Hanoma
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Revision as of 12:13, 21 October 2009 (edit) Muhtwo (Talk | contribs) ← Previous diff |
Current revision (14:55, 9 December 2020) (edit) Deomer (Talk | contribs) (→Notable Personalities) |
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- | Entering from Ebiria leaves the player at 5, -5 (southeast corner). Moving "out" of Hanoma to any direction moves the player back to Ebiria -40, 40, only the altitude may differ. Hanoma "airspace" is not as high as the main maps, and if one moves too high, he is pushed back to Ebiria. | + | Hanoma is a small island found just a stone's throw west of the massive continent that is [[Almeria]]. Hanoma may be small, but this island offers a lot more than you might think; you could very well find yourself leaving Hanoma with a new outlook on life. |
- | Hut -4, 4, 1 | ||
- | * '''Affiliations''' | + | [[Image:hanoma1.png]] |
- | ** [[Aisenshi]] | + | |
- | ** [[Aligned]] | + | |
- | ** [[The Attuned]] | + | |
- | * '''NPCs''' | ||
- | ** [[Musashi]] | ||
- | ** [[Taiji]] | ||
- | ** [[Nagima]] | ||
- | ** [[Olaris]] | ||
- | ** [[Jan Li]] (see [[Equipment Resizing]]) | ||
- | ** ... | ||
- | Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions | + | *an Adventurer's Guild in the fishing village (2,-4,0) IN |
- | do not work (unless especially added, e.g. to enter some huts). However, coordinates | + | *a guard post in the fishing village (0,-4,0) IN |
- | still work. | + | *a smithy (2,-3,0) IN |
+ | *a healer's hut in the fishing village (3,-3,0) IN | ||
+ | *a live-in laboratory in the fishing village (3,-2,) IN | ||
+ | *a pavilion market in the fishing village (2,-1,0) IN | ||
+ | *the Pelican Restaurant in the fishing village (3,-1,0) WI | ||
+ | *the White Lotus Tavern (1,0,0) NI | ||
+ | *a small temple in the fishing village (-1,0,0) NI | ||
+ | *the Aisenshi Dojo (-4,4,1) IN | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | =Location= | ||
+ | |||
+ | Hanoma is located just west of [[Ebiria]], and can be reached by going to '''(-40, 40, 0)''' in [[Ebiria]] (Global: '''(-121, -41, 0)'''), and then going west. | ||
+ | |||
+ | |||
+ | {{spoilers}} | ||
+ | =Guilds and Associations= | ||
+ | |||
+ | *[[Aisenshi]] | ||
+ | |||
+ | *[[Aligned]] | ||
+ | |||
+ | *[[The Attuned]] | ||
+ | |||
+ | *[[Hellwalkers]] | ||
+ | |||
+ | |||
+ | =Quests= | ||
+ | |||
+ | *[[A Lotus for Sai]] | ||
+ | |||
+ | *[[Power Potion Quest]] | ||
+ | |||
+ | *[[Kill Blue]] | ||
+ | |||
+ | =Notable Personalities= | ||
+ | |||
+ | *[[Musashi]] | ||
+ | |||
+ | *[[Taiji]] | ||
+ | |||
+ | *[[Nagima]] | ||
+ | |||
+ | *[[Olaris]] | ||
+ | |||
+ | *[[Jan Li]] (see [[Equipment Resizing]]) '''(2, -3, 0)''' | ||
+ | |||
+ | *[[Mikuru]], head of adventurer's guild '''(-2, -4, 0)''' | ||
+ | |||
+ | *[[Nyoko]], healer | ||
+ | |||
+ | =Notable Attractions= | ||
+ | |||
+ | *Adventurer's Guild | ||
+ | |||
+ | |||
+ | =Notes= | ||
+ | |||
+ | *'''City alignment:''' | ||
+ | |||
+ | *'''Guards assist:''' Entire zone will be aggressive if you attack any of the Hanoman people. That includes Musashi and others. - While this is true, killing Musashi, as long as there are no Hanomans in the room, will '''NOT''' make Hanoma aggro you on site. | ||
+ | |||
+ | *Home to the [[Hanoman]] culture. | ||
+ | |||
+ | *Entering from [[Ebiria]] leaves the player at '''(5, -5, 0)''' (southeast corner). | ||
+ | |||
+ | *Moving "out" of Hanoma to any direction moves the player back to [[Ebiria]] '''(-40, 40, 0)''' only the altitude may differ. | ||
+ | |||
+ | *Hanoma "airspace" is not as high as the main maps and, if one moves too high, they are pushed back to [[Ebiria]]. | ||
+ | |||
+ | *Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions do not work (unless especially added, e.g. to enter some huts). However, coordinates still work. | ||
+ | |||
+ | *So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -[[User:Tarikun|Tarikun]] 01:28, 29 June 2013 (EDT) | ||
+ | {{endspoilers}} | ||
+ | |||
+ | =Maps= | ||
+ | |||
+ | *[[:Image:map_Hanoma_05.png|Hanoma]] by Muhtwo | ||
+ | |||
+ | *[[:Image:hanoma1.png|Hanoma]] by Cartographer | ||
- | [[Image:map_Hanoma_05.png]] | ||
{{stub}} | {{stub}} | ||
- | [[Category:Areas]][[Category:Islands]] | + | [[Category:Areas]][[Category:Islands]][[Category:Prime]] |
Current revision
Hanoma is a small island found just a stone's throw west of the massive continent that is Almeria. Hanoma may be small, but this island offers a lot more than you might think; you could very well find yourself leaving Hanoma with a new outlook on life.
- an Adventurer's Guild in the fishing village (2,-4,0) IN
- a guard post in the fishing village (0,-4,0) IN
- a smithy (2,-3,0) IN
- a healer's hut in the fishing village (3,-3,0) IN
- a live-in laboratory in the fishing village (3,-2,) IN
- a pavilion market in the fishing village (2,-1,0) IN
- the Pelican Restaurant in the fishing village (3,-1,0) WI
- the White Lotus Tavern (1,0,0) NI
- a small temple in the fishing village (-1,0,0) NI
- the Aisenshi Dojo (-4,4,1) IN
Contents |
[edit]
Location
Hanoma is located just west of Ebiria, and can be reached by going to (-40, 40, 0) in Ebiria (Global: (-121, -41, 0)), and then going west.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
[edit]
Guilds and Associations
[edit]
Quests
[edit]
Notable Personalities
- Jan Li (see Equipment Resizing) (2, -3, 0)
- Mikuru, head of adventurer's guild (-2, -4, 0)
- Nyoko, healer
[edit]
Notable Attractions
- Adventurer's Guild
[edit]
Notes
- City alignment:
- Guards assist: Entire zone will be aggressive if you attack any of the Hanoman people. That includes Musashi and others. - While this is true, killing Musashi, as long as there are no Hanomans in the room, will NOT make Hanoma aggro you on site.
- Home to the Hanoman culture.
- Entering from Ebiria leaves the player at (5, -5, 0) (southeast corner).
- Moving "out" of Hanoma to any direction moves the player back to Ebiria (-40, 40, 0) only the altitude may differ.
- Hanoma "airspace" is not as high as the main maps and, if one moves too high, they are pushed back to Ebiria.
- Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions do not work (unless especially added, e.g. to enter some huts). However, coordinates still work.
- So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -Tarikun 01:28, 29 June 2013 (EDT)
End of spoiler information.
[edit]
Maps
- Hanoma by Muhtwo
- Hanoma by Cartographer
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