Ringwraith Rune Lore

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* Start with the [[Ringwielder enhancement runes|enhancements runes]] for your primary stats: [[Thabtka]] (intelligence), [[krah-li]] (willpower), [[ekaschos]] (charisma) and [[qiange]] (perception). * Start with the [[Ringwielder enhancement runes|enhancements runes]] for your primary stats: [[Thabtka]] (intelligence), [[krah-li]] (willpower), [[ekaschos]] (charisma) and [[qiange]] (perception).
-* Depending on your playstyle/preference, you may may take the other stat runes as well. (I personally do): [[Khyaros]] (strength), [[omavistis]] (constitution) and [[vanar]] (dexterity).+* You may also select the other stat runes, depending on your playstyle/preference (but personally, I always do): [[Khyaros]] (strength), [[omavistis]] (constitution) and [[vanar]] (dexterity).
 +The stat enhancement runes are a good (and cheap) foundation, no matter what your playstyle is.
 +
 +* Most ringwielders would agree the must-have rune for all wraiths is [[memtholin]] (spiritual energy), which greatly buffs one's [[centering]] and [[channeling]].
 +
 +* Depending on your playstyle, nearly must-have may include [[klizmaphex]] (recuperation) and [[uvmodath]] (access/enhance strength skills, particularly [[armour adaptation]].)
 +
 +* Likely all ringwielders include [[irimdes]] (quickness), which is benefit in both combat and movement.

Revision as of 14:27, 28 January 2010

Contents

Introduction

This is my Ringerwielder's guide to domination and servitude, updating the advice found in the Newbie's Guide to a Ring of Power. I began serving our lord Ahrikol as Sinister Stairs then Ixithoth, and my current general is Corvynna Kinslayer the betrayer.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.



Joining

I haven't figured out what the precise joining requirement is, as I've been denied for both insufficient rune lore and lack of deeds; I think quest points are more important.

Easy quests you can do with no fighting include At'lordrith's Riddle, Death's Gate, the Devonshire Murder, the Inner Sanctum, the Lost Kentaur and the Source of the Slime.

The assassination quest has minimal-to-no fighting required. Gwalin's Quandary, Hardin's Gauntlet and the Dunwich Mystery require fighting, but they are routine and others may already have the quest items available for you.

There are other easy quests as well, such as trivia quest, but these are the ones that can be completed the quickest, IMO.


Petitioning

`Help runes' describes how your "runespace" is determined (i.e. how many runes you may have), but I wanted to add my observations:

To quote that help file: "[Ahrikol] holds in high regard those with a strong innate sense of ethical integrity, he also recognizes that the world requires difficult moral choices of one and appreciates those willing to make hard decisions."

It is my belief that that knowledge refers to a Diabolic Ordered alignment. On several occasions I've been refused runes while Saintly Ordered, but then granted those same runes after correcting my alignment to D/O (with no other significant changes in stats/skills).

I have not tried petitioning while Chaotic Diabolic, but I have it on good word that as of this writing (2010/01/26), Ahrikhol himself is now C/D; perhaps C/D would allow even more runespace.


Initial Runes

Newly appointed soldiers invariably ask, "So what runes should I take? How many runes can I start with?" I can't precisely answer the second question, other than to say I've never had a ringwielder who couldn't take the runes I suggest for the first question:

The stat enhancement runes are a good (and cheap) foundation, no matter what your playstyle is.

  • Most ringwielders would agree the must-have rune for all wraiths is memtholin (spiritual energy), which greatly buffs one's centering and channeling.
  • Likely all ringwielders include irimdes (quickness), which is benefit in both combat and movement.


End of spoiler information.
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