Lysator's projects

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(Creations)
 
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-Lysator+= Lysator =
 +Fix this stuff.
 +==Vargan==
 +*adjust the gladiator's skill abilities so that their threat level matches their xp value
 +*set the great wolves to be aggressive
 +*harnesses for the wolves
 + 
 +==Sloan==
 +*adjust wimpy and fleeing of gladiators
 +*finish gladiator tunnels
 + 
 +==Schola Fervitus==
 +*adjust the stock in the book store
 +**flamra countertops
 +*finish the incendiary rod, activation
 +*link rooms to new building in Drachensburg
 + 
 +==General==
 +*plains snake has typo in description
 +*add keep cost to trolls in Tusker Den
 +*fix Mettik's reference to 'the jungle south of Jhan'
 + 
 +==Tenochlan==
 +*better descriptions for cliffsides
 +*set up project entrances as overlays
 + 
 += Lysator =
==Creations== ==Creations==
-*Losthaven's [[Pet Shoppe]]+*Losthaven’s [[Pet Shoppe]]
-*[[Northlands]] 3d mapping+*Regions
 +**[[Northlands]], [[ Avalon]], [[Gardagh]], [[Aegeas]], [[Andala]], [[Calais]], [[Castigon]], [[Celydon]], [[Cimbra]], [[Ebiria]], [[Korindim]], [[Visigonia]], [[Atalantic Ocean]], [[Mordo]], [[Quetlatl]], [[Tetlacana]], [[South Sea]], [[Surdassic Sea]]
 +*Areas
 +**[[Vargan]], [[Sloan]], [[Arnedio Shrine]], [[Fort Boastt]]
 +*Guilds
 +**[[Ordo Ignis Aeternis]], Ordo Undine Proeliatori (retired)
 +*Associations
 +**[[Fianna]]
 + 
 +==Updates==
 +*[[Temple of Gaia]] - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.
==Current Projects== ==Current Projects==
-*[[Avalon]] - 3D map the same size as the main map. This means twice as much explorable terrain as is currently available. It will be the new home of Camelot and Devonshire.+*[[Avalon]] - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
 +**[[Devonshire]] - 40% Set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs..
 +**[[Twilight Tower]] - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%
 +**[[Camelot]] - Massive conversion into an actual castle/city with better defenses and more realistic design. 4%
 +*Gardagh
 +**[[Mordekar]] - Medium village within Gardagh 65% Oct09
 +**[[Fliu Gulch]] - Tiny village within Gardagh 75% Oct09
-*[[Devonshire]] - Making it so that I don't want to vomit profusely looking at the code.+*[[Exiles]] - Guild 3% Dec09
-*[[Twilight Tower]] - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, which is currently only ever used for the Pzyruxial Sphere quest. It lacks depth, adequate description, and the main bad guy NPC is a weakling that doesn't deserve the name Lich.+*the [[Mystics of Gaia]] – ripping the Gaia aspect out of the [[Devonshire Clerics]] and giving them their own guild.
-*[[Temple of Gaia]] - Moving it from the series of twelve rooms that was called 'The forest of Devonshire" into the actual forested region of Avalon, and updating the code in the process. I'd also like to update Phyrra;s history so that 1.) it can be learned by someone other than a developer, and 2.) so that every paragraph of it doesn't make reference to one of her 'lovers'. Her history fits better for a consort, companion or houri than it does for a cleric seeking divine inspiriation from a healing goddess.+*Wiki update - area development walkthrough
 +*Esartur – 8 more regions
 +*Akalahai – 21 region island of desert conditions
 +*Nihon – 3 region mapping of oriental flair
-*[[Temple of Ilsidahur]] - Another portion of the Pzyruxial Sphere quest that will be finding a new home actually in Avalon. I'd like to possibly make the miniquest to receive the gem a little bit more engaging, as well as bringing in more history to the temple, eseentially making it primarily a place, then part of a quest secondary. It would also be nice if there were more to do in the temple than just one small portion of an obscure quest. Renaming the temple completely since Ilsidahur doesn't even fit in this region of the world. If I actually make a Temple of Ilsidahur, I would want it in a jungle region where it can be visited by monkeys and gorillas.+==Future Projects==
 +*Regions
 +**Wintercrest Region – expand the current Northlands to 7 regional maps
 +*Areas
 +**[[Rukhan]], [[Kolond]], [[Whitewind's Lair]], [[Togrek]] 3d mapping, [[Cheapside]], the [[Tabard Inn]], A London derivative, [[Castle Carbonek]], [[Nottingham]], [[Canterbury]], [[Thessalae]] update, [[Devonshire]] updates, [[Ragnar]], [[Orin-Nar]], [[Red Knight's Citadel]], [[Shatterspire]] update
 +*Guilds
 +**[[Terravis]], Barbarians of the North, [[Illusionists]], [[Runemasters]], [[Alchemists]], Morphs, [[Berzerkers]], Clerics of Loki, Barber-Surgeons, [[Weapon Masters]], [[Expugno Magi Potens]], [[Arcanists]], [[Druids]], Fey-only guild, [[Conjurors]], [[Lay Healers]], [[Elemental Savants]], [[Loremasters]], the [[Valkyrie]], [[Mercenaries]], [[Murmillo]], [[Demonic Summoners]], [[Magickal Adepts]], [[ Summoners]], [[Hydromancers]], [[Plague Lords]], [[Undead Summoners]], [[Shadow Magi]], [[Tarot Magi]], [[Sorcerers]], [[Malefici]] update, add-ons to RW, [[Elementalists]], [[Amazones]], [[Marauders]], Blood Reavers, [[Rogues]], [[Drakarrim]], Psychokinetic College, Telepathic College,
 +*Associations
 +** Traders, Hunters, Scout, Spy, Cartographers, Shield Maidens, [[Sword Maidens of Athena]]
 +*Misc
 +**Improved orcish culture, lifestyles, and equipment
 +**Fleshing out the backstories to some of the artifacts
 +**Elven culture update
 +**Competition basic code
 +***Archery competitions
 +***Gladiatorial competitions
 +***Drinking games competitions
 +***Challenge simulations to replace basic skill/stat checks for joining associations
 +**Flesh out religions
 +**Figuring out wtf is up with the [[Nexus]], [[the Labyrinth]], and the whole Sartan/Patryn conflict
 +**In depth development of the [[Graecan]] culture
 +**Remnants of the Altrian Empire
 +**Clockwork technology
 +**Steampunk technology
 +**Multiple quests
 +**Cartography and book publishing
 +**Elemental enhancements
-*[[Pet Shoppe]] revamp. Adding in a few new pets that I wanted to do the first time but didn't know how, and sprucing up the code so that it is at least semi-decent. See the talk page for what I saw as needing a change. 
-==Future Projects==+== World View ==
-Once I have pretty much gotten the hang of coding large-scale areas, I'll be learning guild/assoc code and working on that for a little while to more fully flesh out Avalon, then back into areas so I can finish off my hiring posts and Lair of Whitewind, and then go back into old code and get that up to speed again. The cities of [[Togrek]] and [[Rukhan]] are primary targets, along with [[Borgo]], [[Thessalae]], and [[Sanctuary]].+ 
-Basically, adding depth to Avalon and all of its internal areas, expanding out the main map even more, adding in new content, and updating old code. Par for course for being a dev.+This is my view of a more perfect LS.
 +* Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
 +* 80+ guilds, each with an average player load of 3 players at any given time.
 +* Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
 +* Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
 +* Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
 +* More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
 +* Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
 +* Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
 +* Interactive trade system with a functional world economy
 +* Vehicles set up to facilitate easier travel between cities
 +* Alternative advancement systems other than xp grinding
[[category: Developer Projects]] [[category: Developer Projects]]

