Report
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- | '''''The Report Command''''' | + | ==The Report Command== |
+ | The report command is used to verbally report on various character information. This is most useful when you are controlling other characters, to have them report information to you, though you can use it however you choose. | ||
- | * The report command is used to verbally report on various character information. This is most useful when you are controlling other characters, to have them report information to you, though you can use it however you choose. | + | The basic syntax is 'report <item> [to <person>] [in <language>]'. The 'to <person>' option causes you to report by whispering to a specific person rather than saying your report; the 'in <language>' option allows you to specify the language you want to use. |
+ | The format of an item is usually either simply a value or a value and an argument; the specifics are determined by the individual item. You can also combine multiple reports in a list; for example, 'report attack mode, defense mode, and skill sword' or 'report outlook and lives'. Help is available on each individual reportable item; use 'help report <value>' for information. | ||
- | * The basic syntax is 'report <item> [to <person>] [in <language>]'. The 'to <person>' option causes you to report by whispering to a specific person rather than saying your report; the 'in <language>' option allows you to specify the language you want to use. | + | The report command is closely related to the show command, and is essentially a spoken version of the same functionality. One major difference, however, is that out-of-character information is not available through the report command. |
+ | The reports you can use are listed below. | ||
- | * The format of an item is usually either simply a value or a value and an argument; the specifics are determined by the individual item. You can also combine multiple values in a list; for example, 'report attack mode, defense mode, and skill sword' or 'report outlook and lives'. Help is available on each individual reportable item; use 'help report <value>' for information. | + | Lists of reports in particular groups are also available using the syntax 'help report <group>'. You can refer to a group by its full name or abbreviation; the groups are channel (chn), character (chr), combat (cmb), communication (com), esoteric (eso), informational (inf), interface (int), knowledge (kno), miscellaneous (mis), movement (mov), property (pro), rating (rtg), skill (ski), and social (soc). Further, 'help <group>' will retrieve a list of all settings, displays, and so on in the group. |
+ | ===Character Reports=== | ||
+ | :[[affiliations]] | ||
+ | :[[attribute]] <name> | ||
+ | :[[attributes]] | ||
+ | :[[breath]] | ||
+ | :[[cultures|culture]] | ||
+ | :[[handedness]] | ||
+ | :[[health]] [of <people>] | ||
+ | :[[hunger]] | ||
+ | :[[intoxication]] | ||
+ | :[[limbs]] | ||
+ | :[[lives]] | ||
+ | :[[name]] | ||
+ | :[[outlook]] | ||
+ | :[[race]] | ||
+ | :[[thirst]] | ||
+ | :[[worship]] | ||
- | * The report command is closely related to the show command, and is essentially a spoken version of the same functionality. One major difference, however, is that out-of-character information is not available through the report command. | + | ===Combat Reports=== |
+ | :[[aim]] | ||
+ | :[[attack scatter]] | ||
+ | :[[attackers]] | ||
+ | :[[chase mode]] | ||
+ | :[[combat mode]] | ||
+ | :[[confidence]] | ||
+ | :[[effort]] | ||
+ | :[[extended fleeing]] | ||
+ | :[[hunting]] | ||
+ | :[[maximum confidence]] | ||
+ | :[[maximum effort]] | ||
+ | :[[speed]] | ||
+ | :[[strike location]] | ||
+ | :[[suspended attacks]] | ||
+ | :[[suspended defenses]] | ||
+ | ===Communication Reports=== | ||
+ | :[[native language]] | ||
+ | :[[primary language]] | ||
+ | :[[quote style]] | ||
+ | :[[quote styles]] | ||
+ | :[[speech pattern]] | ||
+ | :[[speech patterns]] | ||
- | * The reportable values you can use are listed below. | + | ===Fey Races Reports=== |
+ | :[[fey abilities]] | ||
+ | ===Knowledge Reports=== | ||
+ | :[[familiar topics]] | ||
+ | :[[global exploration]] [of <follower>] | ||
+ | :[[intrinsically known topics]] | ||
+ | :[[local exploration]] [of <follower>] | ||
+ | :[[memorization limit]] | ||
+ | :[[memorized topics]] | ||
- | ''Incarnos-only values:''<br> | + | ===Movement Reports=== |
- | [[lives]] | + | :[[elude mode]] |
- | + | :[[exits]] | |
+ | :[[followers]] | ||
+ | :[[following]] | ||
