Knowledge

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Revision as of 15:46, 15 December 2016 (edit)
Fungor (Talk | contribs)
(added luc as an identify method. derp.)
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Revision as of 19:21, 15 December 2016 (edit)
Ralnos (Talk | contribs)
(Might as well contribute this.)
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Line 12: Line 12:
* Lightbringers able to use the [[Sapiens Sol(Lightbringer Volition)|Sapiens Sol]] volition acquire knowledge of anything they look at. * Lightbringers able to use the [[Sapiens Sol(Lightbringer Volition)|Sapiens Sol]] volition acquire knowledge of anything they look at.
* Some [[Empathic Bonds]] provide access to the [[Acquire Knowledge (Empathic Bonds)|Acquire Knowledge charm.]] * Some [[Empathic Bonds]] provide access to the [[Acquire Knowledge (Empathic Bonds)|Acquire Knowledge charm.]]
- +* [[ELF]] can use an invocation to mass identify things in the room.
[[Category:Character Features]] [[Category:Character Features]]
[[Category:Game_Content]] [[Category:Game_Content]]

Revision as of 19:21, 15 December 2016

Incarnoi and Autonomoi all carry knowledge within them.

They can have knowledge of places, people, objects, maneuvers, materials, exploration, tasks, symbols and many other topics. This knowledge can either be known intrinsically by having sufficiently high Skills, or it can be knowledge gleaned from trainers, or by magickal means which has been memorized.

Often, having knowledge of an object makes it appear differently in the game, many magickal objects cannot be used effectively without first obtaining knowledge of their use.

Obtaining Knowledge of topics

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