Gnome
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Current revision (17:10, 12 September 2021) (edit) Sprinkler (Talk | contribs) (Marco Nerf Adjust) |
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- | Gnomes: | + | Rarity: Common |
+ | Plural: Gnomes | ||
+ | Collective Term: a donsy of gnomes | ||
+ | Anatomy: Anthropoid | ||
+ | Harm Skills: | ||
+ | [[Anatomy]] 31% | ||
+ | [[Empathy]] 20% | ||
+ | [[Intimidation]] 20% | ||
+ | [[Politics]] 12% | ||
+ | [[Law]] 8% | ||
+ | [[Torture]] 8% | ||
- | Gnomes are a small, quick people noted for their quickness and | + | Gnomes are a small, quick people noted for their quickness of wit, their physical [[hardiness]], and their penchant for [[scholarship]]; many gnomes aspire to become scholars, and some |
- | wit, their manual dexterity, and their penchant for odd devices; many | + | even achieve ability in the magickal arts, where they display a particular talent with the art of [[illusion]]s. Gnomes can see in the dark, live for an average of 150 years, and speak the [[Nanomi]] language. They are most at home in forests and in the burrows they construct beneath those forest, though some groups of gnomes make their homes in stranger places. Their learning rate is above average, though not as pronounced as that of [[human]]s. Some gnomes also enjoy practicing the arts of craftsmanship and [[artificing]], building both beautiful carvings and statues as well as intricate mechanisms; many of the preeminent clockmakers in [[Aedaris]] are gnomes. |
- | gnomes seem to be born tinkers, creating all manner of complex, largely | + | |
- | incomprehensible inventions. Those who become magicians are noted for | + | /------------------------------ The Gnome Race -------------------------------\ |
- | talent with illusions, as well. Gnomes can see in the dark, live for an | + | | Attributes [[Strength]] 20 to 60 | |
- | average of 150 years, and speak the Nanomi language. They are most at | + | | [[Intellect]] 70 to 120 | |
- | home in forests and in the burrows they construct beneath those forest, | + | | [[Vitality]] 60 to 110 | |
- | though some groups of gnomes make their homes in the strangest places. | + | | [[Agility]] 50 to 100 | |
- | Their learning rate is above average, though not as pronounced as that of | + | | [[Willpower]] 60 to 100 | |
- | [[human|humans]] and halflings. | + | | [[Ego]] 50 to 100 | |
+ | | [[Perception]] 50 to 100 | | ||
+ | | [[Size]] 15 to 25 | | ||
+ | | Typical Sexes Male | | ||
+ | | Female | | ||
+ | | Languages Native [[Nanomi]] | | ||
+ | | Specialty Access [[Scholarship]] and available: degree V, | | ||
+ | | [[Hardiness]] bonus: degree I | | ||
+ | | [[Carving]] and [[Sculpture]] available: degree V | | ||
+ | | [[Artificing]] and [[Illusion]] available: degree V, | | ||
+ | | accumulative only | | ||
+ | | Resistances Temporal moderate resistance | | ||
+ | | Traits [[Abstraction]] Yes | | ||
+ | | [[Dreaming]] Yes | | ||
+ | | [[Euphasia]] Yes | | ||
+ | | [[Sentience]] Anthropic | | ||
+ | | [[Assimilativity]] 8 | | ||
+ | | [[Luck]] 3 | | ||
+ | | [[Night Vision]] 1 | | ||
+ | | [[Somatic Adaptability]] 3 | | ||
+ | | Cultures and Homelands [[Almerian Wildling]] [[Almeria]] | | ||
+ | | [[Freeholder]] [[Freehold]] | | ||
+ | | [[Losthavener]] [[Losthaven]] | | ||
+ | | [[Lowlander]] [[Halfmoon Bay]] | | ||
+ | | [[Sanctuary]] | | ||
+ | | [[Talantonite]] the [[Shadow Tower]] | | ||
+ | | [[Talaxian]] [[Talaxia]] | | ||
+ | | [[Tenochlani Wildling]] [[Tenochlan]] | | ||
+ | | Physical Characteristics Anatomy Anthropoid | | ||
+ | | Natural Weaponry Ordinary | | ||
+ | \-----------------------------------------------------------------------------/ | ||
+ | |||
+ | [[Category: Races]] | ||
+ | [[Category: Playable Races]] |
Current revision
Rarity: Common Plural: Gnomes Collective Term: a donsy of gnomes Anatomy: Anthropoid Harm Skills: Anatomy 31% Empathy 20% Intimidation 20% Politics 12% Law 8% Torture 8%
Gnomes are a small, quick people noted for their quickness of wit, their physical hardiness, and their penchant for scholarship; many gnomes aspire to become scholars, and some even achieve ability in the magickal arts, where they display a particular talent with the art of illusions. Gnomes can see in the dark, live for an average of 150 years, and speak the Nanomi language. They are most at home in forests and in the burrows they construct beneath those forest, though some groups of gnomes make their homes in stranger places. Their learning rate is above average, though not as pronounced as that of humans. Some gnomes also enjoy practicing the arts of craftsmanship and artificing, building both beautiful carvings and statues as well as intricate mechanisms; many of the preeminent clockmakers in Aedaris are gnomes.
/------------------------------ The Gnome Race -------------------------------\ | Attributes Strength 20 to 60 | | Intellect 70 to 120 | | Vitality 60 to 110 | | Agility 50 to 100 | | Willpower 60 to 100 | | Ego 50 to 100 | | Perception 50 to 100 | | Size 15 to 25 | | Typical Sexes Male | | Female | | Languages Native Nanomi | | Specialty Access Scholarship and available: degree V, | | Hardiness bonus: degree I | | Carving and Sculpture available: degree V | | Artificing and Illusion available: degree V, | | accumulative only | | Resistances Temporal moderate resistance | | Traits Abstraction Yes | | Dreaming Yes | | Euphasia Yes | | Sentience Anthropic | | Assimilativity 8 | | Luck 3 | | Night Vision 1 | | Somatic Adaptability 3 | | Cultures and Homelands Almerian Wildling Almeria | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Talantonite the Shadow Tower | | Talaxian Talaxia | | Tenochlani Wildling Tenochlan | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | \-----------------------------------------------------------------------------/