Lysator's projects

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(Current Projects)
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= Lysator = = Lysator =
 +Fix this stuff.
 +==Vargan==
 +*adjust the gladiator's skill abilities so that their threat level matches their xp value
 +*set the great wolves to be aggressive
 +*harnesses for the wolves
-==Creations==+==Sloan==
-===Regions===+*adjust wimpy and fleeing of gladiators
-*[[Northlands]] 3d mapping+*finish gladiator tunnels
-*[[Avalon]] - the little island east of Almeria (Sept 2008)+
-*[[Gardagh]] - a barbaric island to the north of Avalon (October 2008)+
-*[[Almeria]] 3d mapping (April 2009)+
-**[[Aegeas]]+
-**[[Andala]]+
-**[[Calais]]+
-**[[Castigon]]+
-**[[Celydon]]+
-**[[Cimbra]]+
-**[[Ebiria]]+
-**[[Korindim]]+
-**[[Visigonia]]+
-**[[South Sea]]+
-*[[Tenochlan]] 3d mapping (April 2009)+
-**[[Tetlacana]]+
-**[[Quetlatl]]+
-**[[Surdassic Sea]] +
-*[[Atalantic Ocean]] (April 2009)+
-*[[Skarlan]] (April 2009)+
-===Areas===+==Schola Fervitus==
-*[[Schola Fervitus]] - the guildhall for the OIA (June 2009)+*adjust the stock in the book store
-*[[Vargan]] and its gladiatorial pits (March 2011)+**flamra countertops
-*[[Sounion]] - the merman kingdom from [[Devonshire]], separated into ts own project+*finish the incendiary rod, activation
-*[[Fort Boastt]] - the region through the south gate of [[Devonshire]], made into a free-standing fortress+*link rooms to new building in Drachensburg
-*[[Sloan]] - second village in [[Gardagh]] (December 2011)+
-===Guilds===+==General==
-*[[Ordo Ignis Aeternis]] (June 2009)+*plains snake has typo in description
-*[[Ordo Undine Proeliatori]] (Jan 2011)+*add keep cost to trolls in Tusker Den
 +*fix Mettik's reference to 'the jungle south of Jhan'
-===Associations===+==Tenochlan==
-*[[Fianna]]+*better descriptions for cliffsides
 +*set up project entrances as overlays
-===Misc===+= Lysator =
-*Losthaven's [[Pet Shoppe]]+
-===Updates===+==Creations==
 +*Losthaven’s [[Pet Shoppe]]
 +*Regions
 +**[[Northlands]], [[ Avalon]], [[Gardagh]], [[Aegeas]], [[Andala]], [[Calais]], [[Castigon]], [[Celydon]], [[Cimbra]], [[Ebiria]], [[Korindim]], [[Visigonia]], [[Atalantic Ocean]], [[Mordo]], [[Quetlatl]], [[Tetlacana]], [[South Sea]], [[Surdassic Sea]]
 +*Areas
 +**[[Vargan]], [[Sloan]], [[Arnedio Shrine]], [[Fort Boastt]]
 +*Guilds
 +**[[Ordo Ignis Aeternis]], Ordo Undine Proeliatori (retired)
 +*Associations
 +**[[Fianna]]
 + 
 +==Updates==
*[[Temple of Gaia]] - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process. *[[Temple of Gaia]] - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.
-==Online Projects==+==Current Projects==
-===Wiki Articles===+*[[Avalon]] - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
-*[[Coding Class]]+**[[Devonshire]] - 40% Set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs..
-*[[Current events]]+**[[Twilight Tower]] - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%
-*[[Event Suggestions]] - Despite this being officially run by another dev.+**[[Camelot]] - Massive conversion into an actual castle/city with better defenses and more realistic design. 4%
-*[[Exploration issues]] - Where you can give specific feedback about locations that are giving issues for exploration.+*Gardagh
-*[[Known planes]]+**[[Mordekar]] - Medium village within Gardagh 65% Oct09
-*[[Low Priority Projects]]+**[[Fliu Gulch]] - Tiny village within Gardagh 75% Oct09
-*[[Man documents]]+
-*[[Bestiary]]+
-*[[Mental Illnesses]]+
-*[[Defunct areas]] - some for memorabilia, some for good riddance+
-===Blog===+*[[Exiles]] - Guild 3% Dec09
-*[http://lysatordev.blogspot.com/ Lysator's Devblog]+
 +*the [[Mystics of Gaia]] – ripping the Gaia aspect out of the [[Devonshire Clerics]] and giving them their own guild.
 +
 +*Wiki update - area development walkthrough
 +*Esartur – 8 more regions
 +*Akalahai – 21 region island of desert conditions
 +*Nihon – 3 region mapping of oriental flair
 +
 +==Future Projects==
 +*Regions
 +**Wintercrest Region – expand the current Northlands to 7 regional maps
 +*Areas
 +**[[Rukhan]], [[Kolond]], [[Whitewind's Lair]], [[Togrek]] 3d mapping, [[Cheapside]], the [[Tabard Inn]], A London derivative, [[Castle Carbonek]], [[Nottingham]], [[Canterbury]], [[Thessalae]] update, [[Devonshire]] updates, [[Ragnar]], [[Orin-Nar]], [[Red Knight's Citadel]], [[Shatterspire]] update
 +*Guilds
