Fox (Empathic Bond)

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== Bond "Quirks" == == Bond "Quirks" ==
-*Has lots of Special Attacks which '''''may''''' be useful at low levels, but will almost always be suspended at higher levels for more spirit efficient and damaging attacks+*Has lots of Special Attacks which '''''may''''' be useful at low levels, but will almost always be suspended at higher levels for more spirit efficient and damaging attacks (they're not really that bad.)
*Throwing is Primary Skill (16), unfortunately only utilized by Special Attacks (see above) *Throwing is Primary Skill (16), unfortunately only utilized by Special Attacks (see above)
-*Imagination is important for Combat Bonuses, but it's an 8 not a 16 Spec Access+*Imagination is important for Combat Bonuses, but it's an 8 not a 16 Spec Access (just join Fianna or another imagination-granting affil.)
-*Shape Change is purely cosmetic, shifting into Fox actually makes you worse in combat. Also I believe you show up as your name, so....+*Shape Change is purely cosmetic, shifting into Fox actually makes you worse in combat. Also I believe you show up as your name, so.... (it's still funny, if you actually have a sense of humor.)
**Note that these are put here by Agun the unnecessarily negative: for further examples see [[Inducted]] and the bottom note of [[Archmagus]]. **Note that these are put here by Agun the unnecessarily negative: for further examples see [[Inducted]] and the bottom note of [[Archmagus]].

Revision as of 13:57, 15 March 2017

Contents

Familiar

This is a male fox with red fur and orange eyes.  A thick coat of red covers his entire body, 
fading into black on his legs and at the tip of his ears and tail.  Alert orange eyes peer 
out over his black muzzle with a solemn smirk.

Foxes are masters of deceit and grant their consort access to many abilities. They can be found around Liathyr and randomly in the Northlands and Cimbra. They have some degree of night vision.

Bonding Requirements

One was bonded with just over 80 in both tactics and manipulation. Another at 137 tactics and 72 manipulation.

Bond "Quirks"

  • Has lots of Special Attacks which may be useful at low levels, but will almost always be suspended at higher levels for more spirit efficient and damaging attacks (they're not really that bad.)
  • Throwing is Primary Skill (16), unfortunately only utilized by Special Attacks (see above)
  • Imagination is important for Combat Bonuses, but it's an 8 not a 16 Spec Access (just join Fianna or another imagination-granting affil.)
  • Shape Change is purely cosmetic, shifting into Fox actually makes you worse in combat. Also I believe you show up as your name, so.... (it's still funny, if you actually have a sense of humor.)
    • Note that these are put here by Agun the unnecessarily negative: for further examples see Inducted and the bottom note of Archmagus.

Attribute Modifiers

Traits Granted

Combat Bonus

Attack:
Increases Perception utilization by 160%
Increases Tactics utilization by 80%
Adds Imagination at 160%

Damage:
Increases Perception utilization by 160%
Increases Tactics utilization by 80%
Adds Imagination at 160%

Skill Effects

Skill Access Bonus
Tactics 16 75 + 10% base
Throwing 16 75 + 10% base
Stealth 13 65
Combat Reflexes 12 60
Elude Pursuit 12 60
Illusion 12 60
Dirty Fighting 11 55
Thaumaturgy 10 50
Escape 9 45
Fast Talk 8 40
Imagination 8 40
Linguistics 8 40
Lockpicking 8 40
Matrix Interface 8 40
Strategy 7 35
Quickness 6 30
Appraisal 5 25
Symbology 5 25
Abjuration 4 20
Breath Control 4 20
Carousing 4 20
Centering 4 20
Channeling 4 20
Divination 4 20
Dodge 4 20
Find Weakness 4 20
Forestry 4 20
Gambling 4 20
Haggling 4 20
Hills Fieldcraft 4 20
Lack of Weakness 4 20
Logistics 4 20
Metacreativity 4 20
Metasenses 4 20
Mimicry 4 20
Plains Fieldcraft 4 20
Recuperation 4 20
Stamina 4 20
Conjuration 3 none
Enchantment 3 none
Evocation 3 none
Redaction 3 none
Somatesthesia 3 none
Summoning 3 none
Telepathy 3 none
Invocation 2 none
Psychokinesis 2 none
Psycholeptesis 2 none
Shorelands Fieldcraft 2 none
Translocation 2 none


Charms

Enhancement Charms

Illusion Charms


Special Attacks

  • Dart of Magick
Received: Very Frail
Cost: 10 Spirit
Damage: Very Low
Type: Magick
Contact Area: Small
Activity: 14 (Fixed)
  • Spark of Sorcerous Lightning
Received: Very Healthy (~14% bond strength)
Cost: 10
Damage: Low
Type: Magick, Air, Extropy
Contact Area: Small
Activity: 14 (Fixed)
  • Disk of Shadow
Received: ?
Cost: 10
Damage: Moderate
Type: Shadow
Contact Area: Medium
Activity: 14 (Fixed)
  • Bolt of Chaos Magick
Received: ?
Cost: 10
Damage: Moderate
Type: Magick, Chaos
Contact Area: Small
Activity: 14 (Fixed)
  • Ball of Sorcerous Radiance
Received: ?
Cost: 10
Damage: Moderate
Type: Magick, Fire, Air, and Extropy
Contact Area: Large
Activity: 14 (Fixed)
  • Swarm of Sorcerous Firedarts
Received: ?
Cost: 20
Damage: Low
Type: Magick, Fire, Piercing
Contact Area: Very Large
Activity: 18 (Fixed)
Note: Has displacement affect, but it no longer does anything after change 6088

The special attacks use Throwing and one half of Thaumaturgy in their attack ratings.

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