Sleklith
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Current revision (22:19, 30 December 2022) (edit) Rebus (Talk | contribs) (Thing had changed slightly stat wise, mostly the Assimilativity) |
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- | The Sleklith Race | + | Rarity: Unusual |
+ | Plural: Sleklith | ||
+ | Anatomy: Clawed Tailed Anthropoid | ||
+ | Harm Skills: | ||
+ | [[Anatomy]] 32% | ||
+ | [[Intimidation]] 21% | ||
+ | [[Politics]] 13% | ||
+ | [[Animal Lore]] 9% | ||
+ | [[Empathy]] 9% | ||
+ | [[Law]] 9% | ||
+ | [[Torture]] 9% | ||
- | Rarity: Unusual | + | The sleklith are an ancient race; those alive are only degenerate reminders |
- | Plural: Sleklith | + | of what they once were. Once they were powerful and terrifying as they raided |
- | Anatomy: Clawed Tailed Anthropoid | + | all along the waterways of Lost Souls, but that was long ago. Even farther |
- | Harm Skills: | + | back in the reaches of time they were one of the peoples who formed the Istax |
- | Anatomy 32% | + | Empire, along with the [[dracon]], the [[zuth]], and the lost [[s'tali]]. After the fall |
- | Intimidation 21% | + | of that realm, the sleklith reverted to barbarism, but retained much skill and |
- | Politics 13% | + | power. In the following centuries, though, the great swamps that were their |
- | Animal Lore 9% | + | homes were diminishing, drying out and being drained. The formation of the |
- | Empathy 9% | + | Great Rift reversed this process with the creation of the Blackwater, but by |
- | Law 9% | + | this time the greatness of the sleklith had been lost. |
- | Torture 9% | + | |
- | The sleklith are an ancient race; those alive are only degenerate | + | In the present age, the sleklith have gone from barbarism back to savagery, |
- | reminders of what they once were. Once they were powerful and terrifying as | + | their cultures barely greater than that of the most primitive of tribal bands. |
- | they raided all along the waterways of Lost Souls, but that was long ago. | + | Their intellects, never renowned, are generally low to moronic. They live in |
- | Even farther back in the reaches of time they were one of the peoples who | + | small villages of twenty or thirty individuals. These are not organized along |
- | formed the Istax Empire, along with the dracon, the zuth, and the lost s'tali. | + | family lines like most human tribes, for the sleklith do not have a concept |
- | After the fall of that realm, the sleklith reverted to barbarism, but retained | + | of family; for them there is only the individual and the community. |
- | much skill and power. In the following centuries, though, the great swamps | + | |
- | that were their homes were diminishing, drying out and being drained. The | + | |
- | formation of the Great Rift reversed this process with the creation of the | + | |
- | Blackwater, but by this time the greatness of the sleklith had been lost. | + | |
- | In the present age, the sleklith have gone from barbarism back to | + | In shape, sleklith are powerful, humanoid reptiles. The average male is |
- | savagery, their cultures barely greater than that of the most primitive of | + | seven feet tall from the top of the head to the tip of the toe. They |
- | tribal bands. Their intellects, never renowned, are generally low to moronic. | + | seldom stand fully erect, however, walking hunched over or on all fours. Their |
- | They live in small villages of twenty or thirty individuals. These are not | + | hands and feet have long, finger-like talons with webbing in between. Their |
- | organized along family lines like most human tribes, for the sleklith do not | + | faces have powerful lizard-like snouts. They have no noses, only breathing |
- | have a concept of family; for them there is only the individual and the | + | nostrils set above their large, lidless eyes. Their bodies are covered in |
- | community. | + | thick, alligator-like leather, ridged and spiny down the back, soft and supple |
- | + | on the underside. Sleklith skin is various shades of greens, browns and | |
- | In shape, sleklith are powerful, anthropoid reptiles. The average male is | + | yellows, giving them a natural camouflage in the reedy waterways of the swamp. |
