Keep
From LSWiki
(diff) ←Older revision | Current revision | Newer revision→ (diff)
Keeping Items
The 'keep' system allows you to keep items in between incarnations. You have a maximum capacity for kept items based on various of your attributes and skills, which can be displayed with 'show keep capacity'. Keep capacity is expressed in point values; the points required to keep a particular item can vary greatly.
Once you use 'start keeping <item>' to begin to 'keep' an item, it will
come back to you after you log in again as long as you have it on you when you
quit. If you drop the item or otherwise lose it, though, it will not come
back.
You will automatically keep items that you kept last time you were online.
Please note: You cannot keep items simply by keeping the container they
are in. You must keep the items themselves as well. For instance, if you
keep a backpack with several non-kept items in it, and reincarnate, your
backpack will now be empty.
Unique items are a special case in the keep system. Some may not be kept.
Those that can be generally have high keep costs. A special condition also
applies to keeping unique items: they may only be kept for a *total* of three
days *offline* time in a given keep session. Once this amount of offline
time has elapsed, the unique item goes back into circulation. This does not
mean three days since your last incarnation; it means three days *total time*.
To see the items you are keeping, use 'show keeping'. To cease keeping
an item, use 'stop keeping <item>'. 'show keep usage' will display the keep
costs of your kept items and the classes of keep points applicable to them.
It is possible for your keep capacity or the cost to keep an item to
fluctuate, leading to you no longer being able to keep an item you previously
had kept. Try to be alert to messages informing you of this, since otherwise
you could lose an item you believed to have been kept. These messages will
be displayed in the status: risk configurable color style. (See 'help color'
for more on configurable color styles.)
Skills that provide keep points (incomplete list):
Followers leadership Animals animal lore Domesticated Animals livestock breeding Mounts mounted combat, riding Soldiers strategy, tactics Stone Creatures geomancy Items ownership Armour armour adaptation Shields shield Artifacts legend lore, elder lore Comestibles alchemy, cooking, logistics Alcoholic Beverages carousing Potions alchemy Gemstones gem lore Lances jousting Literature arcane lore, linguistics, literacy, scholarship Magical Items metaphysics Devices of Order order affinity Holy Things holy fortitude, holy purity Plants plant lore Psionic Matrices matrix interface Staves staff Swords sword Tools smithing Lockpicks lockpicking Medical Equipment first aid Orienteering Tools orienteering Turture Implements torture Valuables finance Gemstones gem lore Wooden Items carving, plant lore