Keep

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Keeping Items

The 'keep' system allows you to keep items in between incarnations. You have a maximum capacity for kept items based on various of your attributes and skills, which can be displayed with 'show keep capacity'. Keep capacity is expressed in point values; the points required to keep a particular item can vary greatly.


Once you use 'start keeping <item>' to begin to 'keep' an item, it will come back to you after you log in again as long as you have it on you when you quit. If you drop the item or otherwise lose it, though, it will not come back.


You will automatically keep items that you kept last time you were online.


Please note: You cannot keep items simply by keeping the container they are in. You must keep the items themselves as well. For instance, if you keep a backpack with several non-kept items in it, and reincarnate, your backpack will now be empty.


Unique items are a special case in the keep system. Some may not be kept. Those that can be generally have high keep costs. A special condition also applies to keeping unique items: they may only be kept for a *total* of three days *offline* time in a given keep session. Once this amount of offline time has elapsed, the unique item goes back into circulation. This does not mean three days since your last incarnation; it means three days *total time*.


To see the items you are keeping, use 'show keeping'. To cease keeping an item, use 'stop keeping <item>'. 'show keep usage' will display the keep costs of your kept items and the classes of keep points applicable to them.


It is possible for your keep capacity or the cost to keep an item to fluctuate, leading to you no longer being able to keep an item you previously had kept. Try to be alert to messages informing you of this, since otherwise you could lose an item you believed to have been kept. These messages will be displayed in the status: risk configurable color style. (See 'help color' for more on configurable color styles.)


Skills that provide keep points (incomplete list):

General                       charisma, willpower
  Followers                   leadership
    Animals                   animal lore
      Domesticated Animals    livestock breeding
    Arthropods                insect lore
    Fire Creatures            fire affinity
    Mounts                    mounted combat, riding
    Plant Creatures           plant lore
    Soldiers                  strategy, tactics
    Stone Creatures           geomancy
  Items                       ownership
    Armour                    armour adaptation, armour lore
      Shields                 shield
    Artifacts                 legend lore, elder lore
    Comestibles               alchemy, cooking, logistics
      Alcoholic Beverages     carousing
      Potions                 alchemy
    Gemstones                 gem lore
    Items of Fire             fire affinity
    Lances                    jousting
    Literature                arcane lore, linguistics, literacy, scholarship
      Maps                    cartography
    Magical Items             metaphysics
      Devices of Order        order affinity
      Devices of Chaos        chaos affinity
      Holy Things             holy fortitude, holy purity
    Plants                    plant lore
    Psionic Matrices          matrix interface
    Staves                    staff
    Stone Items               mineral lore 
    Swords                    sword
    Tools                     smithing
      Lockpicks               lockpicking
      Medical Equipment       first aid
      Orienteering Tools      orienteering
      Torture Implements      torture
    Valuables                 finance
      Gemstones               gem lore
    Weapons                   weapon lore
      Bows and Arrows         archery
      Unarmed-Style Weapons   unarmed combat
    Wooden Items              carving, plant lore
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