inside the first gate ONLY) | ||
Revision as of 18:03, 25 January 2026
Contents |
Purpose
The purpose of this list is to provide a rough guide on where you can go to grind for combat experience. The areas and enemy types are listed in order of APPROXIMATE difficulty.
Combat Difficulty
The real difficulty of combat in these areas will depend quite heavily on your race, size, attributes, skills, what abilities you have available to you, combat maneuvers, special attacks, bonds, followers, etc, etc, etc. (There's a good reason Lost Souls does not have an 'evaluate' command!) The ordering of this list was done retrospectively from the memory of my levelling experience of my level 60 unbonded human Warbreaker who had a few followers (dog, Hakkax chicken, figurine wolf), and who had access to esoteric damage types, guaranteed weapon hits, stun immunity, a heal, and damage resist auras.
Using the List
Start at the top of the list and when you are comfortable fighting in that area/against those targets, progress to the next area with caution. Slowly expand your rotation this way, so once you clear an area of all applicable enemies, go back to the top of the list and repeat, continuing to add new areas to your rotation as you feel comfortable. If you find the next area too difficult, you can try skipping over it and moving to the one after. Some of these locations are pretty close in difficulty and it's been a challenge for me to determine a solid ordering. You never know where you're really going to hit your stride against some of these enemies until you try to fight them.
Important notes before starting a new area
- I did not include areas/targets that are prone to swarming. At some point you will need to start clearing your kill log and swarms are the best way to do so, however I'm not going to bother with trying to figure out when/how you should do that as it's a complicated thing to figure out. At first, don't worry about this.
- The difficulty of each enemy type has been considered only when facing 1v1. Fight multiple enemies at once at your own risk.
- Obviously, you should avoid enemies such as the wraiths in the Vargan arena if you do not have access to attacks that can affect them.
- Be sure to read the wiki page for a new area before heading to it so that you can be aware of the other threats and enemies types that can be present there, for example: carrying something on your character to deal with webs when entering Spiderwood.
- BE PREPARED TO DIE - you won't get anywhere in Lost Souls if you're too afraid to die. Ultimately, you can only know how powerful your character actually is by testing your abilities in real combat with new enemies.
THE LIST
- Losthaven - thugs & pickpockets (usually won't give any xp, but the thugs especially can be surprisingly tough depending on their race, use caution)
- Spiderwood surface - normal spiders, ice spiders (not gigantic), barking spiders (watch for poison)
- Losthaven sewer - giant rats and skavens (watch out for enemies assisting each other)
- Shrieking Siren - guards and the Highflop/Highslop
- Halfmoon Bay - bravos (they do not have "bravo" in their name but you can do 'count bravos' to see how many are in a room), guards are about the same difficulty but they will assist each other, and any civvies in the room will assist them also)
- Vargan arena -2 (this means down into the tunnels, NOT the wolves in the breeding pit) - everything you find except gungnirs and faun gladiators (unless you're feeling confident)
- Losthaven sewer - Gasdghat, the Grey Mouser, and the alligator (if you're comfortable fighting underwater)
- Spiderwood caves -1, -2, - giant spiders, atterkops
- Gurbodax mines level 0 - kobold scouts, outriders and their wargs (watch for trip-ropes)
- Og - fighters, villagers, wenches (watch for villagers, wenches, and children - they will not only assist the fighters, they can also occasionally trigger swarming when attacked)
- Halfmoon Bay - vendors (only include Cassidy and Jerry if you're feeling confident)
- Darkhold - lieutenant, the two guard captains, niedrisi guards (be aware other orcs/ogres in the room will assist)
- Caves of Sionell - bats, rats, duergar (avoid blobs unless you can remove/resist diseases)
- Vargan arena -2, -3, -4 - all of the previous targets, now including gungnirs, faun gladiators, chaktrullja, drakes (avoid amalgamals, they are usually not worth the effort)
- Vasbarghad outer plains - peasant skeletons/zombies
- Spiderwood caves -3, -4, -5 - rachnei, lightning bugs, gigantic spiders
- Tenereth's Rest -1 - these are the undead enemies, NOT the dana on the surface (he is a friendly trainer named Zid)
- Vargan arena -5, -6 - yeti gladiators (more dangerous when with other enemies), great wolves, wraiths (only if you can deal with the esoteric damage and resists)
- Og - Elder Bilga, Thack
- Gurbodax mines -1, -2 - zohei, zinjas (only if you can kill/behead quickly or soak their suicide explosions), wuja (only if you can break through their shields, or resist elemental damage), the dragon is probably doable for you here also, watch out for trip-ropes
- Tenereth's Rest -3
- Vasbarghad inner courtyard (NOT inside the fortress itself, just inside the first gate ONLY)
- Og - Graoln the Blacksmith, Chief Grog
- ...to be continued
