Maidens of the Spear

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aimed at them. This method is useless on mounts also, so they rarely, if ever, aimed at them. This method is useless on mounts also, so they rarely, if ever,
use them. use them.
 +
 +
{{spoilers}} {{spoilers}}
 +
==Requirements== ==Requirements==
 +Requires a bit of spear skill (at least 40 seemed to be enough),
 +and a head of evil mob (a goblin head and an orc head have worked).
 +
 + bonus [min..]max
 + REQUIREMENTS AND BONUS
 + [[Awareness]] 1..+5
 + [[Cold Tolerance]] 1..+5
 + [[Courage]] 1..+5
 + [[Desert Fieldcraft]] 1..+5
 + [[Discipline]] 1..+5
 + [[Elude Pursuit]] 1..+5
 + [[Foraging]] 1..+5
 + [[Heat Tolerance]] 1..+5
 + [[Pain Tolerance]] 1..+5
 + [[Running]] 1..+5
 + [[Shan Dareis]] 1..+5
 + [[Spear]] +2 4..+12
 + [[Stealth]] 1..+5
 + [[Tracking]] 1..+5
 + [[Unarmed Combat]] 1..+5
 +
 +
 +==Restrictions==
 +Skills Axe, Bludgeon, Crossbow, Flail, Hammer, Pole Arm, Staff, Sword and
 +Massive Blow are limited to max specialty degree of 2. Specialization in swimming may be
 +even totally forbidden.
-Sulin says, ++[ You would need two more constitution-based specialty points available for the required specialties in [[running]], [[heat tolerance]] and [[cold tolerance]]; you would need one more dexterity-based specialty point available for the required specialties in [[unarmed combat]] and [[stealth]]; you would need one more perception-based specialty point available for the required specialties in [[foraging]] and [[tracking]]. ]++ to you. 
-* Massive blow cannot be specced higher than 2. 
==Training== ==Training==
-Sulin says, ++[ I can provide instruction in [[anatomy]], [[archery]], [[awareness]], [[balance]], [[biofeedback]], [[blindfighting]], [[combat reflexes]], [[concentration]], [[courage]], the use of [[dagger|daggers]], [[desert fieldcraft]], the ability to [[dodge]], the ability to [[elude pursuit]], the ability to [[escape|escape bonds]], the ability to [[find weakness]], [[foraging]], [[hardiness]], [[jumping]], [[killer instinct]], [[lack of weakness]], [[martial arts]], [[orienteering]], [[pain tolerance]], [[practice]], the ability to make a [[precision strike]], [[recuperation]], [[resilience]], [[running]], the [[Shan Dareis]] language, the use of the [[shield]], the use of [[spears]], [[stamina]], [[steadiness]], [[stealth]], [[strategy]], [[tactics]], [[tumbling]] and [[unarmed combat]]. ]++ to you.