Swan (Empathic Bond)

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(Tier 10 - additional bonuses)
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Current revision (15:00, 18 January 2023) (edit)
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(Charms - removing starsee since it was apparently taken out by a dev)
 
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=Bonding Requirements= =Bonding Requirements=
Some amount of both [[discipline]] and [[empathy]] seems to be required. Some amount of both [[discipline]] and [[empathy]] seems to be required.
 +
 + I needed about 120 skill points in [[Empathy]], while needing about 80 in [[Discipline]]. [[Empathy]] is the main concern. - Cinna, 3:28 PM PST, 12-24-12
 +
 +Seems somewhat less than that. Was able to bond with 105 empathy and 75 discipline.
 +
 +Bonded one with 72 discipline and 76 empathy.
 +
==Failure Message== ==Failure Message==
You sense a lack of regard from the white-feathered female swan, and dimly feel that she You sense a lack of regard from the white-feathered female swan, and dimly feel that she
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= Known Abilities = = Known Abilities =
 +
 +
==Attribute Modifications== ==Attribute Modifications==
-Those who form an [[Empathic Bond|empathic bond]] with swans receive bonuses to their [[Intelligence]], [[Dexterity]], [[Charisma]] and [[Perception]].+Those who form an [[Empathic Bond|empathic bond]] with swans receive bonuses to their [[Intellect]], [[Agility]], [[Ego]] and [[Perception]].
==Specialty Bonuses== ==Specialty Bonuses==
-Bonus specialty degrees and access are provided as follows:+===Extreme===
-===Tier 1=== 
-*[[Light Affinity]] 
-===Tier 2===+[[Light Affinity]]
-*[[Sword]]+
-*[[Archery]]+
-===Tier 3===+[[Manipulation]]
-*[[Balance]]+
-*[[Dancing]]+
-*[[Discipline]]+
-*[[Dodge]]+
-*[[Lumiturgy]]+
-*[[Quickness]]+
-*[[Sky fieldcraft]]+
-===Tier 4===+===High===
-At the middle of "fairly healthy" bond strength:+
-*[[Combat Reflexes]] +
-*[[Illusion]]+
-*[[Meditation]]+
-*[[Precision Strike]]+
-*[[Tactics]]+
-At "very healthy" bond strength, [[Light Affinity]] bonus specialty is increased to 2.+[[Sword]]
-===Tier 5===+
-At the middle of "very healthy" bond strength:+
-*[[Intelligence Analysis]]+
-Late in "very healthy" bond strength, the [[Archery]] and [[Sword]] bonus specialties are increased to 2.+[[Archery]]
-===Tier 6===+[[Dodge]]
-In "robust" bond strength:+
-*[[Manipulation]]+
-===Tier 7===+[[Sky Fieldcraft]]
-Later in "robust" bond strength:+
-*[[Flight]]+
-At "resilent" bond strength, the third tier bonus specialties are increased to 2.+[[Dancing]]
-===Tier 8===+[[Balance]]
-Fairly early in "deep" bond strength, additional bonus to [[manipulation]] and [[Light Affinity]].+[[Quickness]]
-Mid to late very deep bond strength, additional bonus to [[sword]] and [[archery]]+[[Discipline]]
-===Tier 9===+[[Lumiturgy]]
-Early/middle of "intimate" bond strength, bonus to [[dirty fighting]], [[killer instinct]], [[legend lore]], [[recuperation]], [[stealth]], [[centering]], [[centering]], [[stamina]], [[hardiness]]+===Medium===
-===Tier 10===+[[Precision Strike]]
-Early "nearly complete" bond strength, bonus to [[illusion]], [[precision strike]], [[tactics]], [[combat reflexes]], [[meditation]]+[[Tactics]]
-Middle "nearly complete" bond strength, bonus to [[balance]], [[sky fieldcraft]], [[dancing]], [[dodge]], [[quickness]], [[discipline]], [[lumiturgy]]+[[Combat Reflexes]]
 + 
 +[[Illusion]]
 + 
 +[[Meditation]]
 + 
 +===Low===
 + 
 + 
 +[[Intelligence Analysis]]
 + 
 +[[Flight]]
 + 
 +[[Redaction]]
 + 
 +[[Legend Lore]]
 + 
 +[[Centering]]
 + 
 +[[Dirty Fighting]]
 + 
 +[[Stealth]]
 + 
 +[[Channeling]]
 + 
 +[[Recuperation]]
 + 
 +[[Stamina]]
 + 
 +[[Hardiness]]
 + 
 +[[Killer Instinct]]
==Charms== ==Charms==
 +
 +At "Somewhat Frail"
 +
*[[Urge (Empathic Bonds)|Urge]] *[[Urge (Empathic Bonds)|Urge]]
*[[Call (Empathic Bonds)|Call]] *[[Call (Empathic Bonds)|Call]]
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*[[Lightveil (Empathic Bonds)|Lightveil]], enchant ordinary arrows with radiant energy *[[Lightveil (Empathic Bonds)|Lightveil]], enchant ordinary arrows with radiant energy
-*[[Convert (Empathic Bonds)|Convert]] spiritual energy into radiant energy+*[[Convert (Empathic Bonds)|Convert]] spiritual energy into amalgamal light energy
 + 
 +At "Fairly Healthy"
