User:Zylox

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Revision as of 13:58, 16 May 2012 (edit)
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(level update)
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Revision as of 11:14, 18 May 2012 (edit)
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(update incarnoi list)
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[[Player_Zygefgh|Zygefgh]], Level 35 neuter [[Zadnothruan_Wildling|Zadnothruan wildling]] [[shoggoth]] [[Cat (Empathic Bond)|cat-bonded]] [[Verynvelyrae|Verynvelyr]] [[Player_Zygefgh|Zygefgh]], Level 35 neuter [[Zadnothruan_Wildling|Zadnothruan wildling]] [[shoggoth]] [[Cat (Empathic Bond)|cat-bonded]] [[Verynvelyrae|Verynvelyr]]
[[Player_Keotri|Keotri]], Level 22 female [[Vanyar]] [[dana]] [[The Attuned|Attuned]] [[Aliavelyrae|Aliavelyr]] and [[Losthaven Guard]] [[Player_Keotri|Keotri]], Level 22 female [[Vanyar]] [[dana]] [[The Attuned|Attuned]] [[Aliavelyrae|Aliavelyr]] and [[Losthaven Guard]]
- [[Player_Xawodul|Xawodul]], Level 18 male [[Losthavener]] [[human]] [[Carrion Bird (Empathic Bond)|crow-bonded]] [[Verynvelyrae|Verynvelyr]], [[Agnihotri]], and [[The Stalkers of the Gate|Stalker of the Gate]] 
- [[Player_Nerbalerb|Nerbalerb]], Level 15 male [[Losthavener]] [[kobold]] [[Polar Bear (Empathic Bond)|polar bear-bonded]] [[Verynvelyrae|Verynvelyr]] and [[LDD|Discordian Legionnaire]] 
- [[Player_Umaro|Umaro]], Level 9 male [[Northlander_Wildling|Northlander wildling]] [[yeti]] [[Brute Squad|Brute]] 
- [[Player_Zektenu|Zektenu]], Level 13 male [[Almerian Wildling|Almerian wildling]] [[garou]] [[Lupines|Lupine]] 
- [[Player_Vevdalor|Vevdalor Grammatica]], Level 11 male [[Talantonite]] [[kobold]] [[Ordo_Zephyrius_Mutatoris|Frater Zephyrius Mutatoris]] 
[[Player_Aurellae_Rotarius|Aurellae Rotarius]], Level 12 female [[Filialtri]] [[advenus]] [[Verynvelyr]] [[Player_Aurellae_Rotarius|Aurellae Rotarius]], Level 12 female [[Filialtri]] [[advenus]] [[Verynvelyr]]

Revision as of 11:14, 18 May 2012

Created on Tuesday, January 11th, 2011 at 2:27 PM

Contents

Primary Incarnos

Ariku, Level 41 male Hanoman human imaginary fish-bonded Aligned Brother of Wine and Song and Haruspex 

Other Incarnoi

Priax, Level 32 neuter Othran kentaur Shapeshifter and Losthaven Guard
Zygefgh, Level 35 neuter Zadnothruan wildling shoggoth cat-bonded Verynvelyr
Keotri, Level 22 female Vanyar dana Attuned Aliavelyr and Losthaven Guard
Aurellae Rotarius, Level 12 female Filialtri advenus Verynvelyr

What I do

Basically, I troll through the wiki and fix shit up as I come about it. As soon as I see something and say to myself, "this looks stupid", or "why doesn't it look like this?", or "why is this missing from here?", I fix it. You will see tons of edits in a row as I fly through a huge wiki-chain of pages that need to be reformatted in a uniform way, or where I find a string of general improvements.

My hope is that one day, as I do this bit-by-bit, that the wiki will look more professional and will contain less useless information.

The rest of the time I'm actually playing the game.

Blog

I have a blog! Kinda. When I play my shoggoth.

Development Ideas

General
  • implement a digging system
    • allow burying and uncovering of items, ie: buried treasure
      • brief room description will not reveal any indication of recent digging activity, but closer examination would reveal "disturbed earth"
    • digging would only apply to earth, mud, etc.
  • implement a mining system
    • same idea as digging as far as stashing items is concerned (recently disturbed rubble)
  • implement a stone-harvesting system based on the mining system
    • each room that allows mining would have some kind of resource attribute that would replenish after reboot
  • implement a lumberjack skill
  • implement a wood-harvesting system based on the lumberjack skill
    • each room that allows lumberjacking would also have a resource attribute that would replenish slowly over time, and fully after reboot
Player-Owned Lairs
  • apply the implemented digging and mining skills in combination with carpentry and masonry to facilitate the construction of player-created burrows, caves, and buildings
  • digging a burrow with claws or shovels, mining a cave with mining tools, building a wooden building with harvested wood and carpentry supplies, and building a stone building using harvested stone and masnonry implements, would all be considered extremely extended actions (upwards of 5 mins of real time, perhaps more depending on complexity of task and skills)
    • eg: a Rachnei digging a burrow in earth would be much easier to accomplish than a faerie building a granite keep
  • player "lairs" decay over time and require maintenance
  • implement necessary skills and systems to allow construction of "security systems"
    • locks, traps, magical wards, mercenaries, golems, etc.
Mercenary Guilds
  • create a mercenary guild or guilds, located in any number of major trade hubs, or perhaps on its own in the wild
  • allows any adventurer to recruit NPC followers of various skill level based on gold
  • take an initial deposit of gold and subsequent deposits over time based on various factors such as level, amount of kills, total distance travelled since last deposit, and player skills such as leadership, training, etc
  • cannot join player guilds?
    • not sure if this would invalidate some of the guild-specific percs of having followers from joining a guild
    • might not, since mercs would be a constant drain on resources while guild-assigned followers are free
    • standard limits apply to the number of followers you can keep and command reliably; leadership, subordination, whatever
      • maybe even a hard limit on the number of mercs you can have in your employ at a given time

(Why do you care about this?)

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