Knowledge
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Incarnoi and Autonomoi all carry knowledge within them.
They can have knowledge of places, people, objects, maneuvers, materials, exploration, tasks, symbols and many other topics. This knowledge can either be known intrinsically by having sufficiently high Skills, or it can be knowledge gleaned from trainers, or by magickal means which has been memorized.
Often, having knowledge of an object makes it appear differently in the game, many magickal objects cannot be used effectively without first obtaining knowledge of their use.
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Obtaining Knowledge of topics
- Skills play the most important part in determining which topics you have intrinsically known.
- Lucanius the enchanting adept at the Discordian temple magick shop can identify items for a fee (when identifying Wands of Flux Weapons he will not tell you the activation keys however).
- Lenses of Insight provide knowledge of whatever object or person is looked at through them.
- OZM and OIA, and Aedarene have access to knowledge granting spells.
- Lightbringers able to use the Sapiens Sol volition acquire knowledge of anything they look at.
- Some Empathic Bonds provide access to the Acquire Knowledge charm.
- ELF can use an invocation to mass identify things in the room.
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help knowledge
Knowledge displays and reports:
- report arbitrage opportunities
- report companion limit
- report familiar [<category>]
- report global exploration [of <follower>]
- report intrinsically known [<category>]
- report local exploration [of <follower>]
- report memorization limit
- report memorized [<category>]
- show arbitrage opportunities
- show companion limit
- show exploration points [of <follower>]
- show familiar [<category>]
- show global exploration [of <follower>]
- show intrinsically known [<category>]
- show local exploration [of <follower>]
- show memorization limit
- show memorized [<category>]