 + 
*[[Cloudweave (Empathic Bonds)|Cloudweave]], the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly. *[[Cloudweave (Empathic Bonds)|Cloudweave]], the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly.
-*[[Starsee (Empathic Bonds)|Starsee]]+ 
 +At "Robust"
 + 
*[[Lightgarb (Empathic Bonds)|Lightgarb]], the ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy. *[[Lightgarb (Empathic Bonds)|Lightgarb]], the ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy.
-*Summon a light spirit+*The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
-*[[Rarify]] your form and become intangible+*Summon a minor light amalgamal
 + 
 +At "Resilient"
 + 
 +*The ability to become one with your familiar.
 +*[[Rarify (Empathic Bonds)|Rarify]]
 + 
 +At "Deep"
 +
*Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area. *Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area.
-*[[Visual Displacement (Empathic Bonds)|Visual Displacement]] the ability to make it appear as though one is standing several dimins from one's actual location. (Around middle of Very Deep)+ 
-*Summon a light amalgamal, a much more powerful version of a light spirit (around middle of intimate)+At "Very Deep"
 + 
 +*[[Visual Displacement (Empathic Bonds)|Visual Displacement]] the ability to make it appear as though one is standing several dimins from one's actual location. (Illusion, probably Agility, and one other skill)
 + 
 +At "Intimate"
 + 
 +*Summon a major light amalgamal, a much more powerful version of the light spirit
 + 
 +At "Complete"
 + 
 +*The ability to become [[Invisibility_(Familiar_Power)|Invisible]]
==Additional Abilities== ==Additional Abilities==
-Swan familiars open and charge the [[Chakra#Anahata|Anahata chakra]] and [[Chakra#Muladhara|Muladhara chakra]] periodically and provide a special sword attack which utilizes radiant energy.+Swan familiars open and charge the [[Chakra#Anahata|Anahata chakra]] and [[Chakra#Muladhara|Muladhara chakra]] periodically and provide several special sword attacks which utilize radiant energy, and one which is usable without swords.
- + 
 +Being in sunlight grants you light energy:
 + You feel the sunlight's kiss caress your flesh and fill the well of your spirit, replenishing the light energy within you.
 + 
 + 
Attack Activity Cost Attack Activity Cost
- Crescent 8 (Based on your sword speed) + Crescent 8 (Based on your sword speed)
- Ray of Intense Light 15 + Lux Veritas 14
Solar Coil 12 (Also based on your sword speed) Solar Coil 12 (Also based on your sword speed)
Stellar Twist 12 (Again, based on sword speed) Stellar Twist 12 (Again, based on sword speed)
- Final maneuver ?? (specifics unknown) 
-The crescent attack is a photonic-based attack that adds [[Light affinity|light affinity]] , [[Lumiturgy|lumiturgy]] [[to its hit rating, also adds [[Telesmatic weapon]] and requires a normal-sized sword to use. 
-The ray of intense light attack is a photonic-based attack that bases its attack rating largely upon lumiturgy and light affinity.+The Crescent attack (at somewhat frail) is a photonic-based attack that adds 1/2 [[Lumiturgy]] & [[Wyrding]] to attacks and 1/2 [[Light Affinity]] & [[Wyrding]] to damage. It also requires a normal-sized sword to use.
-Stellar Twist and Solar Coil are similar to crescent and use [[Light affinity]], [[Lumiturgy]], [[Telesmatic weapon]] and more. And are gained at near complete bond. Stellar Twist may only be used at night and Solar Coil during the day.+Lux Veritas (at robust) channels the light of truth through your sword strike. This attack cannot miss. Adds 1/2 of [[Light Affinity]], [[Lumiturgy]], & [[Wyrding]] to damage. (Seems to have a combined ray of intense light and a shaft of true sunlight.)
 + 
 +Stellar Twist and Solar Coil (at nearly complete) use [[Light affinity]], [[Lumiturgy]], [[Wyrding]] and more. Stellar Twist may only be used at night and Solar Coil during the day.
==Traits Granted== ==Traits Granted==
-Appears to grant Ambidexterity.+Grants [[Ambidexterity]].
-Around 1/3 way in resilient bond, [[diet]] changes to photovore.+
 +Around 1/3 way in resilient bond, [[diet]] changes to photovore.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Coven Familiars]] [[Category: Coven Familiars]]
 +[[Category: Verynvelyrae Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]
[[Category: Avian Familiars]] [[Category: Avian Familiars]]