- | seven feet tall from the top of the head to the tip of the toe. They seldom | + | Their massive tail is noted for its usefulness in combat, but their speed and |
- | stand fully erect, however, walking hunched over or on all fours. Their hands | + | |
- | and feet have long, finger-like talons with webbing in between. Their faces | + | |
- | have powerful lizard-like snouts. They have no noses, only breathing nostrils | + | |
- | set above their large, lidless eyes. Their bodies are covered in thick, | + | |
- | alligator-like leather, ridged and spiny down the back, soft and supple on the | + | |
- | underside. Sleklith skin is various shades of greens, browns and yellows, | + | |
- | giving them a natural camouflage in the reedy waterways of the swamp. Their | + | |
- | massive tail is noted for its usefulness in combat, but their speed and | + | |
agility are unimpressive. Sleklith live very short lives, growing quite old | agility are unimpressive. Sleklith live very short lives, growing quite old | ||
at fifty years. They speak the Hithal tongue, usually have some fragments of | at fifty years. They speak the Hithal tongue, usually have some fragments of | ||
- | old Assarith, the tongue of the Istax Empire, and know little else of the arts | + | old Assarith, the tongue of the Istax Empire, and know little else of the |
- | of speaking. | + | arts of speaking. |
+ | |||
+ | ┌─────────────────────────────────────── The Sleklith Race ───────────────────────────────────────┐ | ||
+ | │ Attributes Strength 60 to 130 │ | ||
+ | │ Intellect 30 to 80 │ | ||
+ | │ Vitality 70 to 140 │ | ||
+ | │ Agility 30 to 80 │ | ||
+ | │ Willpower 30 to 100 │ | ||
+ | │ Ego 10 to 50 │ | ||
+ | │ Perception 10 to 75 │ | ||
+ | │ Size 72 to 93 │ | ||
+ | │ Typical Sexes Male │ | ||
+ | │ Female │ | ||
+ | │ Languages Native [[Hithal]] │ | ||
+ | │ Innate Skills [[Killer Instinct]] 30 │ | ||
+ | │ [[Regeneration]] 5 │ | ||
+ | │ Specialty Access [[Killer Instinct]] available: degree II │ | ||
+ | │ [[Regeneration]] available: degree I, bonus: degree I │ | ||
+ | │ Resistances Temporal large vulnerability │ | ||
+ | │ Traits Abstraction Yes │ | ||
+ | │ Dreaming Yes │ | ||
+ | │ Euphasia Yes │ | ||
+ | │ Sentience Anthropic │ | ||
+ | │ [[Assimilativity]] -5 │ | ||
+ | │ [[Diet]] Carnivore │ | ||
+ | │ [[Regrowth]] 1 │ | ||
+ | │ [[Night Vision]] 1 │ | ||
+ | │ Speech Pattern Reptilian │ | ||
+ | │ [[Thanatogalvanism]] 7 │ | ||
+ | │ Cultures and Homelands [[Almerian Wildling]] [[Almeria]] │ | ||
+ | │ [[Freeholder]] [[Freehold]] │ | ||
+ | │ [[Losthavener]] [[Losthaven]] │ | ||
+ | │ [[Lowlander]] [[Halfmoon Bay]] │ | ||
+ | │ [[Sanctuari]] [[Sanctuary]] │ | ||
+ | │ [[Sserakan]] [[Sseraka]] │ | ||
+ | │ [[Talantonite]] [[Shadow Tower|the Shadow Tower]] │ | ||
+ | │ [[Tenochlani Wildling]] [[Tenochlan]] │ | ||
+ | │ Physical Characteristics Anatomy Clawed Tailed Anthropoid │ | ||
+ | │ Natural Armour Very Heavy │ | ||
+ | │ Natural Weaponry Superb │ | ||
+ | │ Other Bestial │ | ||
+ | └─────────────────────────────────────────────────────────────────────────────────────────────────┘ | ||
- | Development Information: The sleklith race was created by Lost Souls; the | + | [[Category: Races]] |
- | source code was last updated Mon Dec 07 11:40:08 2015. | + | [[Category: Playable Races]] |
Current revision
Rarity: Unusual Plural: Sleklith Anatomy: Clawed Tailed Anthropoid Harm Skills: Anatomy 32% Intimidation 21% Politics 13% Animal Lore 9% Empathy 9% Law 9% Torture 9%
The sleklith are an ancient race; those alive are only degenerate reminders of what they once were. Once they were powerful and terrifying as they raided all along the waterways of Lost Souls, but that was long ago. Even farther back in the reaches of time they were one of the peoples who formed the Istax Empire, along with the dracon, the zuth, and the lost s'tali. After the fall of that realm, the sleklith reverted to barbarism, but retained much skill and power. In the following centuries, though, the great swamps that were their homes were diminishing, drying out and being drained. The formation of the Great Rift reversed this process with the creation of the Blackwater, but by this time the greatness of the sleklith had been lost.