 +**[[Terravis]], Barbarians of the North, [[Illusionists]], [[Runemasters]], [[Alchemists]], Morphs, [[Berzerkers]], Clerics of Loki, Barber-Surgeons, [[Weapon Masters]], [[Expugno Magi Potens]], [[Arcanists]], [[Druids]], Fey-only guild, [[Conjurors]], [[Lay Healers]], [[Elemental Savants]], [[Loremasters]], the [[Valkyrie]], [[Mercenaries]], [[Murmillo]], [[Demonic Summoners]], [[Magickal Adepts]], [[ Summoners]], [[Hydromancers]], [[Plague Lords]], [[Undead Summoners]], [[Shadow Magi]], [[Tarot Magi]], [[Sorcerers]], [[Malefici]] update, add-ons to RW, [[Elementalists]], [[Amazones]], [[Marauders]], Blood Reavers, [[Rogues]], [[Drakarrim]], Psychokinetic College, Telepathic College,
 +*Associations
 +** Traders, Hunters, Scout, Spy, Cartographers, Shield Maidens, [[Sword Maidens of Athena]]
 +*Misc
 +**Improved orcish culture, lifestyles, and equipment
 +**Fleshing out the backstories to some of the artifacts
 +**Elven culture update
 +**Competition basic code
 +***Archery competitions
 +***Gladiatorial competitions
 +***Drinking games competitions
 +***Challenge simulations to replace basic skill/stat checks for joining associations
 +**Flesh out religions
 +**Figuring out wtf is up with the [[Nexus]], [[the Labyrinth]], and the whole Sartan/Patryn conflict
 +**In depth development of the [[Graecan]] culture
 +**Remnants of the Altrian Empire
 +**Clockwork technology
 +**Steampunk technology
 +**Multiple quests
 +**Cartography and book publishing
 +**Elemental enhancements
 +
 +
 +== World View ==
-==Current Projects== 
-This is what I have going on in my development directory 
-*[[Expugno Magi Potens]] 
-*[[Drachensburg]] 
-*Support for clockwork and mechanical creatures 
-*[[Devonshire]] update 
-*[[Arnedio Shrine]] - remake of the temple of Ilsidahur 
-*[[Terravis]] - magi with powers over earth 
-*[[Argopolis]] 
-*[[Camelot]] update 
-*Support code for individual keeps 
-*[[Drakkarim]] - Dark Knights 
-*[[Exiles]] - though the name may change 
-*[[Loremasters]] 
-*[[Fliu Gulch]] 
-*[[Mordekar]] 
-*[[Paran]] 
-*[[Tol Norno]] 
-*[[Wintercrest]] 
-*[[Lair of Whitewind]] - cuz we all need more dragons to slay 
-*Support code for player generated maps 
-*More weapons, armour, and items 
-*Interactive NPC's, with a tendency towards newbie friendliness 
-*More support for cities, which could lead to a reputation system, city rankings, and primitive economics. 
-*More quests 
-*Updates and maintenance for the current projects 
-*Oriental regions 
-*[[Akalahai]] 
-==World View==+This is my view of a more perfect LS.
-This is my view of a more perfect LS.+* Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
-*Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.+* 80+ guilds, each with an average player load of 3 players at any given time.
-*Robust developer corps that can crank out a new project roughly every 10 days.+* Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
-*80+ guilds, each with an average player load of 3 players at any given time.+* Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
-*Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, [[Barsaive]], [[Amber]], [[Courts of Chaos]], etc).+* Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
-*Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.+* More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
-*Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.+* Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
-*More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.+* Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
-*Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).+* Interactive trade system with a functional world economy
-*Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')+* Vehicles set up to facilitate easier travel between cities
-*Interactive trade system with a functional world economy+* Alternative advancement systems other than xp grinding
-*Vehicles set up to facilitate easier travel between cities+
-*Alternative advancement systems other than xp grinding +
-*A system to track donations, account amount, items available, project bidding system, etc.+
-*LS Merchandise - plushies, mugs, apparel, action figures, replica armour/weapons, comics, graphic novels, books+
-*LS webcomic+
-*Con presence - stop by the LS booth, and make sure to attend the after hours room party+
-*Multiple servers, split into different version of LS -- Hardcore perdition mode, standard mode, pre-spec system mode, and pre-3d mode.+
-*Seasonal effects+
[[category: Developer Projects]] [[category: Developer Projects]]