Current revision

Contents

Bonding Requirements

Some amount of both discipline and empathy seems to be required.

I needed about 120 skill points in Empathy, while needing about 80 in Discipline. Empathy is the main concern. - Cinna, 3:28 PM PST, 12-24-12

Seems somewhat less than that. Was able to bond with 105 empathy and 75 discipline.

Bonded one with 72 discipline and 76 empathy.

Failure Message

You sense a lack of regard from the white-feathered female swan, and dimly feel that she
considers you to be insufficiently serious about kindness.

Known Abilities

Attribute Modifications

Those who form an empathic bond with swans receive bonuses to their Intellect, Agility, Ego and Perception.

Specialty Bonuses

Extreme

Light Affinity

Manipulation

High

Sword

Archery

Dodge

Sky Fieldcraft

Dancing

Balance

Quickness

Discipline

Lumiturgy

Medium

Precision Strike

Tactics

Combat Reflexes

Illusion

Meditation

Low

Intelligence Analysis

Flight

Redaction

Legend Lore

Centering

Dirty Fighting

Stealth

Channeling

Recuperation

Stamina

Hardiness

Killer Instinct

Charms

At "Somewhat Frail"

  • Channel spiritual energy into the familiar from oneself
  • Channel spiritual energy out of the familiar to oneself
  • Lightveil, enchant ordinary arrows with radiant energy
  • Convert spiritual energy into amalgamal light energy

At "Fairly Healthy"

  • Cloudweave, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly.

At "Robust"

  • Lightgarb, the ability to encase one's body in a protective sheath of light. The light will attempt to absorb damage by drawing on one's radiant energy.
  • The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
  • Summon a minor light amalgamal

At "Resilient"

  • The ability to become one with your familiar.
  • Rarify

At "Deep"

  • Excite a light elemental to attack faster for a brief period of time before burning out and exploding in a burst of light, potentially harming/healing everyone in the area.

At "Very Deep"

  • Visual Displacement the ability to make it appear as though one is standing several dimins from one's actual location. (Illusion, probably Agility, and one other skill)

At "Intimate"

  • Summon a major light amalgamal, a much more powerful version of the light spirit

At "Complete"

Additional Abilities

Swan familiars open and charge the Anahata chakra and Muladhara chakra periodically and provide several special sword attacks which utilize radiant energy, and one which is usable without swords.

Being in sunlight grants you light energy:

You feel the sunlight's kiss caress your flesh and fill the well of your spirit, replenishing the light energy within you.


Attack                     Activity Cost

Crescent                   8 (Based on your sword speed)
Lux Veritas                14    
Solar Coil                 12 (Also based on your sword speed)
Stellar Twist              12 (Again, based on sword speed)


The Crescent attack (at somewhat frail) is a photonic-based attack that adds 1/2 Lumiturgy & Wyrding to attacks and 1/2 Light Affinity & Wyrding to damage. It also requires a normal-sized sword to use.

Lux Veritas (at robust) channels the light of truth through your sword strike. This attack cannot miss. Adds 1/2 of Light Affinity, Lumiturgy, & Wyrding to damage. (Seems to have a combined ray of intense light and a shaft of true sunlight.)

Stellar Twist and Solar Coil (at nearly complete) use Light affinity, Lumiturgy, Wyrding and more. Stellar Twist may only be used at night and Solar Coil during the day.

Traits Granted

Grants Ambidexterity.

Around 1/3 way in resilient bond, diet changes to photovore.