Swan (Empathic Bond)

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*Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area. *Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area.
-*[[Visual Displacement (Empathic Bonds)|Visual Displacement]] the ability to make it appear as though one is standing several dimins from one's actual location. (Around middle of Very Deep)+ 
 +At "Very Deep"
 + 
 +*[[Visual Displacement (Empathic Bonds)|Visual Displacement]] the ability to make it appear as though one is standing several dimins from one's actual location.
*Summon a light amalgamal, a much more powerful version of a light spirit (around middle of intimate) *Summon a light amalgamal, a much more powerful version of a light spirit (around middle of intimate)
*The ability to become [[Invisibility_(Familiar_Power)|Invisible]] (at complete bond) *The ability to become [[Invisibility_(Familiar_Power)|Invisible]] (at complete bond)

Revision as of 21:10, 9 February 2017

Contents

Bonding Requirements

Some amount of both discipline and empathy seems to be required.

I needed about 120 skill points in Empathy, while needing about 80 in Discipline. Empathy is the main concern. - Cinna, 3:28 PM PST, 12-24-12

Failure Message

You sense a lack of regard from the white-feathered female swan, and dimly feel that she
considers you to be insufficiently serious about kindness.

Known Abilities

Attribute Modifications

Those who form an empathic bond with swans receive bonuses to their Intelligence, Dexterity, Charisma and Perception.

Specialty Bonuses

Extreme

Light Affinity

Manipulation

High

Sword

Archery

Dodge

Sky Fieldcraft

Dancing

Balance

Quickness

Discipline

Lumiturgy

Medium

Precision Strike

Tactics

Combat Reflexes

Illusion

Meditation

Low

Intelligence Analysis

Flight

Redaction

Legend Lore

Centering

Dirty Fighting

Stealth

Channeling

Recuperation

Stamina

Hardiness

Killer Instinct

Charms

At "Somewhat Frail"

  • Channel spiritual energy into the familiar from oneself
  • Channel spiritual energy out of the familiar to oneself
  • Lightveil, enchant ordinary arrows with radiant energy
  • Convert spiritual energy into radiant energy

At "Fairly Healthy"

  • Cloudweave, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly.

At "Very Healthy"

At "Robust"

  • Lightgarb, the ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy.
  • The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
  • Summon a minor light amalgamal

At "Resilient"

  • The ability to become one with your familiar.
  • Intangibility, rarify your form

At "Deep"

  • Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area.

At "Very Deep"

  • Visual Displacement the ability to make it appear as though one is standing several dimins from one's actual location.
  • Summon a light amalgamal, a much more powerful version of a light spirit (around middle of intimate)
  • The ability to become Invisible (at complete bond)

Additional Abilities

Swan familiars open and charge the Anahata chakra and Muladhara chakra periodically and provide several special sword attacks which utilize radiant energy, and one which is usable without swords.


Attack                     Activity Cost

Crescent                   8 (Based on your sword speed)
Lux Veritas                14    
Solar Coil                 12 (Also based on your sword speed)
Stellar Twist              12 (Again, based on sword speed)


The Crescent attack (at fairly healthy) is a photonic-based attack that adds light affinity , lumiturgy to its hit rating, also adds Telesmatic Weapon and requires a normal-sized sword to use.

Lux Veritas (at very healthy) channels the light of truth through your sword strike (Seems to have combined ray of intense light and shaft of true sunlight)

Stellar Twist and Solar Coil are similar to crescent and use Light affinity, Lumiturgy, Telesmatic weapon and more. And are gained at near complete bond. Stellar Twist may only be used at night and Solar Coil during the day.

Traits Granted

Appears to grant Ambidexterity.

Around 1/3 way in resilient bond, diet changes to photovore.

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