+Sulin says, ++[ I can provide instruction in [[anatomy]], [[archery]], [[awareness]], [[balance]], [[biofeedback]], [[blindfighting]], [[combat reflexes]], [[concentration]], [[courage]], the use of [[dagger|daggers]], [[desert fieldcraft]], the ability to [[dodge]], the ability to [[elude pursuit]], the ability to [[escape|escape bonds]], the ability to [[find weakness]], [[foraging]], [[hardiness]], [[jumping]], [[killer instinct]], [[lack of weakness]], [[martial arts]], [[orienteering]], [[pain tolerance]], [[practice]], the ability to make a [[precision strike]], [[recuperation]], [[resilience]], [[running]], the [[Shan Dareis]] language, the use of the [[shield]], the use of [[Spear|spears]], [[stamina]], [[steadiness]], [[stealth]], [[strategy]], [[tactics]], [[tumbling]] and [[unarmed combat]]. ]++ to you.
 + 
 + 
 +==Bonuses==
 +Certain skills get percentual bonuses. When the skill increases, the bonus amount stays
 +the same until reincarnation.
 + 
 + 
 +=Specialty Details=
 + 
 +(There may be more restrictions; can not detect until joining with a character that has more skills.)
 + 
 + bonus [min..]max skill bonus
 + REQUIREMENTS AND BONUS
 + [[Awareness]] 1..+5
 + [[Cold Tolerance]] 1..+5
 + [[Courage]] 1..+5
 + [[Desert Fieldcraft]] 1..+5
 + [[Discipline]] 1..+5
 + [[Elude Pursuit]] 1..+5
 + [[Foraging]] 1..+5
 + [[Heat Tolerance]] 1..+5
 + [[Pain Tolerance]] 1..+5
 + [[Running]] 1..+5 +20%
 + [[Shan Dareis]] 1..+5
 + [[Spear]] +2 4..+12 +30%
 + [[Stealth]] 1..+5
 + [[Tracking]] 1..+5
 + [[Unarmed Combat]] 1..+5 +30%
 +
 + RESTRICTIONS
 + [[Massive Blow]] <=2
 + [[Axe]] <=2
 + [[Bludgeon]] <=2
 + [[Crossbow]] <=2
 + [[Flail]] <=2
 + [[Hammer]] <=2
 + [[Pole Arm]] <=2 (added as 0/0/0 with faerie ranger?)
 + [[Staff]] <=2
 + [[Sword]] <=2
 + [[Swimming]] <=0 (removed on the faerie ranger, forbidden in maidens?!?!)
 +
 + ADVENTURERS DO NOT HAVE
 + [[Escape]] +5
 + [[Hardiness]] +5
 + [[Martial Arts]] +5 +20%
 + [[Massive Exertion]] +5
 + [[Orienteering]] +5
 + [[Quickness]] +5
 + [[Recuperation]] +5
 + [[Tenacity]] +5
 +
 + OTHER
 + [[Anatomy]] +5
 + [[Archery]] +5 +20%
 + [[Balance]] +5 +15%
 + [[Biofeedback]] +5
 + [[Blindfighting]] +5
 + [[Combat Reflexes]] +5
 + [[Concentration]] +5
 + [[Dagger]] -- +20% (No spec max change?!)
 + [[Dodge]] +5 +20%
 + [[Find Weakness]] +5
 + [[Jumping]] +5 +20%
 + [[Killer Instinct]] +5
 + [[Lack of Weakness]] +5
 + [[Precision Strike]] +5
 + [[Resilience]] +5
 + [[Shield]] -- +30% (No spec max change?!)
 + [[Stamina]] +5
 + [[Steadiness]] +5
 + [[Subordination]] +5
 + [[Torture]] +5 (didn't get with faerie ranger; ranger max 0?)
 + [[Tumbling]] +5 +15%
 + 
{{spoilers}} {{spoilers}}