In the present age, the sleklith have gone from barbarism back to savagery, their cultures barely greater than that of the most primitive of tribal bands. Their intellects, never renowned, are generally low to moronic. They live in small villages of twenty or thirty individuals. These are not organized along family lines like most human tribes, for the sleklith do not have a concept of family; for them there is only the individual and the community.
In shape, sleklith are powerful, humanoid reptiles. The average male is seven feet tall from the top of the head to the tip of the toe. They seldom stand fully erect, however, walking hunched over or on all fours. Their hands and feet have long, finger-like talons with webbing in between. Their faces have powerful lizard-like snouts. They have no noses, only breathing nostrils set above their large, lidless eyes. Their bodies are covered in thick, alligator-like leather, ridged and spiny down the back, soft and supple on the underside. Sleklith skin is various shades of greens, browns and yellows, giving them a natural camouflage in the reedy waterways of the swamp. Their massive tail is noted for its usefulness in combat, but their speed and agility are unimpressive. Sleklith live very short lives, growing quite old at fifty years. They speak the Hithal tongue, usually have some fragments of old Assarith, the tongue of the Istax Empire, and know little else of the arts of speaking.
┌─────────────────────────────────────── The Sleklith Race ───────────────────────────────────────┐ │ Attributes Strength 60 to 130 │ │ Intellect 30 to 80 │ │ Vitality 70 to 140 │ │ Agility 30 to 80 │ │ Willpower 30 to 100 │ │ Ego 10 to 50 │ │ Perception 10 to 75 │ │ Size 72 to 93 │ │ Typical Sexes Male │ │ Female │ │ Languages Native Hithal │ │ Innate Skills Killer Instinct 30 │ │ Regeneration 5 │ │ Specialty Access Killer Instinct available: degree II │ │ Regeneration available: degree I, bonus: degree I │ │ Resistances Temporal large vulnerability │ │ Traits Abstraction Yes │ │ Dreaming Yes │ │ Euphasia Yes │ │ Sentience Anthropic │ │ Assimilativity -5 │ │ Diet Carnivore │ │ Regrowth 1 │ │ Night Vision 1 │ │ Speech Pattern Reptilian │ │ Thanatogalvanism 7 │ │ Cultures and Homelands Almerian Wildling Almeria │ │ Freeholder Freehold │ │ Losthavener Losthaven │ │ Lowlander Halfmoon Bay │ │ Sanctuari Sanctuary │ │ Sserakan Sseraka │ │ Talantonite the Shadow Tower │ │ Tenochlani Wildling Tenochlan │ │ Physical Characteristics Anatomy Clawed Tailed Anthropoid │ │ Natural Armour Very Heavy │ │ Natural Weaponry Superb │ │ Other Bestial │ └─────────────────────────────────────────────────────────────────────────────────────────────────┘