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- Broken overworld region edge exits (4,867 bytes)
1: ... compass directions, up, and down currently - any exits that are "northup" or "northwestup" or similar ar...
23: = Exits that do not exist, but should =
26: ... -40, 0 through -17, -40, 5 are missing southwest exits into Cimbra</del> Fixed
27: ..., -40, 0 through 39, -40, 5 are missing southeast exits into Cimbra</del> Fixed
29: == Corner-region exits ==
Page text matches
- Braggart Corner/Gavadel vs. Behold (25,656 bytes)
27: Obvious exits are north, south, east and west. There is an ope...
157: ...iness. The area is reasonably well-lit. Obvious exits are north,
349: well-lit. Obvious exits are north, south, east and west.
438: Obvious exits are south and east. A gray-skinned female dwarf,... - Xintatlaa (4,460 bytes)
55: ...east end of the area to trigger the janky-as-hell exits.
59: ...ese notes help with future rescue operations. The exits here are super janky. I very much do not recommen... - Psychic Wild Talents (86,811 bytes)
732: Obvious exits are north, east and west. - Battleragers (21,086 bytes)
13: ...lien the Father of Battleragers is here. Obvious exits are - Map:Loch Nether Ascii (3,446 bytes)
77: ~ = Connects up and down exits - Report (3,198 bytes)
71: :[[exits]] - Devonshire (4,104 bytes)
42: 1, 2, 3 etc.. = Connects Up and Down Exits - Man mappings (14,221 bytes)
28: alias. Or they can be used for the exits of a room. The keys would be - Man more (4,075 bytes)
74: More_Done: A closure to call when the user exits all more sessions. The - River Tethys (3,013 bytes)
52: *Most entrances/exits to the River Tethys will damage people who are in... - Hyperion (ELF Invocation) (11,804 bytes)
92: There are no obvious exits.<br>
116: There are no obvious exits.<br>
144: There are no obvious exits.<br> - Exoma (5,140 bytes)
32: **'''All''' ''''portal'''' exits from Exoma lead to a teleport-proof 5-level ever-...
33: **There are exits from Exoma, but they will look like any other nor...
35: ...ying and leads to another area in Exoma. 'Portal' exits are not considered safe.
41: ==Exits==
42: ...laces can be reach through specifically-described exits. - Deck of Changes (24,657 bytes)
200: overgrowth. Obvious exits are north, south, east, west, up, in, eastin and ... - Flee (1,157 bytes)
6: ... area when you don't have time to look around for exits. Type 'flee' by itself to run away in a random d... - For (856 bytes)
9: As a special case, you can use 'exits' as the target specification, which will
14: for exits do l each - Shatterspire (3,494 bytes)
54: ~ = Connects up and down exits - Camille (4,329 bytes)
62: ~ = Connects up and down exits - Jack's Farm (2,472 bytes)
32: ~ = Connects Up and Down Exits - Syllyac (1,502 bytes)
55: go e, u, s, e, ne, n, e, u, s (examine exits here) - Teryx (1,884 bytes)
49: ...r:shinichizio|shinichizio]] June 15 2014 (Up-down exits not complete because argh 3d mapping.)
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