Flying Squirrel (Empathic Bond)
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Revision as of 19:53, 9 March 2016 (edit) Zylox (Talk | contribs) (+new skill template) ← Previous diff |
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==Charms== | ==Charms== |
Revision as of 11:30, 25 April 2016
Attributes
Intelligence, Charisma, Perception and Dexterity. Also adds are large amount of Luck.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Cartography | 16 | 75 + 10% base |
Intelligence Analysis | 16 | 75 + 10% base |
Logic | 16 | 75 + 10% base |
Climbing | 12 | 60 |
Fast Talk | 12 | 60 |
Literacy | 12 | 60 |
Politics | 12 | 60 |
Tenacity | 12 | 60 |
Ownership | 10 | 50 |
History | 9 | 45 |
Law | 9 | 45 |
Combat Reflexes | 8 | 40 |
Diplomacy | 8 | 40 |
Dirty Fighting | 8 | 40 |
Dodge | 8 | 40 |
Forestry | 8 | 40 |
Imagination | 8 | 40 |
Jumping | 8 | 40 |
Leadership | 8 | 40 |
Logistics | 8 | 40 |
Memory | 8 | 40 |
Philosophy | 8 | 40 |
Psychology | 8 | 40 |
Quickness | 8 | 40 |
Rhetoric | 8 | 40 |
Etiquette | 8 | 40 |
Scholarship | 8 | 40 |
Strategy | 8 | 40 |
Tactics | 8 | 40 |
Tumbling | 8 | 40 |
Carousing | 7 | 35 |
Streetwise | 7 | 35 |
Courage | 5 | 25 |
Foraging | 5 | 25 |
Theology | 5 | 25 |
Diagnosis | 4 | 20 |
Digging | 4 | 20 |
Eavesdropping | 4 | 20 |
Elude Pursuit | 4 | 20 |
Escape | 4 | 20 |
First Aid | 4 | 20 |
Flight | 4 | 20 |
Linguistics | 4 | 20 |
Lip Reading | 4 | 20 |
Picking Pockets | 4 | 20 |
Sky Fieldcraft | 4 | 20 |
Cosmology | 3 | none |
Heraldry | 3 | none |
Metaphysics | 3 | none |
Stealth | 3 | none |
Subordination | 3 | none |
Gambling | 2 | none |
Lockpicking | 2 | none |
Traps | 2 | none |
Charms
First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Second, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
Fourth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Fifth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Sixth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.