+ | :[[landmarks]] | ||
+ | :[[safe movement mode]] | ||
+ | :[[stealth mode]] | ||
+ | :[[terrain following mode]] | ||
- | ''General values:''<br> | + | ===Property Reports=== |
- | [[affiliations]] | + | :[[burden]] |
- | [[aim]] | + | :[[carrying capacity]] |
- | [[attack scatter]] | + | :[[encumbrance]] |
- | [[attackers]] | + | :[[equipment]] |
- | [[attribute]] <name> | + | :[[inventory]] |
- | [[attributes]] | + | :[[wealth]] |
- | [[breath]] | + | :[[wealth capacity]] |
- | [[burden]] | + | |
- | [[carrying capacity]] | + | ===Skill Reports=== |
- | [[chase mode]] | + | :[[natural skill]] <name> |
- | [[combat mode]] | + | :[[skill]] <name> |
- | [[culture]] | + | :[[specialties]] [<scope>] |
- | [[effort]] | + | |
- | [[elude mode]] | + | ===Social Reports=== |
- | [[encumbrance]] | + | :[[friends]] |
- | [[equipment]] | + | :[[nickname]] for <thing> |
- | [[exits]] | + | :[[nicknames]] |
- | [[familiar topics]] | + | :[[trust]] |
- | [[followers]] | + | |
- | [[following]] | + | ''See Also'': [[set]], [[show]], [[perform]], [[start]], [[stop]], [[switch]], [[clear]] |
- | [[friends]] | + | |
- | [[handedness]] | + | |
- | [[hunger]] | + | |
- | [[hunting]] | + | |
- | [[intoxication]] | + | |
- | [[inventory]] | + | |
- | [[limbs]] | + | |
- | [[memorization limit]] | + | |
- | [[memorized topics]] | + | |
- | [[native language]] | + | |
- | [[outlook]] | + | |
- | [[primary language]] | + | |
- | [[private name]] for <thing> | + | |
- | [[private names]] | + | |
- | [[quote style]] | + | |
- | [[quote styles]] | + | |
- | [[race]] | + | |
- | [[skill]] <name> | + | |
- | [[speech pattern]] | + | |
- | [[speech patterns]] | + | |
- | [[speed]] | + | |
- | [[stealth mode]] | + | |
- | [[strike location]] | + | |
- | [[suspended attacks]] | + | |
- | [[suspended defenses]] | + | |
- | [[thirst]] | + | |
- | [[trust]] | + | |
- | [[wealth]] | + | |
- | [[wealth capacity]] | + | |
- | [[wimpy]] | + | |
- | [[wimpy minimum]] | + | |
- | [[worship]] | + |
Current revision
Contents |
The Report Command
The report command is used to verbally report on various character information. This is most useful when you are controlling other characters, to have them report information to you, though you can use it however you choose.
The basic syntax is 'report <item> [to <person>] [in <language>]'. The 'to <person>' option causes you to report by whispering to a specific person rather than saying your report; the 'in <language>' option allows you to specify the language you want to use.
The format of an item is usually either simply a value or a value and an argument; the specifics are determined by the individual item. You can also combine multiple reports in a list; for example, 'report attack mode, defense mode, and skill sword' or 'report outlook and lives'. Help is available on each individual reportable item; use 'help report <value>' for information.
The report command is closely related to the show command, and is essentially a spoken version of the same functionality. One major difference, however, is that out-of-character information is not available through the report command.
The reports you can use are listed below.
Lists of reports in particular groups are also available using the syntax 'help report <group>'. You can refer to a group by its full name or abbreviation; the groups are channel (chn), character (chr), combat (cmb), communication (com), esoteric (eso), informational (inf), interface (int), knowledge (kno), miscellaneous (mis), movement (mov), property (pro), rating (rtg), skill (ski), and social (soc). Further, 'help <group>' will retrieve a list of all settings, displays, and so on in the group.
Character Reports
- affiliations
- attribute <name>
- attributes
- breath
- culture
- handedness
- health [of <people>]
- hunger
- intoxication
- limbs
- lives
- name
- outlook
- race
- thirst
- worship
Combat Reports
- aim
- attack scatter
- attackers
- chase mode
- combat mode
- confidence
- effort
- extended fleeing
- hunting
- maximum confidence
- maximum effort
- speed
- strike location
- suspended attacks
- suspended defenses
Communication Reports
Fey Races Reports
Knowledge Reports
- familiar topics
- global exploration [of <follower>]
- intrinsically known topics
- local exploration [of <follower>]
- memorization limit
- memorized topics
Movement Reports
- elude mode
- exits
- followers
- following
- landmarks
- safe movement mode
- stealth mode
- terrain following mode
Property Reports
Skill Reports
- natural skill <name>
- skill <name>
- specialties [<scope>]