Knowledge

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Revision as of 16:30, 10 December 2016 (edit)
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(added luc as an identify method. derp.)
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==Obtaining Knowledge of topics== ==Obtaining Knowledge of topics==
* Skills play the most important part in determining which topics you have intrinsically known. * Skills play the most important part in determining which topics you have intrinsically known.
 +* [[Lucanius|Lucanius the enchanting adept]] at the [[Temple of Discordia|Discordian]] temple magick shop can identify items for a fee (when identifying [[Wands]] of [[Flux Weapons]] he will not tell you the activation keys however).
* [[Lenses|Lenses of Insight]] provide knowledge of whatever object or person is looked at through them. * [[Lenses|Lenses of Insight]] provide knowledge of whatever object or person is looked at through them.
* [[OZM]] and [[OIA]], and [[Aedarene]] have access to knowledge granting spells. * [[OZM]] and [[OIA]], and [[Aedarene]] have access to knowledge granting spells.

Revision as of 15:46, 15 December 2016

Incarnoi and Autonomoi all carry knowledge within them.

They can have knowledge of places, people, objects, maneuvers, materials, exploration, tasks, symbols and many other topics. This knowledge can either be known intrinsically by having sufficiently high Skills, or it can be knowledge gleaned from trainers, or by magickal means which has been memorized.

Often, having knowledge of an object makes it appear differently in the game, many magickal objects cannot be used effectively without first obtaining knowledge of their use.

Obtaining Knowledge of topics

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