Sinister Guide
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I use the [[:Category: tintin++ (Stairs)|tintin++]] mud client and have most of the world mapped. There you can find my mapfiles, combat substitutions, guild triggers, etc. | I use the [[:Category: tintin++ (Stairs)|tintin++]] mud client and have most of the world mapped. There you can find my mapfiles, combat substitutions, guild triggers, etc. | ||
+ | == Guilds == | ||
+ | Here's my thoughts on the guilds I've played: | ||
+ | *[[Rangers]] - In my [limited] experience, this is best newbie guild to get started with. Choose a familiar that can tank for you, and you'll have a lot more room for mistakes. Plus: You'll be able to fight monsters far tougher than you should be able to handle. Minus: The ranger familiars take a cut of the xp. | ||
+ | *[[Aisenshi]] - This is a straightforward combat guild. Plus: A superb [[chi shield|protection aura]] with good access to [[quickness]] and [[combat meditation]]. Minus: Aisenshi (nee kensai) aren't true newbie-friendly because they have no specialty access to [[ownership]]. | ||
+ | *[[Ringwielders]] - Minus: Pretty spec-heavy. | ||
+ | |||
+ | == Affiliations == | ||
+ | *[[The Stalkers of the Gate|Stalkers of the Gate]] - The most fun affiliation! Plus: Teleport all over the map. Minus: Severe [[:Category: affiliation types|affiliation type]] restrictions that excludes... | ||
+ | *[[Weapons of Vengeance]] - The best affiliation -- almost good enough to be its own guild. Plus: You get access to [[supernal durability]] and most resistances. Minus: It's [[:Category: evil (affiliation types)|evil]], and thus excludes the Stalkers. | ||
+ | *[[the Explorers|Explorers]] - | ||
[[Category: Guides]][[Category: Stairs]] | [[Category: Guides]][[Category: Stairs]] |
Revision as of 10:19, 12 August 2009
Work in Progress
Contents |
Introduction
This is Sinister Stair's newbie guide, in the same tradition as the venerated Newbie Ramblings. This guide differs in that it's written for players who are already familiar with muds and their conventions, but are experiencing Lost Souls for the first time.
I have played literally hundreds of LPmuds and Dikus and administrated two (Hero & Hero II, Batmud); and Lost Souls has one of the steepest learning curves. This is the page I'd send friends from other muds, to give them the crash course in LS.
Differences
Some of Lost Souls's commands don't behave as you'd expect them to on other muds. The most significant are:
- alias - Works as you'd expect, but the syntax is set alias <alias> to <commands>
- brief - This isn't a toggle; instead, you need to specify brief or verbose
- nickname - This isn't a substitution, but rather renames how you see things. Nicknames don't have to be unique (and, FYI, you can embed color codes into them).
- depiction - LS is displayed in a Diku style by default; if you prefer the LP style, this is what you want to tweak.
Must Know
Commands or topics that you absolutely must know about Lost Souls:
- info - Perhaps the most important command, this gives you OOC information on how to interact with trainers, item command words, etc.
- lens - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc."
- memorize - After you identify something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary.
- attack preference - Sets your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick)
- defense preference - Sets your defenses (e.g. block with shield, not your hand)
- keep and keep points - Crucial for saving your items. I need to add more info here.
- affiliation types - Maps out what guilds/affiliations can join one another.
- specialties - Determines your skill maximums.
- brief combat - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below.
tt++
I use the tintin++ mud client and have most of the world mapped. There you can find my mapfiles, combat substitutions, guild triggers, etc.
Guilds
Here's my thoughts on the guilds I've played:
- Rangers - In my [limited] experience, this is best newbie guild to get started with. Choose a familiar that can tank for you, and you'll have a lot more room for mistakes. Plus: You'll be able to fight monsters far tougher than you should be able to handle. Minus: The ranger familiars take a cut of the xp.
- Aisenshi - This is a straightforward combat guild. Plus: A superb protection aura with good access to quickness and combat meditation. Minus: Aisenshi (nee kensai) aren't true newbie-friendly because they have no specialty access to ownership.
- Ringwielders - Minus: Pretty spec-heavy.
Affiliations
- Stalkers of the Gate - The most fun affiliation! Plus: Teleport all over the map. Minus: Severe affiliation type restrictions that excludes...
- Weapons of Vengeance - The best affiliation -- almost good enough to be its own guild. Plus: You get access to supernal durability and most resistances. Minus: It's evil, and thus excludes the Stalkers.
- Explorers -