Knowledge

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Current revision (14:42, 14 July 2018) (edit)
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(add help file)
 
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 +[[Category:Character Features]]
 +[[Category:Game_Content]]
 +[[Category:Help Files]]
[[Incarnoi]] and [[Autonomoi]] all carry knowledge within them. [[Incarnoi]] and [[Autonomoi]] all carry knowledge within them.
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==Obtaining Knowledge of topics== ==Obtaining Knowledge of topics==
* Skills play the most important part in determining which topics you have intrinsically known. * Skills play the most important part in determining which topics you have intrinsically known.
 +* [[Lucanius|Lucanius the enchanting adept]] at the [[Temple of Discordia|Discordian]] temple magick shop can identify items for a fee (when identifying [[Wands]] of [[Flux Weapons]] he will not tell you the activation keys however).
* [[Lenses|Lenses of Insight]] provide knowledge of whatever object or person is looked at through them. * [[Lenses|Lenses of Insight]] provide knowledge of whatever object or person is looked at through them.
* [[OZM]] and [[OIA]], and [[Aedarene]] have access to knowledge granting spells. * [[OZM]] and [[OIA]], and [[Aedarene]] have access to knowledge granting spells.
* Lightbringers able to use the [[Sapiens Sol(Lightbringer Volition)|Sapiens Sol]] volition acquire knowledge of anything they look at. * Lightbringers able to use the [[Sapiens Sol(Lightbringer Volition)|Sapiens Sol]] volition acquire knowledge of anything they look at.
* Some [[Empathic Bonds]] provide access to the [[Acquire Knowledge (Empathic Bonds)|Acquire Knowledge charm.]] * Some [[Empathic Bonds]] provide access to the [[Acquire Knowledge (Empathic Bonds)|Acquire Knowledge charm.]]
 +* [[ELF]] can use an invocation to mass identify things in the room.
 +==help knowledge==
 +Knowledge displays and reports:
-[[Category:Character Features]]+* report arbitrage opportunities
-[[Category:Game_Content]]+* report companion limit
 +* report familiar [<category>]
 +* report global exploration [of <follower>]
 +* report intrinsically known [<category>]
 +* report local exploration [of <follower>]
 +* report memorization limit
 +* report memorized [<category>]
 +* show [[arbitrage]] opportunities
 +* show [[companions|companion]] limit
 +* show [[exploration points]] [of <follower>]
 +* show familiar [<category>]
 +* show [[global exploration]] [of <follower>]
 +* show intrinsically known [<category>]
 +* show [[local exploration]] [of <follower>]
 +* show memorization limit
 +* show memorized [<category>]

Current revision

Incarnoi and Autonomoi all carry knowledge within them.

They can have knowledge of places, people, objects, maneuvers, materials, exploration, tasks, symbols and many other topics. This knowledge can either be known intrinsically by having sufficiently high Skills, or it can be knowledge gleaned from trainers, or by magickal means which has been memorized.

Often, having knowledge of an object makes it appear differently in the game, many magickal objects cannot be used effectively without first obtaining knowledge of their use.

Obtaining Knowledge of topics

help knowledge

Knowledge displays and reports:

  • report arbitrage opportunities
  • report companion limit
  • report familiar [<category>]
  • report global exploration [of <follower>]
  • report intrinsically known [<category>]
  • report local exploration [of <follower>]
  • report memorization limit
  • report memorized [<category>]
  • show arbitrage opportunities
  • show companion limit
  • show exploration points [of <follower>]
  • show familiar [<category>]
  • show global exploration [of <follower>]
  • show intrinsically known [<category>]
  • show local exploration [of <follower>]
  • show memorization limit
  • show memorized [<category>]
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