Keep

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Revision as of 16:31, 22 May 2008 (edit)
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Revision as of 20:13, 15 September 2008 (edit)
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Line 52: Line 52:
Followers [[leadership]] Followers [[leadership]]
Animals [[animal lore]] Animals [[animal lore]]
- Domesticated Animals [[livestock breeding]]+ Domesticated Animals [[farming]], [[livestock breeding]]
Arthropods [[insect lore]] Arthropods [[insect lore]]
Fire Creatures [[fire affinity]] Fire Creatures [[fire affinity]]
Line 64: Line 64:
Artifacts [[legend lore]], [[elder lore]] Artifacts [[legend lore]], [[elder lore]]
Comestibles [[alchemy]], [[cooking]], [[logistics]] Comestibles [[alchemy]], [[cooking]], [[logistics]]
- Alcoholic Beverages [[carousing]]+ Alcoholic Beverages [[brewing]], [[carousing]]
Potions [[alchemy]] Potions [[alchemy]]
- Gemstones [[gem lore]] 
Items of Fire [[fire affinity]] Items of Fire [[fire affinity]]
- Lances [[jousting]]+ Items of Water [[water affinity]]
Literature [[arcane lore]], [[linguistics]], [[literacy]], [[scholarship]] Literature [[arcane lore]], [[linguistics]], [[literacy]], [[scholarship]]
Maps [[cartography]] Maps [[cartography]]
- Magical Items [[metaphysics]]+ Magical Items [[arcane lore]], [[entropic affinity]], [[legend lore]], [[metaphysics]]
Devices of Order [[order affinity]] Devices of Order [[order affinity]]
Devices of Chaos [[chaos affinity]] Devices of Chaos [[chaos affinity]]
Line 77: Line 76:
Plants [[plant lore]] Plants [[plant lore]]
Psionic Matrices [[matrix interface]] Psionic Matrices [[matrix interface]]
- Staves [[staff]] 
Stone Items [[mineral lore ]] Stone Items [[mineral lore ]]
- Swords [[sword]]+ Tanned Items [[tanning]]
- Tools [[smithing]]+ Tools [[carving]], [[smithing]], [[tanning]]
Lockpicks [[lockpicking]] Lockpicks [[lockpicking]]
Medical Equipment [[first aid]] Medical Equipment [[first aid]]
 + Musical Instruments [[musical composition]]
Orienteering Tools [[orienteering]] Orienteering Tools [[orienteering]]
Torture Implements [[torture]] Torture Implements [[torture]]
Line 89: Line 88:
Weapons [[weapon lore]] Weapons [[weapon lore]]
Bows and Arrows [[archery]] Bows and Arrows [[archery]]
 + Daggers [[dagger]]
 + Lances [[jousting]]
 + Staves [[staff]]
 + Swords [[sword]]
Unarmed-Style Weapons [[unarmed combat]] Unarmed-Style Weapons [[unarmed combat]]
Wooden Items [[carving]], [[plant lore]] Wooden Items [[carving]], [[plant lore]]

Revision as of 20:13, 15 September 2008

Keeping Items


The 'keep' system allows you to keep items in between incarnations. You have a maximum capacity for kept items based on various of your attributes and skills, which can be displayed with 'show keep capacity'. Keep capacity is expressed in point values; the points required to keep a particular item can vary greatly.


Once you use 'start keeping <item>' to begin to 'keep' an item, it will come back to you after you log in again as long as you have it on you when you quit. If you drop the item or otherwise lose it, though, it will not come back.


You will automatically keep items that you kept last time you were online.


Please note: You cannot keep items simply by keeping the container they are in. You must keep the items themselves as well. For instance, if you keep a backpack with several non-kept items in it, and reincarnate, your backpack will now be empty.


Unique items are a special case in the keep system. Some may not be kept. Those that can be generally have high keep costs. A special condition also applies to keeping unique items: they may only be kept for a *total* of three days *offline* time in a given keep session. Once this amount of offline time has elapsed, the unique item goes back into circulation. This does not mean three days since your last incarnation; it means three days *total time*.


To see the items you are keeping, use 'show keeping'. To cease keeping an item, use 'stop keeping <item>'. 'show keep usage' will display the keep costs of your kept items and the classes of keep points applicable to them.


It is possible for your keep capacity or the cost to keep an item to fluctuate, leading to you no longer being able to keep an item you previously had kept. Try to be alert to messages informing you of this, since otherwise you could lose an item you believed to have been kept. These messages will be displayed in the status: risk configurable color style. (See 'help color' for more on configurable color styles.)

As of System Change 3636: When you keep/unkeep a particular item, it flags the time on the item, and won't let you keep it with a *different* char on your atman for seven days.


Skills that provide keep points (incomplete list):

General                       charisma, willpower
  Followers                   leadership
    Animals                   animal lore
      Domesticated Animals    farming, livestock breeding
    Arthropods                insect lore
    Fire Creatures            fire affinity
    Mounts                    mounted combat, riding
    Plant Creatures           plant lore
    Soldiers                  strategy, tactics
    Stone Creatures           geomancy
  Items                       ownership
    Armour                    armour adaptation, armour lore
      Shields                 shield
    Artifacts                 legend lore, elder lore
    Comestibles               alchemy, cooking, logistics
      Alcoholic Beverages     brewing, carousing
      Potions                 alchemy
    Items of Fire             fire affinity
    Items of Water            water affinity
    Literature                arcane lore, linguistics, literacy, scholarship
      Maps                    cartography
    Magical Items             arcane lore, entropic affinity, legend lore, metaphysics
      Devices of Order        order affinity
      Devices of Chaos        chaos affinity
      Holy Things             holy fortitude, holy purity
    Plants                    plant lore
    Psionic Matrices          matrix interface
    Stone Items               mineral lore 
    Tanned Items              tanning
    Tools                     carving, smithing, tanning
      Lockpicks               lockpicking
      Medical Equipment       first aid
      Musical Instruments     musical composition
      Orienteering Tools      orienteering
      Torture Implements      torture
    Valuables                 finance
      Gemstones               gem lore
    Weapons                   weapon lore
      Bows and Arrows         archery
      Daggers                 dagger
      Lances                  jousting
      Staves                  staff
      Swords                  sword
      Unarmed-Style Weapons   unarmed combat
    Wooden Items              carving, plant lore
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