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  1. Broken overworld region edge exits (4,867 bytes)
    1: ... compass directions, up, and down currently - any exits that are "northup" or "northwestup" or similar ar...
    23: = Exits that do not exist, but should =
    26: ... -40, 0 through -17, -40, 5 are missing southwest exits into Cimbra</del> Fixed
    27: ..., -40, 0 through 39, -40, 5 are missing southeast exits into Cimbra</del> Fixed
    29: == Corner-region exits ==

Page text matches

  1. Braggart Corner/Gavadel vs. Behold (25,656 bytes)
    27: Obvious exits are north, south, east and west. There is an ope...
    157: ...iness. The area is reasonably well-lit. Obvious exits are north,
    349: well-lit. Obvious exits are north, south, east and west.
    438: Obvious exits are south and east. A gray-skinned female dwarf,...
  2. Xintatlaa (4,460 bytes)
    55: ...east end of the area to trigger the janky-as-hell exits.
    59: ...ese notes help with future rescue operations. The exits here are super janky. I very much do not recommen...
  3. Psychic Wild Talents (86,811 bytes)
    732: Obvious exits are north, east and west.
  4. Battleragers (21,086 bytes)
    13: ...lien the Father of Battleragers is here. Obvious exits are
  5. Map:Loch Nether Ascii (3,446 bytes)
    77: ~ = Connects up and down exits
  6. Report (3,198 bytes)
    71: :[[exits]]
  7. Devonshire (4,104 bytes)
    42: 1, 2, 3 etc.. = Connects Up and Down Exits
  8. Man mappings (14,221 bytes)
    28: alias. Or they can be used for the exits of a room. The keys would be
  9. Man more (4,075 bytes)
    74: More_Done: A closure to call when the user exits all more sessions. The
  10. River Tethys (3,013 bytes)
    52: *Most entrances/exits to the River Tethys will damage people who are in...
  11. Hyperion (ELF Invocation) (11,804 bytes)
    92: There are no obvious exits.<br>
    116: There are no obvious exits.<br>
    144: There are no obvious exits.<br>
  12. Exoma (5,140 bytes)
    32: **'''All''' ''''portal'''' exits from Exoma lead to a teleport-proof 5-level ever-...
    33: **There are exits from Exoma, but they will look like any other nor...
    35: ...ying and leads to another area in Exoma. 'Portal' exits are not considered safe.
    41: ==Exits==
    42: ...laces can be reach through specifically-described exits.
  13. Deck of Changes (24,657 bytes)
    200: overgrowth. Obvious exits are north, south, east, west, up, in, eastin and ...
  14. Flee (1,157 bytes)
    6: ... area when you don't have time to look around for exits. Type 'flee' by itself to run away in a random d...
  15. For (856 bytes)
    9: As a special case, you can use 'exits' as the target specification, which will
    14: for exits do l each
  16. Shatterspire (3,494 bytes)
    54: ~ = Connects up and down exits
  17. Camille (4,329 bytes)
    62: ~ = Connects up and down exits
  18. Jack's Farm (2,472 bytes)
    32: ~ = Connects Up and Down Exits
  19. Syllyac (1,502 bytes)
    55: go e, u, s, e, ne, n, e, u, s (examine exits here)
  20. Teryx (1,884 bytes)
    49: ...r:shinichizio|shinichizio]] June 15 2014 (Up-down exits not complete because argh 3d mapping.)

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