Current revision

Contents

Lysator

Fix this stuff.

Vargan

  • adjust the gladiator's skill abilities so that their threat level matches their xp value
  • set the great wolves to be aggressive
  • harnesses for the wolves

Sloan

  • adjust wimpy and fleeing of gladiators
  • finish gladiator tunnels

Schola Fervitus

  • adjust the stock in the book store
    • flamra countertops
  • finish the incendiary rod, activation
  • link rooms to new building in Drachensburg

General

  • plains snake has typo in description
  • add keep cost to trolls in Tusker Den
  • fix Mettik's reference to 'the jungle south of Jhan'

Tenochlan

  • better descriptions for cliffsides
  • set up project entrances as overlays

Lysator

Creations

Updates

  • Temple of Gaia - Moved it from the series of twelve rooms that was called "The forest of Devonshire" into the actual forested region of Avalon, and updated the code slightly in the process.

Current Projects

  • Avalon - Updating the main map with newer features as they become available, such as day/night variations, aerial depictions, distant objects, and fleshing out placemarkers.
    • Devonshire - 40% Set back due to my new capacity to add in association codes and realistically interactive NPC that can generate side quests and story arcs..
    • Twilight Tower - Remaking the old Twilight Tower from the Twilight Gap section of Devonshire, for the Pzyruxial Sphere quest. 7%
    • Camelot - Massive conversion into an actual castle/city with better defenses and more realistic design. 4%
  • Gardagh
    • Mordekar - Medium village within Gardagh 65% Oct09
    • Fliu Gulch - Tiny village within Gardagh 75% Oct09
  • Wiki update - area development walkthrough
  • Esartur – 8 more regions
  • Akalahai – 21 region island of desert conditions
  • Nihon – 3 region mapping of oriental flair

Future Projects


World View

This is my view of a more perfect LS.

  • Huge player base, so that when one person goes emodramatic, it doesn't wipe out 1/4 of the player base.
  • 80+ guilds, each with an average player load of 3 players at any given time.
  • Immense world, with Aedaris fully developed, a traversible space region, multiple elemental planes, and several alternate planes (the Exoma, Barsaive, Amber, Courts of Chaos, etc).
  • Multipath guilds, so that even with 10 players online in a guild, no two have a similar build.
  • Active wiki and blogs, enough that if you miss a week, you have a lot of catching up to do.
  • More graphics on the wiki - Maps, illustrations, character sketches, something better than a cheesy photoshopped image with a witty text at the bottom.
  • Interactive newbie initiation which gives a new player an introductory quests that introduces them to many of the facets of the game, such as an initial scuffle (to teach them fleeing, setting combat mode, various combat skills, brief combat), followed by healing (to introduce healers, clerics, and alternative means of healing), a mini quest to the sewers (intro to diseases, disease curing, light sources, and searching), something to do with communication (ooc -, tell, shout, channels), and something to do with navigating the main map (terrains, orienteering, compass/sextant, climbing, and crystal cubes).
  • Fully interactive cities with multiple mini-quests, functional politics/economy/infrastructure, and a viable reason for existence (something more than 'We need a gnome area')
  • Interactive trade system with a functional world economy
  • Vehicles set up to facilitate easier travel between cities
  • Alternative advancement systems other than xp grinding
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