Llelimin
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- | Kender: | + | Rarity: Unusual |
+ | Plural: Llelimin | ||
+ | Collective Term: a shenanigan of llelimin | ||
+ | Anatomy: Anthropoid | ||
+ | Harm Skills: | ||
+ | [[Anatomy]] 25% | ||
+ | [[Empathy]] 16% | ||
+ | [[Intimidation]] 16% | ||
+ | [[Legend Lore]] 16% | ||
+ | [[Politics]] 10% | ||
+ | [[Law]] 7% | ||
+ | [[Torture]] 7% | ||
+ | [[Animal Lore]] 3% | ||
- | The kender are a mischievous forest people, noted for their extreme | + | The llelimin are a curious and secretive forest people, noted for their uncanny aptitude for |
- | quickness and dexterity and their lack of a sense of property; a [[human]] saying | + | thievery and constant pathological urge to acquire possessions and coinage. Physically, they |
- | holds that a kender heirloom is any object that stays in the house more than | + | appear similar to half-sized [[human]]s, but their eyes possess vertical pupils similar to a cat's and |
- | a week. Kender are slightly shorter than [[dwarf|dwarves]], though not stocky like that | + | grant them exceptional [[night vision]]. They speak [[Anglic]], mainly due to long association with |
- | race, standing about eight to twelve dimins tall. They speak Anglic, mainly | + | humans, and have an average lifespan of roughly 70 years. They are [[ambidexterity|ambidextrous]], and are |
- | due to long association with [[human|humans]]. Kender have some nightvision ability; | + | especially talented with [[staff]] and [[sling]] weapons, and are noted for learning from their |
- | their average lifespan is 70 years. They are ambidextrous, and are especially | + | |
- | talented with staff and sling weapons, and are noted for learning from their | + | |
experiences rapidly. | experiences rapidly. | ||
+ | |||
+ | Llelimin are the product of magical research at some point in the distant past combining the | ||
+ | racial stock of dragonspawn and humans by some unknown mage -- as a result, llelimin possess a | ||
+ | strong degree of affinity to magickal forces, as well as the ability to breathe magickal flames. | ||
+ | The process of their creation also enhanced their physical aptitude, allowing them to learn | ||
+ | physical skills more quickly than other races as well as granting them impressive proficiency in | ||
+ | the arts of stealth and theivery. As a result of their heritage, the llelimin share a deep bond | ||
+ | with the [[drachannach]], and often associate with them very closely. | ||
+ | |||
+ | /--------------------------------------- The Llelimin Race ---------------------------------------\ | ||
+ | | Attributes [[Strength]] 20 to 70 | | ||
+ | | [[Intellect]] 20 to 90 | | ||
+ | | [[Vitality]] 40 to 90 | | ||
+ | | [[Agility]] 70 to 120 | | ||
+ | | [[Willpower]] 30 to 100 | | ||
+ | | [[Ego]] 50 to 120 | | ||
+ | | [[Perception]] 40 to 100 | | ||
+ | | [[Size]] 20 to 40 | | ||
+ | | Typical Sexes Male | | ||
+ | | Female | | ||
+ | | Specialty Access [[Picking Pockets]], [[Magick Affinity]] available: degree IV, | | ||
+ | | [[Sling]], [[Staff]], [[Stealth]], bonus: degree I | | ||
+ | | and [[Practice]] | | ||
+ | | [[Eructation]] available: degree VIII, | | ||
+ | | bonus: degree I | | ||
+ | | Resistances Temporal small vulnerability | | ||
+ | | Traits [[Abstraction]] Yes | | ||
+ | | [[Dreaming]] Yes | | ||
+ | | [[Euphasia]] Yes | | ||
+ | | [[Sentience]] Anthropic | | ||
+ | | [[Assimilativity]] 5 | | ||
+ | | [[Genetic Integrity]] 1 | | ||
+ | | [[Luck]] 5 | | ||
+ | | [[Night Vision]] 1 | | ||
+ | | [[Somatic Adaptability]] 3 | | ||
+ | | [[Speech Pattern]] Observant | | ||
+ | | Cultures and Homelands [[Almerian Wildling]] [[Almeria]] | | ||
+ | | [[Brisbari]] [[Thistlewood]] | | ||
+ | | [[Freeholder]] [[Freehold]] | | ||
+ | | [[Losthavener]] [[Losthaven]] | | ||
+ | | [[Lowlander]] [[Halfmoon Bay]] | | ||
+ | | [[Sanctuary]] | | ||
+ | | [[Shakarian]] [[Shakari]] | | ||
+ | | [[Talantonite]] the [[Shadow Tower]] | | ||
+ | | [[Tenochlani Wildling]] [[Tenochlan]] | | ||
+ | | Physical Characteristics Anatomy Anthropoid | | ||
+ | | Natural Weaponry Ordinary | | ||
+ | \-------------------------------------------------------------------------------------------------/ | ||
+ | |||
+ | [[Category: Races]] | ||
+ | [[Category: Playable Races]] | ||
+ | [[Category: Chimeric Races]] |
Current revision
Rarity: Unusual Plural: Llelimin Collective Term: a shenanigan of llelimin Anatomy: Anthropoid Harm Skills: Anatomy 25% Empathy 16% Intimidation 16% Legend Lore 16% Politics 10% Law 7% Torture 7% Animal Lore 3%
The llelimin are a curious and secretive forest people, noted for their uncanny aptitude for thievery and constant pathological urge to acquire possessions and coinage. Physically, they appear similar to half-sized humans, but their eyes possess vertical pupils similar to a cat's and grant them exceptional night vision. They speak Anglic, mainly due to long association with humans, and have an average lifespan of roughly 70 years. They are ambidextrous, and are especially talented with staff and sling weapons, and are noted for learning from their experiences rapidly.
Llelimin are the product of magical research at some point in the distant past combining the racial stock of dragonspawn and humans by some unknown mage -- as a result, llelimin possess a strong degree of affinity to magickal forces, as well as the ability to breathe magickal flames. The process of their creation also enhanced their physical aptitude, allowing them to learn physical skills more quickly than other races as well as granting them impressive proficiency in the arts of stealth and theivery. As a result of their heritage, the llelimin share a deep bond with the drachannach, and often associate with them very closely.
/--------------------------------------- The Llelimin Race ---------------------------------------\ | Attributes Strength 20 to 70 | | Intellect 20 to 90 | | Vitality 40 to 90 | | Agility 70 to 120 | | Willpower 30 to 100 | | Ego 50 to 120 | | Perception 40 to 100 | | Size 20 to 40 | | Typical Sexes Male | | Female | | Specialty Access Picking Pockets, Magick Affinity available: degree IV, | | Sling, Staff, Stealth, bonus: degree I | | and Practice | | Eructation available: degree VIII, | | bonus: degree I | | Resistances Temporal small vulnerability | | Traits Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Assimilativity 5 | | Genetic Integrity 1 | | Luck 5 | | Night Vision 1 | | Somatic Adaptability 3 | | Speech Pattern Observant | | Cultures and Homelands Almerian Wildling Almeria | | Brisbari Thistlewood | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Shakarian Shakari | | Talantonite the Shadow Tower | | Tenochlani Wildling Tenochlan | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | \-------------------------------------------------------------------------------------------------/