Current revision

Contents

Lysator

Fix this stuff.

Vargan

  • adjust the gladiator's skill abilities so that their threat level matches their xp value
  • set the great wolves to be aggressive
  • harnesses for the wolves

Sloan

  • adjust wimpy and fleeing of gladiators
  • finish gladiator tunnels

Schola Fervitus

  • adjust the stock in the book store
    • flamra countertops
  • finish the incendiary rod, activation
  • link rooms to new building in Drachensburg

General

  • plains snake has typo in description
  • add keep cost to trolls in Tusker Den
  • fix Mettik's reference to 'the jungle south of Jhan'

Tenochlan

  • better descriptions for cliffsides
  • set up project entrances as overlays

Lysator

Creations

Updates

  • Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.

Current Projects

  • Avalon - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
    • Devonshire - 40% Set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs..
    • Twilight Tower - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%
    • Camelot - Massive conversion into an actual castle/city with better defenses and more realistic design. 4%
  • Gardagh
    • Mordekar - Medium village within Gardagh 65% Oct09
    • Fliu Gulch - Tiny village within Gardagh 75% Oct09
  • Wiki update - area development walkthrough
  • Esartur – 8 more regions
  • Akalahai – 21 region island of desert conditions
  • Nihon – 3 region mapping of oriental flair

Future Projects


World View

This is my view of a more perfect LS.

  • Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
  • 80+ guilds, each with an average player load of 3 players at any given time.
  • Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
  • Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
  • Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
  • More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
  • Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
  • Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
  • Interactive trade system with a functional world economy
  • Vehicles set up to facilitate easier travel between cities
  • Alternative advancement systems other than xp grinding
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