Revision as of 14:41, 29 September 2009

The Maidens of the Spear, or Far Dareis Mai, are one of the many 'Aiel warrior societies'. They only allow women to join. As a member of the Spearmaidens, you receive certain benefits in combat due the intense training that they receive. Of course there are certain restrictions also, in addition to the normal restrictions placed on 'Aiel', the most notable one being that you cannot marry or be married while a Maiden. If you ever do get married, you will be forced to leave the Maidens. Also, if for some reason you become male, you will be bound and left exposed to the elements in the desert.

A particular skill of the Spearmaidens is Shan Dareis, also known as maidentalk, a kind of language that uses hand gestures instead of speech. Shan Dareis is not to be taught to outsiders, ever.

                               -= Aiel =-

The Aiel are a group of nomads that live in the great desert. It is said that they forgot their duty in ages past, which is why they must wander the desert, but nobody knows the truth anymore. The Aiel are divided into twelve different clans, each trying to outdo the other clans. As a result, the different clans are constantly at war.

Aiel are considered extremely deadly in combat. As a group, they follow certain ideas about what weapons can be used in combat. They will never use an item that is solely designed for war, thus, they will not use swords, polearms, crossbows, flails, or maces in a fight. Also, weapons that do not serve a purpose in hunting, such as axes and hammers, are not used in combat by the Aiel. Heavier armours are not worn normally, since it restricts their way of fighting, which consists of quick strikes and avoidence of blows aimed at them. This method is useless on mounts also, so they rarely, if ever, use them.



Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

Requirements

Requires a bit of spear skill (at least 40 seemed to be enough), and a head of evil mob (a goblin head and an orc head have worked).

			bonus	[min..]max
REQUIREMENTS AND BONUS
Awareness			1..+5
Cold Tolerance			1..+5
Courage				1..+5
Desert Fieldcraft		1..+5
Discipline			1..+5
Elude Pursuit			1..+5
Foraging			1..+5
Heat Tolerance			1..+5
Pain Tolerance			1..+5
Running				1..+5
Shan Dareis			1..+5
Spear			+2	4..+12
Stealth				1..+5
Tracking			1..+5
Unarmed Combat			1..+5


Restrictions

Skills Axe, Bludgeon, Crossbow, Flail, Hammer, Pole Arm, Staff, Sword and Massive Blow are limited to max specialty degree of 2. Specialization in swimming may be even totally forbidden.


Training

Sulin says, ++[ I can provide instruction in anatomy, archery, awareness, balance, biofeedback, blindfighting, combat reflexes, concentration, courage, the use of daggers, desert fieldcraft, the ability to dodge, the ability to elude pursuit, the ability to escape bonds, the ability to find weakness, foraging, hardiness, jumping, killer instinct, lack of weakness, martial arts, orienteering, pain tolerance, practice, the ability to make a precision strike, recuperation, resilience, running, the Shan Dareis language, the use of the shield, the use of spears, stamina, steadiness, stealth, strategy, tactics, tumbling and unarmed combat. ]++ to you.


Bonuses

Certain skills get percentual bonuses. When the skill increases, the bonus amount stays the same until reincarnation.


Specialty Details

(There may be more restrictions; can not detect until joining with a character that has more skills.)

			bonus	[min..]max	skill bonus
REQUIREMENTS AND BONUS
Awareness			1..+5
Cold Tolerance			1..+5
Courage				1..+5
Desert Fieldcraft		1..+5
Discipline			1..+5
Elude Pursuit			1..+5
Foraging			1..+5
Heat Tolerance			1..+5
Pain Tolerance			1..+5
Running				1..+5		+20%
Shan Dareis			1..+5
Spear			+2	4..+12		+30%
Stealth				1..+5
Tracking			1..+5
Unarmed Combat			1..+5		+30%

RESTRICTIONS
Massive Blow			<=2
Axe				<=2
Bludgeon			<=2
Crossbow			<=2
Flail				<=2
Hammer				<=2
Pole Arm			<=2		(added as 0/0/0 with faerie ranger?)
Staff				<=2
Sword				<=2
Swimming			<=0		(removed on the faerie ranger, forbidden in maidens?!?!)

ADVENTURERS DO NOT HAVE
Escape				+5
Hardiness			+5
Martial Arts			+5		+20%
Massive Exertion		+5
Orienteering			+5
Quickness			+5
Recuperation			+5
Tenacity			+5

OTHER 
Anatomy				+5
Archery				+5		+20%
Balance				+5		+15%
Biofeedback			+5
Blindfighting			+5
Combat Reflexes			+5
Concentration			+5
Dagger				--		+20%	(No spec max change?!)
Dodge				+5		+20%
Find Weakness			+5
Jumping				+5		+20%
Killer Instinct			+5
Lack of Weakness		+5
Precision Strike		+5
Resilience			+5
Shield				--		+30%	(No spec max change?!)
Stamina				+5
Steadiness			+5
Subordination			+5
Torture				+5		(didn't get with faerie ranger; ranger max 0?)
Tumbling			+5		+15%
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.